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Power of Play : Games in the Library ISLMA 2010

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  • When we do it (title/author), I’ll hold the first card to start—that way I start and finish.
  • Parts of a computer? Dewey numbers?
  • GenresAnything can do with charadesCharades version: In rows, 1st student chooses vocab term and shows text to 2nd, 2nd whispers term to 3rd, 3rd does charades for term to 4th, 4th whispers term to 5th, 5th does charades to 6th, 6th writes the term on board with correct spelling. Compare to original. Do in relay format. Give each row a different card to start.Pictionary version: In rows, 1st student gets picture card and shows to 2nd, 2nd whispers picture topic to 3rd, 3rd whispers term to 4th, 4th draws the picture on the board and hands to 5thh, 5th labels the picture with correct spelling. Compare to original. Do in relay format. Give each row a different picture card to start.Combo version: In rows, 1st student gets picture card and shows to 2nd, 2nd whispers picture topic to 3rd, 3rd does charades for term to 4th, 4th whispers term to 5th, 5th draws the picture on the board 6th, 6th labels the picture with correct spelling. Compare to original. Do in relay format. Give each row a different picture to start.
  • Note: You can just number the questions for students and then write the super secret chart data next to it, or you can have them on different pages. It depends whether you have any helpers or are teaching solo. Do what is easiest! Examples: pictionary, charades, 10 jumping jacks, find a dewey 200 book, look up this in a dictionary, show me a table of contents, name the picture, etc.Our questions: Web 2.0? Reference tools: I want to do. What tool should I use?
  • Book characters. Book titles. Genres. Anything you could do with charades basically

Power of Play : Games in the Library ISLMA 2010 Power of Play : Games in the Library ISLMA 2010 Presentation Transcript

  • The Power of Play: Using Games in the Library
    2010 ISLMA Conference
    October 29, 2010

    Maggie Hommel
    Corrie Ball
  • Warm-up Game: Round Robin
    Why use games in the library?
    Research supporting games in education
    How do games meet AASL learning standards?
    How do games help teach to different learning styles?
    What are some easy games to use in the school library?
    Where can I find out about more good games?
    Presentation Outline
  • Description: Question and answer game that involves the whole class.
    Goal: Review material. Practice listening skills.
    Materials:
    Cards with Questions and Answers written.
    Master list of Q & A in order (mark where they start).
    Hint: You can have students write the questions and hand them in to you as an exit survey. Then you type them up and use them as a review game during your next class.
    Round Robin
  • Round Robin: Example Cards
    First Card
    Second Card
    A. Eric Carle
    Q. Who wrote Green Eggs and Ham?
    A. Dr. Seuss
    Q. Who wrote Goodnight Moon?
  • Maggie Hommel: Games Research
  • Games in Schools
  • Taking Play Seriously
    New York Times Magazine 2/18/08
    “Play is as fundamental as any other aspect of life, including sleep and dreams.’’ – Stuart Brown
  • Taking Play Seriously
    Play = central part of neurological growth and development
    Problem solving
    Adapting to an ever- changing environment
  • Fun
    Motivation (Winning & Losing)
    Challenge
    Context
    Structure
    Rules
    What is a Game?
  • AASL 21st Century Learners
  • Aligning Games to Standards
  • 1.1.1 Follow an inquiry-based process in seeking knowledge in curricular subjects, and make the real-world connection for using this process in own life.
    2.1.5 Collaborate with others to exchange ideas, develop new understandings, make decisions, and solve problems.
    3.1.1 Conclude an inquiry-based research process by sharing new understandings and reflecting on the learning.
    Aligning Games to Standards
  • Uncertainty
    Create and meet high expectations
    User-centered design
    Hands-on
    Adaptivity
    Prensky, Marc. Don’t Bother Me Mom, I’m Learning! 2006
    Gee, James Paul. What Video Games Have to Teach Us about Learning and Literacy.
    Motivate Students the Gaming Way
  • Taught ESL in rural Japan (2 yr)
    Worked in public ES and JHS
    No technology in the classroom
    Lowmotivation to learn English
    Limited prep time
    LOTS OF GAMES!!
    Library Student teaching
    Taught international games for culture club (HS)
    Used games to help coach Battle of the Books (MS)
    Corrie Ball: Classroom Games
  • Hands-on practice using 5 games requiring minimal prep and low technology.
    Your bookmark lists the names of the games we will be playing (including our intro game)
    Let the games begin…
  • Description: Slapping card game from Japan
    Goal: learn vocabulary or memorize facts
    Ex/ Parts of book or computer, Title/author, book characters, Dewey numbers, etc.
    Materials needed:
    Picture or vocab card sets, laminated if possible.
    Variations:
    Use large picture cards on the board/wall and fly-swatters. Play using 2 teams in rows.
    If using front/back cards (ex/title & author), have them use two sets and race to create the matching pairs.
    Karuta
  • Description: telephone plus charades, Pictionary and/or spelling
    Goal: Learn vocabulary using several learning styles (auditory, bodily-kinesthetic, visual, verbal)
    Materials needed:
    Picture or vocabulary terms
    Whiteboard space (or mini white boards) and dry-erase markers for each group
    Optional: role cards for reminders (Ex/ draw, whisper, act, write)
    Variations:
    Pictionary version: In rows, 1st student gets and shows picture card, 2nd whispers, 3rd whispers, 4th draws, 5th labels the picture with correct spelling.
    Charades version: 1st student chooses and shows a vocab term. 2nd whispers. 3rd charades. 4th whispers. 5th charades, 6th writes
    Hints:
    Make sure students’ backs are turned or else they will see the charade and guess the term early.
    If needed, put role cards (folding so they stand up) on desks so they remember what to do.
    After each round, students switch desks and try a new role. Game ends when everyone is back in their original seats.
    Telephone Relay
  • Description: Review game from New Zealand
    Goal: Review material
    Ex/ Info literacy questions, plot questions, internet safety, etc.
    Materials needed:
    Questions to ask students (numbered)
    Numbered game board (or just draw on board)
    Super Secret chart (with numbers/typhoons)
    Variations:
    Use with an Elmo or Smartboard
    Make a ppt version of the game board--click to reveal the award!
    Have the “questions” be different tasks, like Cranium.
    Ex/ Q&A, point at something, search activity, Pictionary, charades, taboo, etc.
    Alternatives: Jeopardy, Categories, Tic-tac-toe, Cranium
    Typhoon
  • Typhoon Charts
    Super Secret Chart
    Normal Chart
  • Description: Guess who? 1st round: taboo, 2nd round: charades, 3rd round: one word
    Goal: Reinforce understanding of terms/concepts by learning memory associations.
    Ex/use any topic that works with charades
    Materials needed:
    Slips of paper
    Writing utensils
    Container
    Variations: Skip a round, substitute a different activity (ex/Pictionary) for a round
    Alternatives: Taboo, charades, Guess Who
    Celebrity
  • Link to Powerpoint presentation
    Research and support for using games
    Descriptions of games used
    Links to online gaming resources
    Please add your own links and games!
    K-12 Library Games Wiki
  • http://k12librarygames.wikispaces.com/
    K-12 Library Games Wiki