On October 23rd, 2014, we updated our
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“ There was a day when I looked forward to my browser not taking several minutes to load. . . . We're not World of Warcraft. We're not structured like any game. Second Life is a 3-D version of your browser in 1993.” --Jean Miller , Linden Lab Community Manager, February 2007
So, why explore Second Life?
Experience a new interface
Learn new skills
Virtual field trips
Teaching real life legal concepts
Exploring virtual world law
'Stranger than Fiction': Taxing Virtual Worlds, Leandra Lederman, Indiana University
The Virtual World as a Company Town - Freedom of Speech in Massively Multiple Online Role Playing Games, Peter S. Jenkins, York University
Leave Those Orcs Alone: Property Rights in Virtual Worlds, Kevin Edward Deenihan, UCLA
Anti-Social Contracts: The Contractual Governance of Online Communities, Joshua Fairfield, Indiana University
Virtual Worlds: Yet Another Challenge to Intellectual Property Law, Martine Boonk and Arno R. Lodder, Free University of Amsterdam
Evolution of the NSU Law Library in Second Life
First building on Cybrary City
Larger building on Cybrary City II
Flat, static displays
Old school OPAC link
Current build: modular
Lessons learned: no walls, no doors, no stairs--and more fun!
Thank you A current version of these slides will be available at http://slideshare.net/mak506/