Your SlideShare is downloading. ×
  • Like
Putting the pieces together: The MDA Framework
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Now you can save presentations on your phone or tablet

Available for both IPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Putting the pieces together: The MDA Framework

  • 3,204 views
Published

Presented at the GDC 2009 Education Summit. It details the game of Bartok and how I use it to illustrate the Mechanics/Dynamics/Aesthetics framework for game design. …

Presented at the GDC 2009 Education Summit. It details the game of Bartok and how I use it to illustrate the Mechanics/Dynamics/Aesthetics framework for game design.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
3,204
On SlideShare
0
From Embeds
0
Number of Embeds
3

Actions

Shares
Downloads
87
Comments
0
Likes
2

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Putting The Pieces Together The MDA Framework GDC 2009
  • 2. MDA - A vocabulary for discussing play
    • Addressing the gap between ideas and game mechanics.
    • Grounded in a formal approach
    • LeBlanc et al. since 2001
  • 3. Teaching exercise: Bartok
    • Play & Critique
    • Design, Play – and then Critique
  • 4. Rules of Bartok
    • Deal 5 cards
    • Turn over top card of deck
    • First person from the dealer goes
    • Play a card of the same suit or number – or draw a card.
    • Jokers are wild.
    • Play until someone has no more cards
  • 5. Now: Change Rules
    • Cumulative Draw 2
    • See Last Card in Any Hand
    • Out of turn play
    • Play for 10 minutes
  • 6. What changed?
    • How was the experience of Bartok++ different from Bartok Original
    • How did the rule change bring about this change?
  • 7. How do we get from…
    • Cards
    • Rules
  • 8. To…
    • Intrigue
    • Challenge
    • Drama
    • Cards
    • Chips
    • Rules
  • 9. What’s missing? “ Rules” “ Fun”
  • 10. The causal link… This is what sets games apart… “ Rules” “ Fun” “ Play”
  • 11. Games As Software “ Rules” “ Fun” “ Play”
  • 12. Games As Software “ Rules” “ Fun” “ Play” Code Requirements Process
  • 13. A Design Vocabulary “ Fun” “ Play” Requirements Process Mechanics
  • 14. A Design Vocabulary “ Fun” Requirements Mechanics Dynamics
  • 15. A Design Vocabulary Mechanics Dynamics Aesthetics
  • 16. The MDA Framework Mechanics Dynamics Aesthetics
  • 17. Definitions
    • Mechanics : The rules and concepts that formally specify the game-as-system.
    • Dynamics : The run-time behavior of the game-as-system + players.
    • Aesthetics : The emotional responses evoked by the game dynamics.
  • 18. The Designer/Player Relationship   Designer Player Mechanics Aesthetics Dynamics
  • 19. The Player’s Perspective  Player Mechanics Aesthetics Dynamics
  • 20. The Designer’s Perspective  Designer Mechanics Aesthetics Dynamics
  • 21. MDA
    • A taxonomy of design knowledge:
    • Mechanics
    • Dynamics
    • Aesthetics
    • The interactions between them
  • 22. Anticipation
    • Mechanic: Turn taking with expectation about future moves
    • Dynamic: Desire for a particular outcome. Slow increase in expectation.
    • Aesthetic: Hope, Tension, Downfall?
  • 23. Bartok +++
    • Amplify the dynamic you’ve discovered.
    • Add rules one at a time.
    • Play each iteration.
  • 24. Fail Fast! Test Analyze Revise
  • 25. Fail Fast! Follow the Fun! Test Analyze Revise
  • 26. Play for 30 Minutes!
  • 27. Discussion: MDA at Work
    • What was difficult?
    • What was easier than expected?
  • 28. Aesthetics: Bartok Fiction
    • Does Bartok even have a fiction?
    • Could it?
  • 29. Team Bartok
    • Every table – Play Bartok with the first 3 rules
    • First table out wins
      • Cumulative Draw Two
      • Out of Turn Play
      • Last Card Revealed
      • No Table Talk
  • 30. Discussion
    • How did changing the win condition change the game?
    • Use MDA to discuss it!
  • 31. Any Final Observations?
  • 32. Resources
    • MDA Paper:
    • 8kindsoffun.com
    • Bartok: Wikipedia
    • Www.nomic.net
    • Malcolm: [email_address]
    • Robin:
    • [email_address]