Video Game Collection @ Your Library
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Video Game Collection @ Your Library presentation; presented at LACONI workshop, Feb. 2008

Video Game Collection @ Your Library presentation; presented at LACONI workshop, Feb. 2008

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  • How many people currently circulate video games? How many are thinking about it? Major challenges? Questions?

Video Game Collection @ Your Library Presentation Transcript

  • 1. Video Games @ Your Library Maggie Hommel YA Librarian, Park Ridge Public Library [email_address]
  • 2. Video Games … in the Library? “ I love it, don’t change it, but why does a library have video games?…” --Video Game Survey respondent The Park Ridge game collection
  • 3. Video Games … in the Library?
    • Bring new users (teens, males) into the library
    • Part of our culture & communities
    • A majority of Americans play video games
    • Recreation (DVDs and books fill this role too)
    • Video games can be educational, interactive, social, story-rich
  • 4. Video Games … in the Library? From left, Steve Meretzky, Christopher Grant, Warren Spector, Henry Lowood and Matteo Bittanti.
  • 5. Video Games … in the Library?
    • 45.7 million households own video game consoles
    • 63% of Americans play video games (NPD group)
    • 2/3 of men aged 18-34 have at least one console in their home
    • 1.6 million Americans are using video game consoles in any given minute
    • (Nielsen Media Research)
  • 6. Video Games … in the Library?
  • 7. Starting a Collection
    • Challenges:
      • Convincing Stakeholders
      • Establishing Policy
      • Deciding on Consoles
      • Selecting Titles
      • Vendors
      • Budget
      • Security
    Gaming Collection at the University of Oregon
  • 8. Convincing Stakeholders
    • Will book circulation go down?
    • Will it bring in new users?
    • Will it serve underserved populations (males 18-34)?
    • What about violence?
    • Surveys, circ stats, reports
  • 9. Establishing Policy
    • Ratings
    • Loan period/renewals
    • Late fines
    • Lost Instruction Booklets
    • Limits
    • Interlibrary loan
  • 10. Establishing Policy: Ratings www.esrb.com
  • 11. Establishing Policy: Loaning Games
    • Loan Period: 3 weeks (too long?)
    • Limits on borrowing: 2 per card holder
    • Use DVD or CD checkout policies
    • Consider number of items you own, flow of materials
    • Loan equipment with games?
  • 12. Establishing Policy: Fines
    • We followed book fine schedules -- $ .10 per day maximum $5.00 fine
    • Lost instruction booklet $2.00 replacement fee www.replacementdocs.com
    • No interlibrary loan
    • Only Park Ridge patrons
  • 13. Consoles
  • 14. Consoles
  • 15. Consoles: Wii
    • Released in Dec. 2006
    • Popular with all ages
    • Very innovative remotes & gameplay
    • Game selection is still fairly small
    • Games average $49.99
    • Most in-demand
  • 16. Consoles: Xbox 360
    • Oldest of the “new” consoles (Nov. 2005)
    • Popular with hardcore gamers, males 15-34
    • Halo, Mass Effect, Bioshock
    • Games average $49.99 to $59.99
  • 17. Consoles: Playstation 3
    • Most expensive (recently lowered to $499 / $399)
    • Weakest sales of new generation, but growing after price drop
    • Impressive graphics, Blu-ray DVD player
    • Games average $59.99
  • 18. Consoles: Handhelds
    • Sony PSP
      • Plays videos, MP3s
      • Wireless
      • Games $19.99 – $39.99
    • Nintendo DS
      • Touch Screen, Wireless
      • Dual Screens
      • Games avg. $29.99
  • 19.
    • Online: www.gamespot.com , www.amazon.com , www.metacritic.com ,
    • www.commonsensemedia.org
    • Magazines:
    • Electronic Gaming Monthly,
    • GamePro, Game Informer
    • Ask your patrons – informally or formally!
    • Some traditional review journals
    Selecting Titles
  • 20. Vendors
    • Baker & Taylor (10% discount)
  • 21. Vendors
    • Web AMI webami.aent.com
    • Primarily music, discount varies
  • 22. Vendors
    • Best Buy (no discount for libraries, rewards card offer)
    • Game Stop (used games)
  • 23. Budget
    • Figure around $49.99 – $59.99 for new generation games
    • $29.99 per game for PS 2, Xbox, handhelds
    • Replacement – Discs do get damaged; figure in about 5% theft/non-return
  • 24. Security
    • Security cases – fit in DVD cases
    • Keep discs behind the counter?
    • Fines
    • Limits on number of checkouts
    • Check ID?
  • 25. Measuring Results
    • We did a two-year, ongoing survey to measure patron response to the video game collection
  • 26. How Much Did/Do You Use the Library:
  • 27. How Much Did/Do You Use the Library:
  • 28. When you come to the Library to check out Video Games, do you usually check out:
  • 29. Video Game Circulation Sep 06: 99 games Sep 07: 209 games Apr 07: 164 games Jan 08: 269 games 2005-2006 2006-2007 2007-2008 (through Jan.) Total Circulation 253 1378 1654
  • 30. Circulation of Young Adult Books Date range Book Circulation % change from previous years Feb 2005-Jan 2006 12959 Feb 2006-Jan 2007 14330 Up 11% from 2005-2006 Feb 2007-Jan 2008 19598 Up 37% from 2006-2007, Up 51% from 2005-2006
  • 31. Comments from the Survey
  • 32. Comments from the Survey
  • 33. Comments from the Survey
  • 34. Further Discussion of Video Games
    • “ Taking Play Seriously.” New York Times Magazine. 2/17/08.
    • Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. 2003.
    • Science Daily Articles:
      • “ How Violent Video Games Are Exemplary Agression Teachers” 11/14/07.
      • “ No Strong Link Seen Between Violent Video Games and Agression.” 8/12/05.
  • 35. Thank You!
    • Maggie Hommel, Young Adult Librarian
    • Park Ridge Public Library
    • [email_address]
    • www.parkridgelibrary.org