Putting the pieces together: The MDA Framework

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    Putting the pieces together: The MDA Framework - Presentation Transcript

    1. Putting The Pieces Together The MDA Framework GDC 2009
    2. MDA - A vocabulary for discussing play
      • Addressing the gap between ideas and game mechanics.
      • Grounded in a formal approach
      • LeBlanc et al. since 2001
    3. Teaching exercise: Bartok
      • Play & Critique
      • Design, Play – and then Critique
    4. Rules of Bartok
      • Deal 5 cards
      • Turn over top card of deck
      • First person from the dealer goes
      • Play a card of the same suit or number – or draw a card.
      • Jokers are wild.
      • Play until someone has no more cards
    5. Now: Change Rules
      • Cumulative Draw 2
      • See Last Card in Any Hand
      • Out of turn play
      • Play for 10 minutes
    6. What changed?
      • How was the experience of Bartok++ different from Bartok Original
      • How did the rule change bring about this change?
    7. How do we get from…
      • Cards
      • Rules
    8. To…
      • Intrigue
      • Challenge
      • Drama
      • Cards
      • Chips
      • Rules
    9. What’s missing? “ Rules” “ Fun”
    10. The causal link… This is what sets games apart… “ Rules” “ Fun” “ Play”
    11. Games As Software “ Rules” “ Fun” “ Play”
    12. Games As Software “ Rules” “ Fun” “ Play” Code Requirements Process
    13. A Design Vocabulary “ Fun” “ Play” Requirements Process Mechanics
    14. A Design Vocabulary “ Fun” Requirements Mechanics Dynamics
    15. A Design Vocabulary Mechanics Dynamics Aesthetics
    16. The MDA Framework Mechanics Dynamics Aesthetics
    17. Definitions
      • Mechanics : The rules and concepts that formally specify the game-as-system.
      • Dynamics : The run-time behavior of the game-as-system + players.
      • Aesthetics : The emotional responses evoked by the game dynamics.
    18. The Designer/Player Relationship   Designer Player Mechanics Aesthetics Dynamics
    19. The Player’s Perspective  Player Mechanics Aesthetics Dynamics
    20. The Designer’s Perspective  Designer Mechanics Aesthetics Dynamics
    21. MDA
      • A taxonomy of design knowledge:
      • Mechanics
      • Dynamics
      • Aesthetics
      • The interactions between them
    22. Anticipation
      • Mechanic: Turn taking with expectation about future moves
      • Dynamic: Desire for a particular outcome. Slow increase in expectation.
      • Aesthetic: Hope, Tension, Downfall?
    23. Bartok +++
      • Amplify the dynamic you’ve discovered.
      • Add rules one at a time.
      • Play each iteration.
    24. Fail Fast! Test Analyze Revise
    25. Fail Fast! Follow the Fun! Test Analyze Revise
    26. Play for 30 Minutes!
    27. Discussion: MDA at Work
      • What was difficult?
      • What was easier than expected?
    28. Aesthetics: Bartok Fiction
      • Does Bartok even have a fiction?
      • Could it?
    29. Team Bartok
      • Every table – Play Bartok with the first 3 rules
      • First table out wins
        • Cumulative Draw Two
        • Out of Turn Play
        • Last Card Revealed
        • No Table Talk
    30. Discussion
      • How did changing the win condition change the game?
      • Use MDA to discuss it!
    31. Any Final Observations?
    32. Resources
      • MDA Paper:
      • 8kindsoffun.com
      • Bartok: Wikipedia
      • Www.nomic.net
      • Malcolm: [email_address]
      • Robin:
      • [email_address]

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