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Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
Researching Emerging Technologies  and Environments  in Support of New Learning Scenarios
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Researching Emerging Technologies and Environments in Support of New Learning Scenarios

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  • 1. International Conference onInformation Technologies (InfoTech-2011)15-16 September 2011,
    St. St. Constantine and Elena, Bulgaria
    RESEARCHING EMERGING TECHNOLOGIES
    AND ENVIRONMENTS
    IN SUPPORT OF NEW LEARNING SCENARIOS
    MalinkaIvanova, Technical University –Sofia, BulgariaSteve Wheeler, University of Plymouth, UK
    Powerpoint Templates
  • 2. Aim
    the trends, perspectives and experiences in learning environments building utilizing emerging technologies to be summarized and analyzed
  • 3. Emerging technologies
    • Emerging technology is a media that is coming into view, coming into existence, or coming to commonality
    • 4. It is reshaping the nature of education, transforming classrooms into more engaging, collaborative and productive learning environments
    • 5. instructions can be customized to student’s specific needs, interests and learning styles
    • 6. It is redefining the way educators teach as well as the role they serve – from a source of information to being a guide, facilitator and coach in the learning process
    Source: http://schoolcomputing.wikia.com/wiki/Emerging_Technologies
  • 7. Emerging technologies
    possibilities to connect three major dimensions of learning resources: learning collaborators, learning content, and learning services
  • Mobile technologies
    propose increasing learners’ capability to transport their own learning environment in time and location
    gaining of given learning experiences - working local or remote with content, access to services and interactions among learners and educators through written messages, images, video and voice
  • 19. Why mobile learning?
    Key advantages of mobile technologies:
    no time constraints
    no location border
    easier access to (multimedia) content, knowledge and people
    giving opportunities for just in time learning, for location based learning, community based learning, personal learning
  • 20. Specification of mobile learning environment
    consist of portable communication devices and specific mLearning applications
    for effective learning realization:
    correct definitions of learning objectives and learning activities
    the achievement of desired learning experiences
    the choice of appropriate components of the mobile environment
    analysis of the learning context
  • 21. Learning objectives and learning activities
    planning of appropriate learning activities for achievement of effective learning experience, receiving new or improving existing skills
    enabling some form or social interaction can encourage group experiences or the facilitation of relevant collaborative learning throughout
    can engage the learner, facilitating self-motivation and self-regulation
    achieving positive outcomes
    carefully organised content should enhance the learning experience by enabling the learner to make better sense of the material
  • 22. Mobile learning context
  • 23. Features of a mobile learning environment
    Mobility- learners have continuous access to content and services and connections with their peers/tutors
    Communication realization- Learners/educators can be in perpetual contact
    Management of profiles and roles
    Suitable user interface- should meet users’ needs without imposing unnecessary complexity, slow operation or excessive power consumption upon them
    Access to rich media objects- mLearningcontent should be delivered in small chunks rather than large units of information, which can be supported by appropriate use of different media types
  • 24. mLearning methods for access to stored information and services through the limited input functionalities of mobile phones are time-consuming and sometimes frustrating
    looking for different ways for effective deployment of mobile technologies and their increased impact among a wide range of audiences
    • QR codes – a promising technology providing learners with speedy and ready access to multimedia learning resources, information and services
  • What is QR code?
    QR Code - a two-dimensional symbol
    invented in 1994 by Denso, one of major Toyota group companies - for use in production control of automotive parts
    approved as an ISO international standard (ISO/IEC18004) in June 2000
    QR Code is used everyday everywhere in Japan for the following reasons:
    Several characteristics superior to linear bar codes: much higher data density, support Kanji/Chinese character, etc.
    It can be used by anybody free of charge as Denso has released the patent into the public domain
    Data structure standard is not prerequisite for current usages
    Most mobile phones in Japan equipped with cameras that enable reading of QR Codes can access Internet addresses automatically by simply reading a URL encoded in the QR Code
  • 25.
  • 26. QR code in education
    Rivers - a Japanese university in English as a Foreign Language classroom:
    through QR code activity the students create opinion paragraphs based on their interactions with other people and materials
    through an activity “collaborative mobile tagging” with purpose to promote communicative interaction outside of the traditional classroom environment
    through an activity related to team working on a given problem
  • 27. QR code in education
    Ramsden - QR codes as a learning technology in University of Bath in several cases:
    for printed handbooks with links to online resources,
    lectures content with links to online presentations, f
    or classroom formative feedback,
    video user guides,
    campus/library induction,
    Moodle print materials
  • 28. QR code in education
    A student of Computer Science in Universite of Bologne, Italy - periodic table of elements with characteristics of every element through QR codes
  • 29. QR code in education
    Adding QR codes to Word documents for students to check their answers
    Laminate sheets and pin them up round the classroom
    (Mark Rollins 
    @muppetmasteruk)
  • 30. QR code in education
    QR Codes to enhance/extend information in books and printed material
  • 31. QR code in education
    Share with other students, announce events
  • 32. QR code in education
    Make a data chart
  • 33. QR code in education
    Integrate in workbook
  • 34. QR code in education
    Add QR codes to any/ all worksheets or handouts
  • 35. QR code in education
    Linking reading books to online resources
  • 36. QR code in education
    jump scan contacts
  • 37. QR code in education
    QR Code Comic Tutorial
  • 38. The workflow of QR code authoring process and QR code utilization by students
    Students’ activities
    Educators’ authoring
    Offline document processing
    Offline multimedia authoring
    Offline/online tasks performing
    Instruction
    Presentation
    Audio/video asset
    Event information
    Assessment form
    Geolocation
    Network access
    Internet access
    Online learning assets creation
    URL address
    Text
    Event
    Geolocation
    Wifi network
    QR player use
    Online QR editor use
    Mobile operator access
    Teaching / Learning environment
  • 39. Specification of Mobile learning
  • 40. Students’ readiness to use mobile technologies
  • 41. Students’ readiness to use mobile technologies
  • 42. AR technology
    Virtual 2D or 3D computer graphics objects are augmented with real world creating the sensation that virtual objects are presented in the real world
    The virtual objects display information that the students cannot directly detect with their own senses
    Computer-based, mobile phones-based
  • 43. Marker AR technology – markers use for visual presentation of objects
    Marker pattern
    Web camera
    Computer
    AR technology
  • 44. Markerless AR
    Uses special equipment for placing virtual elements in a digital world
    AR technology
  • 45. AR technology
    Computer-based AR
  • 46. AR technology
    AR based on mobile devices
  • 47.
  • 48. AR in chemistry education - exploring how students interact and learn with AR and physical models of amino acids
    Y. Chen, 2006
    AR technology in education
  • 49. In the biology area - a learning system on interior human body is produced to present the human organs in details when students need such knowledge
    C. Juan, F. Beatrice, J. Cano, 2008
    AR technology in education
  • 50. AR technology in education
    In astronomy - the AR technology is applied as a method for better students’ understanding of sun-earth system concepts of rotation/revolution, solstice/equinox and seasonal variation of light and temperature
    B. Shelton, N. Hedley, 2002
  • 51. AR technology in education
    In automotive engineering education - an AR system support teaching/learning of the disassemble/assemble procedure of automatic transmission of a vehicle
    I. Farkhatdinov, J. Ryu, 2009
  • 52. AR technology in education
    AR books – for learning process enhancing
    allowing the final user to experience a variety of sensory stimuli while enjoying and interacting with the content
    the AR book’s features impact learning in several ways:
    enhance its value as an educational material,
    easier understanding of the visualized text,
    audio-visual content is more attractive than standard text books
  • 53. Encyclopedia – 3D Magic Book Science
    Stimulates curiosity and inquiry
    Connects students in learning science
    Promotes interest in science.
    Reinforces and enriches student
    understanding of key concepts
    Supports diverse student
    populations in gaining access
    to critical science content
    encourages active learning through
    student interaction with texts
    Helps students gain a concrete
    understanding of challenging
    science topics
    AR technology in education
  • 54. Several advantages for educational practices:
    stimulates creative thinking among students
    enhances their comprehension in concrete subject domain
    increases the understanding of spatial spaces
    motivates students to perform their own explorations
    a supportive tool of theory learning in an interesting and enjoyable way
    proposes a safe environment for students to practice skills and conduct experiments
  • 55. Key benefits of AR technology
    excels at conveying spatial and temporal concepts
    multiple objects can be placed in relative context to one another or relative to objects in the real world
    maximizes impact
    creates contextual awareness
    enhances engagement
    facilitates interaction
    heightens understanding with kinesthetic learners
    provides a high degree of engaging
    self-paced interaction, and maintains interest
    improves communication, learning , retention, and interaction with others
    includes both professionally built content and an AR content building tool suite
    Jochim, S., Augmented Reality in Modern Education
  • 56. Benefits of AR technology for learning
    Environment
    interactive
    visual-spatial
    service-oriented
    experimental
    safe
    Learning process
    interesting
    enjoyable
    intuitive
    easier
    engaging
    attractive
    financially effective
    Learning resources
    Learning objectives
    AR book
    AR guide
    AR tutorial
    AR learning object
    AR application
    AR service
    Evaluation
    summarize support
    Synthesis
    create organize compose
    Analysis
    analyze compare
    self-paced
    Application
    generalize produce show
    groups
    AR benefits
    Comprehension
    illustrate explain summarize
    Convey spatial and temporal concepts
    Layer of multiple virtual objects
    Create awareness
    Maximize impact
    Maintain interest
    Improve communication
    Improve learning retention
    Manipulation of perspectives
    Knowledge
    memorizeidentify recognize
  • 57. Specification of learning environment based on AR technology
  • 58. Provision for emerging technologies utilization
  • 59. QR codes prototype in Nfomedia
  • 60. A model of VLE with AR technology
    self-paced
    groups
    Edu20 is utilized for students’ facilitation of learning scenarios, access to AR content/patterns and social interactions
    Authoring and learning
    Edu20
    favorites
    Learning
    ARMediaPlugin
    3DSMax software
    Personal space
    copy to portfolio
    Course CG
    AR max file
    AR Gallery
    ARmedia file
    Resources
    AR Tutorial
    AR marker file
    School
    sharing
    Community
    Learning
    ARMedia Player
  • 61. ARMediaplugin in 3dsMax software
  • 62. AR technology prototype in Edu2.0
  • 63. A scenario of project-based learning
  • 64. Conclusions
    Today’s learners need new skills to be able to find knowledge that is relevant, up to date and dynamic
    They require learning experiences that are responsive to their needs, and they often require them within a mobile context
    mLearning and AR with their various forms and contexts must be considered as serious alternatives to traditional forms of learning and for it to be successful, compelling and engaging scenarios need to be applied
    Most students are equipped with mobile devices but their effective use and adaptation in formalised learning contexts is dependent upon the appropriate design of pedagogic formats
    There is a need for future research in the areas of technology enhanced learning, human-computer interaction and media design with a particular focus on individual requirements and adapted content
  • 65. Thank you for your attention!
    For contacts:
    s.wheeler@plymouth.ac.uk
    http://steve-wheeler.blogspot.com
    @timbuckteeth
    m_ivanova@tu-sofia.bg
    @malinkaiva

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