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Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
Video Game Collection @ Your Library
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Video Game Collection @ Your Library

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Video Game Collection @ Your Library presentation; presented at LACONI workshop, Feb. 2008

Video Game Collection @ Your Library presentation; presented at LACONI workshop, Feb. 2008

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  • How many people currently circulate video games? How many are thinking about it? Major challenges? Questions?
  • Transcript

    • 1. Video Games @ Your Library Maggie Hommel YA Librarian, Park Ridge Public Library [email_address]
    • 2. Video Games … in the Library? “ I love it, don’t change it, but why does a library have video games?…” --Video Game Survey respondent The Park Ridge game collection
    • 3. Video Games … in the Library?
      • Bring new users (teens, males) into the library
      • Part of our culture & communities
      • A majority of Americans play video games
      • Recreation (DVDs and books fill this role too)
      • Video games can be educational, interactive, social, story-rich
    • 4. Video Games … in the Library? From left, Steve Meretzky, Christopher Grant, Warren Spector, Henry Lowood and Matteo Bittanti.
    • 5. Video Games … in the Library?
      • 45.7 million households own video game consoles
      • 63% of Americans play video games (NPD group)
      • 2/3 of men aged 18-34 have at least one console in their home
      • 1.6 million Americans are using video game consoles in any given minute
      • (Nielsen Media Research)
    • 6. Video Games … in the Library?
    • 7. Starting a Collection
      • Challenges:
        • Convincing Stakeholders
        • Establishing Policy
        • Deciding on Consoles
        • Selecting Titles
        • Vendors
        • Budget
        • Security
      Gaming Collection at the University of Oregon
    • 8. Convincing Stakeholders
      • Will book circulation go down?
      • Will it bring in new users?
      • Will it serve underserved populations (males 18-34)?
      • What about violence?
      • Surveys, circ stats, reports
    • 9. Establishing Policy
      • Ratings
      • Loan period/renewals
      • Late fines
      • Lost Instruction Booklets
      • Limits
      • Interlibrary loan
    • 10. Establishing Policy: Ratings www.esrb.com
    • 11. Establishing Policy: Loaning Games
      • Loan Period: 3 weeks (too long?)
      • Limits on borrowing: 2 per card holder
      • Use DVD or CD checkout policies
      • Consider number of items you own, flow of materials
      • Loan equipment with games?
    • 12. Establishing Policy: Fines
      • We followed book fine schedules -- $ .10 per day maximum $5.00 fine
      • Lost instruction booklet $2.00 replacement fee www.replacementdocs.com
      • No interlibrary loan
      • Only Park Ridge patrons
    • 13. Consoles
    • 14. Consoles
    • 15. Consoles: Wii
      • Released in Dec. 2006
      • Popular with all ages
      • Very innovative remotes & gameplay
      • Game selection is still fairly small
      • Games average $49.99
      • Most in-demand
    • 16. Consoles: Xbox 360
      • Oldest of the “new” consoles (Nov. 2005)
      • Popular with hardcore gamers, males 15-34
      • Halo, Mass Effect, Bioshock
      • Games average $49.99 to $59.99
    • 17. Consoles: Playstation 3
      • Most expensive (recently lowered to $499 / $399)
      • Weakest sales of new generation, but growing after price drop
      • Impressive graphics, Blu-ray DVD player
      • Games average $59.99
    • 18. Consoles: Handhelds
      • Sony PSP
        • Plays videos, MP3s
        • Wireless
        • Games $19.99 – $39.99
      • Nintendo DS
        • Touch Screen, Wireless
        • Dual Screens
        • Games avg. $29.99
    • 19.
      • Online: www.gamespot.com , www.amazon.com , www.metacritic.com ,
      • www.commonsensemedia.org
      • Magazines:
      • Electronic Gaming Monthly,
      • GamePro, Game Informer
      • Ask your patrons – informally or formally!
      • Some traditional review journals
      Selecting Titles
    • 20. Vendors
      • Baker & Taylor (10% discount)
    • 21. Vendors
      • Web AMI webami.aent.com
      • Primarily music, discount varies
    • 22. Vendors
      • Best Buy (no discount for libraries, rewards card offer)
      • Game Stop (used games)
    • 23. Budget
      • Figure around $49.99 – $59.99 for new generation games
      • $29.99 per game for PS 2, Xbox, handhelds
      • Replacement – Discs do get damaged; figure in about 5% theft/non-return
    • 24. Security
      • Security cases – fit in DVD cases
      • Keep discs behind the counter?
      • Fines
      • Limits on number of checkouts
      • Check ID?
    • 25. Measuring Results
      • We did a two-year, ongoing survey to measure patron response to the video game collection
    • 26. How Much Did/Do You Use the Library:
    • 27. How Much Did/Do You Use the Library:
    • 28. When you come to the Library to check out Video Games, do you usually check out:
    • 29. Video Game Circulation Sep 06: 99 games Sep 07: 209 games Apr 07: 164 games Jan 08: 269 games 2005-2006 2006-2007 2007-2008 (through Jan.) Total Circulation 253 1378 1654
    • 30. Circulation of Young Adult Books Date range Book Circulation % change from previous years Feb 2005-Jan 2006 12959 Feb 2006-Jan 2007 14330 Up 11% from 2005-2006 Feb 2007-Jan 2008 19598 Up 37% from 2006-2007, Up 51% from 2005-2006
    • 31. Comments from the Survey
    • 32. Comments from the Survey
    • 33. Comments from the Survey
    • 34. Further Discussion of Video Games
      • “ Taking Play Seriously.” New York Times Magazine. 2/17/08.
      • Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. 2003.
      • Science Daily Articles:
        • “ How Violent Video Games Are Exemplary Agression Teachers” 11/14/07.
        • “ No Strong Link Seen Between Violent Video Games and Agression.” 8/12/05.
    • 35. Thank You!
      • Maggie Hommel, Young Adult Librarian
      • Park Ridge Public Library
      • [email_address]
      • www.parkridgelibrary.org

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