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Library Got Game

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In addition to the sources within the presentation, visit: …

In addition to the sources within the presentation, visit:

More information on board and face-to-face games:
http://people.lis.illinois.edu/~ddubin//games.html

A game design program for very young children:
http://www.squeakland.org/


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Transcript

  • 1. Video Games, Literacy, and Strategies
    LIBRARY GOT GAME
    Maggie Hommel
    Park Ridge Public Library
    mhommel@prpl.org
  • 2. Why Video Games?
  • 3. Why Video Games?
    Sixty-eight percent of American households play computer or video games.
    Entertainment Software Association (2010)
  • 4. Why Video Games?
    97% of teens ages 12-17 play computer, web, portable, or console games.
    PEW Research (2008)
  • 5. Why Video Games?
    Did you Know…
    Average gamer is 35 years old and has been playing for 12 years.
    Average game purchaser is 39 years old.
    40% of game players are women.
    Source: Entertainment Software Association
  • 6. Why Video Games?
    Industry Comparison - 2008
  • 7. Why Video Games?
  • 8. Face-to-Face and Board Games
    http://sls.gvboces.org/gaming
  • 9. School Standards
    www.ala.org/aasl/standards
    http://www.p21.org/
    Partnership for 21st Century Skills Framework
  • 10. Concerns: Violence
  • 11. Concerns
  • 12. Concerns: Violence
    Violence
    “No Strong Link Seen Between Violent Video Games and Aggression.”Science Daily. 12 Aug 2005.
    “How Violent Video Games Are Exemplary Aggression Teachers.”Science Daily. 14 Nov 2007.
  • 13. Concerns: Violence
    Exemplary Aggression Teachers Article:
    Video games use the same techniques that really great teachers use
    motivate learners to persevere in learning and mastering skills to navigate through complex problems and changing environments
  • 14. Concerns: Violence
    www.commonsensemedia.org
    www.esrb.com
  • 15. Concerns: Addiction
  • 16. Concerns: Addiction
    “Made for Addiction” (Chapter 4)
    Driving Forces:
    #1: Beating the Game
    #2: Competition
    #3: Mastery
    #4: Exploration
    #5: Scoring High
    #6: Story-Driven Play
    #7: Relationships
  • 17. Video Games as Bait
    Loss Leaders?
  • 18. Video Games & Learning
  • 19. Taking Play Seriously
    What Makes a Game?
    Fun
    Winning & Losing
    Rules
  • 20. Taking Play Seriously
    Play = central part of brain growth and development
    Problem solving, practice
    Adapting to an ever- changing environment
    Henig, Robin Marantz. “Taking Play Seriously.” New York Times Magazine. 17 Feb 2008
  • 21. Video Games and Learning
    Video Games Are Not Novels
  • 22. Video Games and Learning
    Everything Bad is Good For You / Johnson
  • 23. Video Games and Learning
    Marc Prensky James Paul Gee
    MIT Media Lab http://www.media.mit.edu/
    G+L+S http://www.gameslearningsociety.org/
    MacArthur Fnd. http://digitallearning.macfound.org
  • 24. Video Games and Learning
    Simple vs. Complex Games
  • 25. Video Games and Learning
    Content vs. Process
    2187
    37
    3 x 3 x 3 x 3 x 3 x 3 x 3
  • 26. Video Games and Learning
    Situated Meaning
  • 27. Video Games and Learning
    New Identities
  • 28. Video Games and Learning
    Motivation
  • 29. Video Games and Learning
    Practice
  • 30. Gaming @ the Library
  • 31. Gaming @ the Library
  • 32. Gaming @ the Library
    Social
    Runescape Party
  • 33. Gaming @ the Library
    Physical
  • 34. Gaming @ the Library
    Competitive
  • 35. Gaming @ the Library
    All Ages
  • 36. Gaming @ the Library
    Creative
  • 37. Gaming @ the Library
    Game Design www.gamemakeracademy.org
  • 38. Gaming @ the Library
    Game Design http://scratch.mit.edu
  • 39. Gaming @ the Library
    Game Design www.alice.org
  • 40. Gaming @ the Library
    Keys to Success:
    Talk to your patrons
    Act quickly
    Be responsive
    Be creative
  • 41. Let’s Play!
  • 42. Crayon Physics (Puzzle)
    www.crayonphysics.com
  • 43. Independent Games Festival
    http://www.igf.com
  • 44. Spore
    Spore Creature Creator http://www.spore.com
  • 45. HP & the Half-Blood Prince
    http://www.youtube.com/watch?v=G3EIz9LIYz4&feature=related
  • 46. Grand Ages: Rome (Content)
    http://www.youtube.com/watch?v=BMKYNfKPcOM&feature=related
  • 47. Uncharted 2 (Cliffhanger)
    http://www.youtube.com/watch?v=69EBDlnDw2k
  • 48. Final Fantasy XIII (Story)
    http://www.youtube.com/watch?v=jXv9DixV_Fo
  • 49. Parting Ideas
    Give access to games on computers, in collection, etc.
    Use games as starting point for other creative programming
    Listen to patrons & what they are interested in
    Play!
  • 50. For slides & sources:
    http://www.slideshare.net/magpie984
  • 51. Thank you!
    Maggie Hommel
    Reader Services Manager
    Park Ridge Public Library
    mhommel@prpl.org