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THE POWER OF GAMING     A Brief Why, What, and How of Video Games in LibrariesMaggie HommelPark Ridge Public Librarymhomme...
About Me Currently: Reader Services Manager Previously: Young Adult Librarian In Between: Grant funded program at U of ...
Definitions Digital Games Complex Games What Makes a Game   Fun   Chance (outcome is unpredictable)   Goal   Compet...
Why Gaming? 72% of American households play video  games Average game player is 37 In 2011, 29% of gamers older than 50...
Why Gaming?
Why Gaming?
Super Better – Jane McGonigal
www.gamesforchange.org
Why Video Games?
Why Video Games?
Educational Benefits
But What About… Violence Addiction Inactivity Social Development
What’s new in Gaming – PS Vita
What’s new in Gaming – PS Vita     http://youtu.be/SKCZJIQBVLE
What’s New in Gaming – PS Vita
What’s New in Gaming - Movement
What’s New in Gaming – Wii U
Mobile Gaming
Mobile Gaming - Apps
Mobile Gaming - Facebook
Mobile Gaming
Minecraft
Other Trends Worth Mentioning 3-D Augmented Reality Multi-functional devices and consoles User-created content
Video Game Collections        Coming Summer 2012 – ALA Editions
Starting a Collection Challenges:   Convincing Stakeholders   Establishing Policy   Deciding on Consoles   Selecting ...
Convincing Stakeholders Will book circulation go down? Will it bring in new users? Will it serve underserved population...
Establishing Policy Ratings Loan period/renewals Late fines Lost Instruction Booklets Limits Interlibrary loan
Establishing Policy: Ratings                http://esrb.com
Establishing Policies: Loaning Games   Loan Period   Limits on borrowing   Use DVD or CD checkout policies   Consider ...
Consoles
Consoles
Selecting Titles Online: www.gamespot.com, www.amazon.com,  www.metacritic.com,   www.commonsensemedia.org Magazines: El...
Budget Figure around $49.99 – $59.99 for new games $19.99 -$39.99 for handhelds Replacement – Discs do get damaged; fig...
Security Security cases – fit in DVD cases Keep discs behind the counter? Fines Limits on number of checkouts Check ID?
Video Game Programming: Tournaments
Video Game Programming: Open Play Works best with social games Ask what people want to play Good for After School Crowd...
Tips for Video Game Programming Listen to Your Users   What are they playing   What are they asking for?
Listen to Your Users Yu Gi Oh Tournaments   dhudec@prpl.org Angry Birds Live Runescape Tournament Minecraft Tournament
Programming Minecraft Competition http://www.librarified.net/2011/06/16/a-minecraft- building-competition-at-my-library/
Tips for Video Game Programming Use what is unique to the Library  Shared space  Social Interaction  Larger Scale  Ch...
Tips for Video Game Programming Video Game equipment and games are expensive, so use what you have:  Teens  Gamer husba...
Provide Opportunities for All Ages
Gaming Programs for AdultsLibrary Pub QuizWiiIntergenerationalFantasy Sports
Passive Programming Make games and game design accessible  on your computers Provide WiFi Gamers Lounge
Game Design in Libraries
What does Game Design Teach?PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS logical reasoning debugging (problem solving) dev...
What does Game Design Teach?MATHEMATICS Random Numbers Variables Cartesian Coordinate System Conditional statements G...
What does Game Design Teach?DESIGN PROCESS Idea generation Project creation Assessment and revision New idea Project ...
Video Game DesignFree Programs Scratch http://scratch.mit.edu Alice http://www.alice.org Robocode http://robocode.sourc...
Teaching Game Design http://scratched.media.mit.edu/
Teaching Game Design
Game Design Club     Provide software, resources     Students learn, play, program independently     Help each otherhtt...
Thank You!!Maggie HommelPark Ridge Public Librarymhommel@prpl.orghttp://www.slideshare.net/magpie984
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
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  • Elder Scroll Oblivion – Over 200 hours of gameplayM rated gameoffline role-playing game – exploration, main quest, building character and belongings
  • Transcript of "The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries"

    1. 1. THE POWER OF GAMING A Brief Why, What, and How of Video Games in LibrariesMaggie HommelPark Ridge Public Librarymhommel@prpl.orghttp://www.slideshare.net/magpie984
    2. 2. About Me Currently: Reader Services Manager Previously: Young Adult Librarian In Between: Grant funded program at U of I to study learning and literacy applications of technology (aka video games)
    3. 3. Definitions Digital Games Complex Games What Makes a Game  Fun  Chance (outcome is unpredictable)  Goal  Competition  Rules / Structure  Active
    4. 4. Why Gaming? 72% of American households play video games Average game player is 37 In 2011, 29% of gamers older than 50 55% of gamers play on their phone or handheld device Source: 2011 Sales, Demographic and Usage Data. Entertainment Software Association
    5. 5. Why Gaming?
    6. 6. Why Gaming?
    7. 7. Super Better – Jane McGonigal
    8. 8. www.gamesforchange.org
    9. 9. Why Video Games?
    10. 10. Why Video Games?
    11. 11. Educational Benefits
    12. 12. But What About… Violence Addiction Inactivity Social Development
    13. 13. What’s new in Gaming – PS Vita
    14. 14. What’s new in Gaming – PS Vita http://youtu.be/SKCZJIQBVLE
    15. 15. What’s New in Gaming – PS Vita
    16. 16. What’s New in Gaming - Movement
    17. 17. What’s New in Gaming – Wii U
    18. 18. Mobile Gaming
    19. 19. Mobile Gaming - Apps
    20. 20. Mobile Gaming - Facebook
    21. 21. Mobile Gaming
    22. 22. Minecraft
    23. 23. Other Trends Worth Mentioning 3-D Augmented Reality Multi-functional devices and consoles User-created content
    24. 24. Video Game Collections Coming Summer 2012 – ALA Editions
    25. 25. Starting a Collection Challenges:  Convincing Stakeholders  Establishing Policy  Deciding on Consoles  Selecting Titles  Vendors  Budget  Security Skokie Public Library’s Collection
    26. 26. Convincing Stakeholders Will book circulation go down? Will it bring in new users? Will it serve underserved populations (males 18-34)? What about violence? Surveys, circ stats, reports
    27. 27. Establishing Policy Ratings Loan period/renewals Late fines Lost Instruction Booklets Limits Interlibrary loan
    28. 28. Establishing Policy: Ratings http://esrb.com
    29. 29. Establishing Policies: Loaning Games  Loan Period  Limits on borrowing  Use DVD or CD checkout policies  Consider number of items, flow of materials  Loan equipment with games?Materials Restrictions Loan Renew Reserve Overdue Maximum Period ChargeVideo Registered patron 2 Yes (1 Yes $1.00 per $25.00 (butGames of the Park Ridge weeks time only) day not to Public Library; exceed limit 5 per person retail cost)
    30. 30. Consoles
    31. 31. Consoles
    32. 32. Selecting Titles Online: www.gamespot.com, www.amazon.com, www.metacritic.com, www.commonsensemedia.org Magazines: Electronic Gaming Monthly, Game Informer Ask your patrons – informally or formally! Some traditional review journals
    33. 33. Budget Figure around $49.99 – $59.99 for new games $19.99 -$39.99 for handhelds Replacement – Discs do get damaged; figure in about 5%+ theft/non-return
    34. 34. Security Security cases – fit in DVD cases Keep discs behind the counter? Fines Limits on number of checkouts Check ID?
    35. 35. Video Game Programming: Tournaments
    36. 36. Video Game Programming: Open Play Works best with social games Ask what people want to play Good for After School Crowd Waupaca, WI Public Library
    37. 37. Tips for Video Game Programming Listen to Your Users  What are they playing  What are they asking for?
    38. 38. Listen to Your Users Yu Gi Oh Tournaments  dhudec@prpl.org Angry Birds Live Runescape Tournament Minecraft Tournament
    39. 39. Programming Minecraft Competition http://www.librarified.net/2011/06/16/a-minecraft- building-competition-at-my-library/
    40. 40. Tips for Video Game Programming Use what is unique to the Library  Shared space  Social Interaction  Larger Scale  Chance to meet and interact with new friends  Competition
    41. 41. Tips for Video Game Programming Video Game equipment and games are expensive, so use what you have:  Teens  Gamer husbands  Gamer friends  Their equipment  Their expertise
    42. 42. Provide Opportunities for All Ages
    43. 43. Gaming Programs for AdultsLibrary Pub QuizWiiIntergenerationalFantasy Sports
    44. 44. Passive Programming Make games and game design accessible on your computers Provide WiFi Gamers Lounge
    45. 45. Game Design in Libraries
    46. 46. What does Game Design Teach?PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS logical reasoning debugging (problem solving) developing ideas from initial conception to completed project sustained focus and perseverance
    47. 47. What does Game Design Teach?MATHEMATICS Random Numbers Variables Cartesian Coordinate System Conditional statements Graphing / spatial relationships
    48. 48. What does Game Design Teach?DESIGN PROCESS Idea generation Project creation Assessment and revision New idea Project creation Etc.
    49. 49. Video Game DesignFree Programs Scratch http://scratch.mit.edu Alice http://www.alice.org Robocode http://robocode.sourceforge.net/ Greenfoot http://www.greenfoot.org Unity 3D http://unity3d.com/ Gamemaker http://www.yoyogames.com/make
    50. 50. Teaching Game Design http://scratched.media.mit.edu/
    51. 51. Teaching Game Design
    52. 52. Game Design Club  Provide software, resources  Students learn, play, program independently  Help each otherhttp://www.gamemakeracademy.org/
    53. 53. Thank You!!Maggie HommelPark Ridge Public Librarymhommel@prpl.orghttp://www.slideshare.net/magpie984
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