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Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
Library Got Game
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Library Got Game

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In addition to the sources within the presentation, visit: …

In addition to the sources within the presentation, visit:

More information on board and face-to-face games:
http://people.lis.illinois.edu/~ddubin//games.html

A game design program for very young children:
http://www.squeakland.org/

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  • 1. Video Games, Literacy, and Strategies<br />LIBRARY GOT GAME<br />Maggie Hommel<br />Park Ridge Public Library<br />mhommel@prpl.org<br />
  • 2. Why Video Games?<br />
  • 3. Why Video Games?<br />Sixty-eight percent of American households play computer or video games.<br />Entertainment Software Association (2010)<br />
  • 4. Why Video Games?<br />97% of teens ages 12-17 play computer, web, portable, or console games. <br />PEW Research (2008)<br />
  • 5. Why Video Games?<br />Did you Know… <br />Average gamer is 35 years old and has been playing for 12 years.<br />Average game purchaser is 39 years old.<br />40% of game players are women. <br />Source: Entertainment Software Association<br />
  • 6. Why Video Games?<br />Industry Comparison - 2008<br />
  • 7. Why Video Games?<br />
  • 8. Face-to-Face and Board Games<br />http://sls.gvboces.org/gaming<br />
  • 9. School Standards<br />www.ala.org/aasl/standards<br />http://www.p21.org/<br />Partnership for 21st Century Skills Framework<br />
  • 10. Concerns: Violence<br />
  • 11. Concerns<br />
  • 12. Concerns: Violence<br />Violence<br />“No Strong Link Seen Between Violent Video Games and Aggression.”Science Daily. 12 Aug 2005.<br />“How Violent Video Games Are Exemplary Aggression Teachers.”Science Daily. 14 Nov 2007.<br />
  • 13. Concerns: Violence<br />Exemplary Aggression Teachers Article:<br />Video games use the same techniques that really great teachers use<br />motivate learners to persevere in learning and mastering skills to navigate through complex problems and changing environments<br />
  • 14. Concerns: Violence<br />www.commonsensemedia.org<br />www.esrb.com<br />
  • 15. Concerns: Addiction<br />
  • 16. Concerns: Addiction<br />“Made for Addiction” (Chapter 4)<br />Driving Forces:<br /> #1: Beating the Game<br /> #2: Competition<br /> #3: Mastery<br /> #4: Exploration<br /> #5: Scoring High<br /> #6: Story-Driven Play<br /> #7: Relationships<br />
  • 17. Video Games as Bait<br />Loss Leaders?<br />
  • 18. Video Games & Learning<br />
  • 19. Taking Play Seriously<br />What Makes a Game?<br />Fun<br />Winning & Losing<br />Rules<br />
  • 20. Taking Play Seriously<br />Play = central part of brain growth and development<br />Problem solving, practice<br />Adapting to an ever- changing environment<br />Henig, Robin Marantz. “Taking Play Seriously.” New York Times Magazine. 17 Feb 2008<br />
  • 21. Video Games and Learning<br />Video Games Are Not Novels<br />
  • 22. Video Games and Learning<br />Everything Bad is Good For You / Johnson<br />
  • 23. Video Games and Learning<br />Marc Prensky James Paul Gee<br />MIT Media Lab http://www.media.mit.edu/<br />G+L+S http://www.gameslearningsociety.org/<br />MacArthur Fnd. http://digitallearning.macfound.org<br />
  • 24. Video Games and Learning<br />Simple vs. Complex Games<br />
  • 25. Video Games and Learning<br />Content vs. Process<br />2187<br />37<br />3 x 3 x 3 x 3 x 3 x 3 x 3<br />
  • 26. Video Games and Learning<br />Situated Meaning<br />
  • 27. Video Games and Learning<br />New Identities<br />
  • 28. Video Games and Learning<br />Motivation <br />
  • 29. Video Games and Learning<br />Practice<br />
  • 30. Gaming @ the Library<br />
  • 31. Gaming @ the Library<br />
  • 32. Gaming @ the Library<br />Social<br />Runescape Party<br />
  • 33. Gaming @ the Library<br />Physical<br />
  • 34. Gaming @ the Library<br />Competitive<br />
  • 35. Gaming @ the Library<br />All Ages<br />
  • 36. Gaming @ the Library<br />Creative<br />
  • 37. Gaming @ the Library <br />Game Design www.gamemakeracademy.org<br />
  • 38. Gaming @ the Library <br />Game Design http://scratch.mit.edu<br />
  • 39. Gaming @ the Library <br />Game Design www.alice.org<br />
  • 40. Gaming @ the Library<br />Keys to Success:<br />Talk to your patrons<br />Act quickly<br />Be responsive<br />Be creative<br />
  • 41. Let’s Play!<br />
  • 42. Crayon Physics (Puzzle)<br />www.crayonphysics.com<br />
  • 43. Independent Games Festival<br />http://www.igf.com<br />
  • 44. Spore <br />Spore Creature Creator http://www.spore.com<br />
  • 45. HP & the Half-Blood Prince<br />http://www.youtube.com/watch?v=G3EIz9LIYz4&feature=related<br />
  • 46. Grand Ages: Rome (Content)<br />http://www.youtube.com/watch?v=BMKYNfKPcOM&feature=related<br />
  • 47. Uncharted 2 (Cliffhanger)<br />http://www.youtube.com/watch?v=69EBDlnDw2k<br />
  • 48. Final Fantasy XIII (Story)<br />http://www.youtube.com/watch?v=jXv9DixV_Fo<br />
  • 49. Parting Ideas<br />Give access to games on computers, in collection, etc.<br />Use games as starting point for other creative programming<br />Listen to patrons & what they are interested in<br />Play!<br />
  • 50. For slides & sources:<br />http://www.slideshare.net/magpie984<br />
  • 51. Thank you!<br />Maggie Hommel<br />Reader Services Manager<br />Park Ridge Public Library<br />mhommel@prpl.org<br />

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