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Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios

Researching Emerging Technologies and Environments in Support of New Learning Scenarios






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    Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios Researching Emerging Technologies and Environments in Support of New Learning Scenarios Presentation Transcript

    • International Conference onInformation Technologies (InfoTech-2011)15-16 September 2011,
      St. St. Constantine and Elena, Bulgaria
      MalinkaIvanova, Technical University –Sofia, BulgariaSteve Wheeler, University of Plymouth, UK
      Powerpoint Templates
    • Aim
      the trends, perspectives and experiences in learning environments building utilizing emerging technologies to be summarized and analyzed
    • Emerging technologies
      • Emerging technology is a media that is coming into view, coming into existence, or coming to commonality
      • It is reshaping the nature of education, transforming classrooms into more engaging, collaborative and productive learning environments
      • instructions can be customized to student’s specific needs, interests and learning styles
      • It is redefining the way educators teach as well as the role they serve – from a source of information to being a guide, facilitator and coach in the learning process
      Source: http://schoolcomputing.wikia.com/wiki/Emerging_Technologies
    • Emerging technologies
      possibilities to connect three major dimensions of learning resources: learning collaborators, learning content, and learning services
      • Blog
      • Wiki
      • Podcast
      • Social Bookmarking
      • Social networking
      • Virtual worlds
      • Mobile educational applications
      • Augmented reality
      • Educationalgames
      • Tablet computers
      • Interactive whiteboards
      • Learnerresponsesystems
    • Mobile technologies
      propose increasing learners’ capability to transport their own learning environment in time and location
      gaining of given learning experiences - working local or remote with content, access to services and interactions among learners and educators through written messages, images, video and voice
    • Why mobile learning?
      Key advantages of mobile technologies:
      no time constraints
      no location border
      easier access to (multimedia) content, knowledge and people
      giving opportunities for just in time learning, for location based learning, community based learning, personal learning
    • Specification of mobile learning environment
      consist of portable communication devices and specific mLearning applications
      for effective learning realization:
      correct definitions of learning objectives and learning activities
      the achievement of desired learning experiences
      the choice of appropriate components of the mobile environment
      analysis of the learning context
    • Learning objectives and learning activities
      planning of appropriate learning activities for achievement of effective learning experience, receiving new or improving existing skills
      enabling some form or social interaction can encourage group experiences or the facilitation of relevant collaborative learning throughout
      can engage the learner, facilitating self-motivation and self-regulation
      achieving positive outcomes
      carefully organised content should enhance the learning experience by enabling the learner to make better sense of the material
    • Mobile learning context
    • Features of a mobile learning environment
      Mobility- learners have continuous access to content and services and connections with their peers/tutors
      Communication realization- Learners/educators can be in perpetual contact
      Management of profiles and roles
      Suitable user interface- should meet users’ needs without imposing unnecessary complexity, slow operation or excessive power consumption upon them
      Access to rich media objects- mLearningcontent should be delivered in small chunks rather than large units of information, which can be supported by appropriate use of different media types
    • mLearning methods for access to stored information and services through the limited input functionalities of mobile phones are time-consuming and sometimes frustrating
      looking for different ways for effective deployment of mobile technologies and their increased impact among a wide range of audiences
      • QR codes – a promising technology providing learners with speedy and ready access to multimedia learning resources, information and services
    • What is QR code?
      QR Code - a two-dimensional symbol
      invented in 1994 by Denso, one of major Toyota group companies - for use in production control of automotive parts
      approved as an ISO international standard (ISO/IEC18004) in June 2000
      QR Code is used everyday everywhere in Japan for the following reasons:
      Several characteristics superior to linear bar codes: much higher data density, support Kanji/Chinese character, etc.
      It can be used by anybody free of charge as Denso has released the patent into the public domain
      Data structure standard is not prerequisite for current usages
      Most mobile phones in Japan equipped with cameras that enable reading of QR Codes can access Internet addresses automatically by simply reading a URL encoded in the QR Code
    • QR code in education
      Rivers - a Japanese university in English as a Foreign Language classroom:
      through QR code activity the students create opinion paragraphs based on their interactions with other people and materials
      through an activity “collaborative mobile tagging” with purpose to promote communicative interaction outside of the traditional classroom environment
      through an activity related to team working on a given problem
    • QR code in education
      Ramsden - QR codes as a learning technology in University of Bath in several cases:
      for printed handbooks with links to online resources,
      lectures content with links to online presentations, f
      or classroom formative feedback,
      video user guides,
      campus/library induction,
      Moodle print materials
    • QR code in education
      A student of Computer Science in Universite of Bologne, Italy - periodic table of elements with characteristics of every element through QR codes
    • QR code in education
      Adding QR codes to Word documents for students to check their answers
      Laminate sheets and pin them up round the classroom
      (Mark Rollins 
    • QR code in education
      QR Codes to enhance/extend information in books and printed material
    • QR code in education
      Share with other students, announce events
    • QR code in education
      Make a data chart
    • QR code in education
      Integrate in workbook
    • QR code in education
      Add QR codes to any/ all worksheets or handouts
    • QR code in education
      Linking reading books to online resources
    • QR code in education
      jump scan contacts
    • QR code in education
      QR Code Comic Tutorial
    • The workflow of QR code authoring process and QR code utilization by students
      Students’ activities
      Educators’ authoring
      Offline document processing
      Offline multimedia authoring
      Offline/online tasks performing
      Audio/video asset
      Event information
      Assessment form
      Network access
      Internet access
      Online learning assets creation
      URL address
      Wifi network
      QR player use
      Online QR editor use
      Mobile operator access
      Teaching / Learning environment
    • Specification of Mobile learning
    • Students’ readiness to use mobile technologies
    • Students’ readiness to use mobile technologies
    • AR technology
      Virtual 2D or 3D computer graphics objects are augmented with real world creating the sensation that virtual objects are presented in the real world
      The virtual objects display information that the students cannot directly detect with their own senses
      Computer-based, mobile phones-based
    • Marker AR technology – markers use for visual presentation of objects
      Marker pattern
      Web camera
      AR technology
    • Markerless AR
      Uses special equipment for placing virtual elements in a digital world
      AR technology
    • AR technology
      Computer-based AR
    • AR technology
      AR based on mobile devices
    • AR in chemistry education - exploring how students interact and learn with AR and physical models of amino acids
      Y. Chen, 2006
      AR technology in education
    • In the biology area - a learning system on interior human body is produced to present the human organs in details when students need such knowledge
      C. Juan, F. Beatrice, J. Cano, 2008
      AR technology in education
    • AR technology in education
      In astronomy - the AR technology is applied as a method for better students’ understanding of sun-earth system concepts of rotation/revolution, solstice/equinox and seasonal variation of light and temperature
      B. Shelton, N. Hedley, 2002
    • AR technology in education
      In automotive engineering education - an AR system support teaching/learning of the disassemble/assemble procedure of automatic transmission of a vehicle
      I. Farkhatdinov, J. Ryu, 2009
    • AR technology in education
      AR books – for learning process enhancing
      allowing the final user to experience a variety of sensory stimuli while enjoying and interacting with the content
      the AR book’s features impact learning in several ways:
      enhance its value as an educational material,
      easier understanding of the visualized text,
      audio-visual content is more attractive than standard text books
    • Encyclopedia – 3D Magic Book Science
      Stimulates curiosity and inquiry
      Connects students in learning science
      Promotes interest in science.
      Reinforces and enriches student
      understanding of key concepts
      Supports diverse student
      populations in gaining access
      to critical science content
      encourages active learning through
      student interaction with texts
      Helps students gain a concrete
      understanding of challenging
      science topics
      AR technology in education
    • Several advantages for educational practices:
      stimulates creative thinking among students
      enhances their comprehension in concrete subject domain
      increases the understanding of spatial spaces
      motivates students to perform their own explorations
      a supportive tool of theory learning in an interesting and enjoyable way
      proposes a safe environment for students to practice skills and conduct experiments
    • Key benefits of AR technology
      excels at conveying spatial and temporal concepts
      multiple objects can be placed in relative context to one another or relative to objects in the real world
      maximizes impact
      creates contextual awareness
      enhances engagement
      facilitates interaction
      heightens understanding with kinesthetic learners
      provides a high degree of engaging
      self-paced interaction, and maintains interest
      improves communication, learning , retention, and interaction with others
      includes both professionally built content and an AR content building tool suite
      Jochim, S., Augmented Reality in Modern Education
    • Benefits of AR technology for learning
      Learning process
      financially effective
      Learning resources
      Learning objectives
      AR book
      AR guide
      AR tutorial
      AR learning object
      AR application
      AR service
      summarize support
      create organize compose
      analyze compare
      generalize produce show
      AR benefits
      illustrate explain summarize
      Convey spatial and temporal concepts
      Layer of multiple virtual objects
      Create awareness
      Maximize impact
      Maintain interest
      Improve communication
      Improve learning retention
      Manipulation of perspectives
      memorizeidentify recognize
    • Specification of learning environment based on AR technology
    • Provision for emerging technologies utilization
    • QR codes prototype in Nfomedia
    • A model of VLE with AR technology
      Edu20 is utilized for students’ facilitation of learning scenarios, access to AR content/patterns and social interactions
      Authoring and learning
      3DSMax software
      Personal space
      copy to portfolio
      Course CG
      AR max file
      AR Gallery
      ARmedia file
      AR Tutorial
      AR marker file
      ARMedia Player
    • ARMediaplugin in 3dsMax software
    • AR technology prototype in Edu2.0
    • A scenario of project-based learning
    • Conclusions
      Today’s learners need new skills to be able to find knowledge that is relevant, up to date and dynamic
      They require learning experiences that are responsive to their needs, and they often require them within a mobile context
      mLearning and AR with their various forms and contexts must be considered as serious alternatives to traditional forms of learning and for it to be successful, compelling and engaging scenarios need to be applied
      Most students are equipped with mobile devices but their effective use and adaptation in formalised learning contexts is dependent upon the appropriate design of pedagogic formats
      There is a need for future research in the areas of technology enhanced learning, human-computer interaction and media design with a particular focus on individual requirements and adapted content
    • Thank you for your attention!
      For contacts: