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Presentations
(44)Documents
(5)Likes
(22)Social Games in China - The New Import/Export Business!
James Gwertzman
•
14 years ago
The State of the Casual Games Industry in 2009: Market Trends and Opportunities
Alawar Entertainment
•
14 years ago
The Business of iPhone Games
Anil N
•
14 years ago
GDC 2009: iPhone Development: Exploring The New Frontier
Noel Llopis
•
15 years ago
GDC2011 - Motivating Players in Open Worlds
Joel Burgess
•
13 years ago
Independent Games Sales: Stats 101
simoniker
•
15 years ago
GDC 2010 Social Networks: The New Marketplace for Mobile Games?
Craig Dalton
•
14 years ago
Reality is Broken: GDC08 Rant by Jane McGonigal
Jane McGonigal
•
16 years ago
Local-Social-Mobile: The Power Triumvirate of 2010 - Gillian Muessing
Online Marketing Summit
•
13 years ago
Conversion Rate Optimization for Local Businesses
Rand Fishkin
•
13 years ago
SXSWi: Mobile Social Games - the next frontier (2011-03-13)
Volker Hirsch
•
13 years ago
MongoDB on EC2 and EBS
Jared Rosoff
•
13 years ago
Message Queuing on a Large Scale: IMVUs stateful real-time message queue for chat and games
Jon Watte
•
13 years ago
SXSW: iPad Design Headaches (Take Two Tablets and Call Me in the Morning)
Josh Clark
•
13 years ago
HTML5 and the dawn of rich mobile web applications
James Pearce
•
13 years ago
Social Media Marketing for Traffic + SEO
Rand Fishkin
•
13 years ago
The Evolution of Google's Rankings
Rand Fishkin
•
13 years ago
Social Business Maturity Changes How You ______
Rawn Shah
•
13 years ago
GDC 2010 Highlights & Trends
Chris Cummings
•
14 years ago
Playing On: Interface Lessons from Games.
John Mark Josling
•
15 years ago
SXSW Keynote - The Game Layer On Top Of The World
Seth Priebatsch
•
13 years ago
Tags
gdc
test
brochures
video games
programming
demo
cars
bmw
911
porsche
game design
chamber execs
games
See more