Elder Scroll Oblivion – Over 200 hours of gameplayM rated gameoffline role-playing game – exploration, main quest, building character and belongings
1. THE POWER OF GAMING A Brief Why, What, and How of Video Games in LibrariesMaggie HommelPark Ridge Public Librarymhommel@prpl.orghttp://www.slideshare.net/magpie984
2. About Me Currently: Reader Services Manager Previously: Young Adult Librarian In Between: Grant funded program at U of I to study learning and literacy applications of technology (aka video games)
3. Definitions Digital Games Complex Games What Makes a Game Fun Chance (outcome is unpredictable) Goal Competition Rules / Structure Active
4. Why Gaming? 72% of American households play video games Average game player is 37 In 2011, 29% of gamers older than 50 55% of gamers play on their phone or handheld device Source: 2011 Sales, Demographic and Usage Data. Entertainment Software Association
5. Why Gaming?
6. Why Gaming?
7. Super Better – Jane McGonigal
9. Why Video Games?
10. Why Video Games?
11. Educational Benefits
12. But What About… Violence Addiction Inactivity Social Development
13. What’s new in Gaming – PS Vita
14. What’s new in Gaming – PS Vita http://youtu.be/SKCZJIQBVLE
15. What’s New in Gaming – PS Vita
16. What’s New in Gaming - Movement
17. What’s New in Gaming – Wii U
18. Mobile Gaming
19. Mobile Gaming - Apps
20. Mobile Gaming - Facebook
21. Mobile Gaming
23. Other Trends Worth Mentioning 3-D Augmented Reality Multi-functional devices and consoles User-created content
24. Video Game Collections Coming Summer 2012 – ALA Editions
25. Starting a Collection Challenges: Convincing Stakeholders Establishing Policy Deciding on Consoles Selecting Titles Vendors Budget Security Skokie Public Library’s Collection
26. Convincing Stakeholders Will book circulation go down? Will it bring in new users? Will it serve underserved populations (males 18-34)? What about violence? Surveys, circ stats, reports
27. Establishing Policy Ratings Loan period/renewals Late fines Lost Instruction Booklets Limits Interlibrary loan
28. Establishing Policy: Ratings http://esrb.com
29. Establishing Policies: Loaning Games Loan Period Limits on borrowing Use DVD or CD checkout policies Consider number of items, flow of materials Loan equipment with games?Materials Restrictions Loan Renew Reserve Overdue Maximum Period ChargeVideo Registered patron 2 Yes (1 Yes $1.00 per $25.00 (butGames of the Park Ridge weeks time only) day not to Public Library; exceed limit 5 per person retail cost)
32. Selecting Titles Online: www.gamespot.com, www.amazon.com, www.metacritic.com, www.commonsensemedia.org Magazines: Electronic Gaming Monthly, Game Informer Ask your patrons – informally or formally! Some traditional review journals
33. Budget Figure around $49.99 – $59.99 for new games $19.99 -$39.99 for handhelds Replacement – Discs do get damaged; figure in about 5%+ theft/non-return
34. Security Security cases – fit in DVD cases Keep discs behind the counter? Fines Limits on number of checkouts Check ID?
35. Video Game Programming: Tournaments
36. Video Game Programming: Open Play Works best with social games Ask what people want to play Good for After School Crowd Waupaca, WI Public Library
37. Tips for Video Game Programming Listen to Your Users What are they playing What are they asking for?
38. Listen to Your Users Yu Gi Oh Tournaments firstname.lastname@example.org Angry Birds Live Runescape Tournament Minecraft Tournament
40. Tips for Video Game Programming Use what is unique to the Library Shared space Social Interaction Larger Scale Chance to meet and interact with new friends Competition
41. Tips for Video Game Programming Video Game equipment and games are expensive, so use what you have: Teens Gamer husbands Gamer friends Their equipment Their expertise
42. Provide Opportunities for All Ages
43. Gaming Programs for AdultsLibrary Pub QuizWiiIntergenerationalFantasy Sports
44. Passive Programming Make games and game design accessible on your computers Provide WiFi Gamers Lounge
45. Game Design in Libraries
46. What does Game Design Teach?PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS logical reasoning debugging (problem solving) developing ideas from initial conception to completed project sustained focus and perseverance
47. What does Game Design Teach?MATHEMATICS Random Numbers Variables Cartesian Coordinate System Conditional statements Graphing / spatial relationships
48. What does Game Design Teach?DESIGN PROCESS Idea generation Project creation Assessment and revision New idea Project creation Etc.
49. Video Game DesignFree Programs Scratch http://scratch.mit.edu Alice http://www.alice.org Robocode http://robocode.sourceforge.net/ Greenfoot http://www.greenfoot.org Unity 3D http://unity3d.com/ Gamemaker http://www.yoyogames.com/make
50. Teaching Game Design http://scratched.media.mit.edu/
51. Teaching Game Design
52. Game Design Club Provide software, resources Students learn, play, program independently Help each otherhttp://www.gamemakeracademy.org/
53. Thank You!!Maggie HommelPark Ridge Public Librarymhommel@prpl.orghttp://www.slideshare.net/magpie984