ENG: Wiki Gaming

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More detailed slides on wiki-gaming as it was described at WikiSym

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ENG: Wiki Gaming

  1. 1. WikiSym 2008 Wiki-gaming Just discovering what are wiki-games While 6 yo kids are playing wiki-games already
  2. 2. WikiSym 2008: wiki-gaming
  3. 3. WikiSym 2008: wiki-gaming What is this “wiki”?
  4. 4. WikiSym 2008: wiki-gaming Wikipedia? Many people put it like this.
  5. 5. WikiSym 2008: wiki-gaming Software?
  6. 6. WikiSym 2008: wiki-gaming Wiki Is An Adjective!
  7. 7. WikiSym 2008: wiki-gaming Wiki means • Quick and Instant • Open and Observable • Organic and Incremental • Collaborative ещё: http://c2.com/cgi/wiki?WikiDesignPrinciples
  8. 8. WikiSym 2008: wiki-gaming There could be wikis without text: • wiki-images, • wiki-movies (on YouTube already)
  9. 9. WikiSym 2008: wiki-gaming Jazz is a wiki-music • improvisation: composition is created during performance • played by jazz-band — a group of fellow musicians, a team • rich, diverse music is built upon a simple basic rhythm
  10. 10. WikiSym 2008: wiki-gaming Now for wiki-games
  11. 11. WikiSym 2008: wiki-gaming Define gaming? • game — playing with rules • play — focus on process of play • performance — like theatre
  12. 12. WikiSym 2008: wiki-gaming Gaming • game — playing with rules • play — focus on process of play • performance — like theatre
  13. 13. WikiSym 2008: wiki-gaming Wiki-game Multiplayer gameplay, focused on repeatitive collaborative change of rule set during the game.
  14. 14. WikiSym 2008: wiki-gaming Nomic • most known example of wiki-game • http://www.nomic.net • Each move in Nomic is an attempt to set up new rule of game. Players propose new rules and vote for them (even this rule could be change also)
  15. 15. WikiSym 2008: wiki-gaming 1000 Blank White Cards • more “social-oriented” game • game cards are drawn by players during the gameplay, gathered in deck and distributed between players http://en.wikipedia.org/wiki/1000_Blank_White_Cards
  16. 16. WikiSym 2008: wiki-gaming “Week Of Changes” • Economic-oriented game, consists of 7 turns called “days”, basic ruleset is about owning & trading several kinds of resources • Players introduce new rules as “events” and “chances” cards and vote for permanent rule set change • “Chance” card can be used once in any moment • “Event” card works only on particular day (which is written on card)
  17. 17. WikiSym 2008: wiki-gaming Why people play wiki-games?
  18. 18. WikiSym 2008: wiki-gaming
  19. 19. WikiSym 2008: wiki-gaming Use it as a model Collaborative rule set change is a model of shared future creation
  20. 20. WikiSym 2008: wiki-gaming Shared future appears People with personal aims and private visions of future can work on shared rules together.
  21. 21. WikiSym 2008: wiki-gaming What could be modelled? Processes that require frequent changes of rules • iterative development in “Agile” style • other group processes • even political systems (Nomic is all about that)
  22. 22. WikiSym 2008: wiki-gaming What could we learn? • You can’t win in wiki-game if you are not acting on changing rules. • You should assign dedicated time and attention frame to work on rules. • New rule could be accepted only if it is someway of interest for other players.
  23. 23. WikiSym 2008: wiki-gaming Speaking on “Spyral Dynamics” Yellow memes Wiki-gaming helps to develop social integrational skills, which allows to integrate intents of different people in a single vision with profit.
  24. 24. WikiSym 2008: wiki-gaming Making your wiki game? • What is more important • “gaming with rules” • “gaming on rules” • What’s in basic ruleset? • How new rules are introduced?
  25. 25. WikiSym 2008: wiki-gaming Choose focus Gaming with rules Gaming on rules • rich basic ruleset • simple way to introduce new rules • metaphor • minimize basic ruleset • for example, “Week Of Changes” • for example, “Nomic”
  26. 26. WikiSym 2008: wiki-gaming Basic rules • Game resources: scores, money, “stocks”, levels • Win criteria: score maxing, achievement of level • What player could do: particular actions, moves • Game scenario
  27. 27. WikiSym 2008: wiki-gaming Metaphor
  28. 28. WikiSym 2008: wiki-gaming Introducing rules • prohibit instant win/loss • introduce new rules mediated by some random or other factor, new rule should have possibility to affect any player
  29. 29. WikiSym 2008: wiki-gaming Next time Using wiki-gaming as an organisational tool in online multiplayer games
  30. 30. WikiSym 2008: wiki-gaming Who’s talking about it? • Nikolay Yaremko, Konstantin Kolomeetz and other WikiSym 2008 participants • Alexey Kulakov and other developers of wiki- games http://wikisym2008.humanemagica.com/wikigame.html

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