KM 2.0 - Myth or Legend ACTKM08

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    KM 2.0 - Myth or Legend ACTKM08 - Presentation Transcript

    1. Management & Technology KM2.0 – Myth or Legend? 0 yt o ege d Matthew H d M tth Hodgson ACT Regional-lead, Web and Information Management SMS Management & Technology October 2008, ACTKM08
    2. Podcasts and Slideshare Podcasts and Slideshare www.slideshare.net/magia3e
    3. A little audience participation . . . 
    4. Fact or myth? Fact or myth?
    5. Logical or mythological? Logical or mythological?
    6. Objective or subjective? Objective or subjective?
    7. A short history of myth A short history of myth
    8. As we evolved … As we evolved …
    9. Blaming Aristotle Blaming Aristotle Knowledge = Definition
    10. Blaming Aristotle Blaming Aristotle Is: Is not: • Round • Square • Cake • Beer • Sweet • Salty
    11. Repositories for expertly defined knowledge Repositories for expertly defined knowledge
    12. Modern repositories Modern repositories After years of harboring his secret desires Ned finally hits on the senior librarian
    13. More recently … More recently …
    14. … and in our own organisations and in our own organisations
    15. People p Rewards Document management g Keyword AAA Explicit Tacit Workflow Hoarding Workflow Expert review Approvals Retrieval R ti l Classification …the knowledge world we live in g Knowledge capture Guard Content management Data aa Storytelling DIRKS Metadata Knowledge-base Database Business B siness classification scheme Processes Information management Performance
    16. The world of knowledge is changing The world of knowledge is changing
    17. Web2.0: the new world Web2.0: the new world Embraces : • Subjective opinion – even Homer Simpson’s view of the world • Personal stories • Thinking ‘out-loud’, not refined, edited, controlled communication • Interaction and trust between people (not documents or repositories) • Identity, membership and community building y p y g • Instant gratification, low-barrier adoption & light-weight processes Empowers: • I di id l – me as an expert without interference f Individuals t ith t i t f from ‘‘so-called’ ll d’ experts or gatekeepers • C Communities – it’s easy to be involved at any level
    18. Knowledge as a product?  Knowledge as a product? Constantly busy Produce Get busy! Work in isolation Expert review something Expert classification and St Store
    19. Web 2.0 knowledge processes Web 2.0 knowledge processes Refine ‘Burst’ of thinking Tag and share Communicate/ Collaborate
    20. Web 2.0 knowledge roles Web 2.0 knowledge roles 33% 19% 13% 19% 15% Source: Forrester Research, 2008 52%
    21. Web 2.0 behaviour Web 2.0 behaviour Creator: Creator • Create, work “in the cloud”, comment, messaging Critic: • Comment trackback, messaging Comment, trackback Collector: • Cl if and tag Classify d t Joiner: • Message, create personal profiles Spectator: • Message, email, passive consumption of material
    22. Web 2.0 knowledge tools Web 2.0 knowledge tools Creator – making new knowledge: • Blog, Wikis, comment fields, instant messaging (eg. Twitter) . Critic – refining existing knowledge: • Blog comment fields Twitter Blog, fields, . Collector – sharing and classification: • Delicious, Magnolia, Tagging . Joiner – contributing to the social cohesion: • Twitter, personal profiles, friends’ profiles, community profiles . Spectator – just watching from the sidelines: • Twitter, email,
    23. Why do they do this? Why do they do this? Creativity, problem solving, spontaneity Self-esteem, confidence, achievement, respect of other b others S lf t fid hi t t f th by th Family, friendship, community, intimacy Shelter, security Food, water, air, sleep Source: Wikipedia (Maslow’s Hierarchy of Needs, 1943)
    24. It s also about choice It’s also about choice Source: M Hodgson, 2007
    25. It’s a model that works! It s a model that works! Some stats: • 6.5 billion people on the planet • O 1 billion people use th I t Over billi l the Internet [1] t • 0.5 billion use websites that facilitate social interaction, networking, and knowledge sharing [2] • Blogs – 77.7 million unique visitors in the USA alone [3] • Facebook – 41.0 million • M S MySpace – 75 1 million 75.1 illi • Wikipedia – 100 million hours of evolving knowledge, 2.5 illi 2 5 million iin English articles, 167 million revisions, 5.5 million E li h ti l illi i i 5 5 illi registered ‘authors’
    26. How can we leverage this for KM? How can we leverage this for KM? It doesn t just happen – you need good strategy doesn’t People: P l • Understand people – how they think and behave • K Know about organisationall culture – esp. it li it ti b t i ti lt its limitations Objectives: • What behaviour do we want to reinforce and why • What do we want to achieve – the ROI to aim for Technology: • Supporting behaviour with appropriate tools pp g pp p • Know any technology constraints Source: Based on Forrester’s POST model , 2007
    27. Social computing building blocks Social computing building blocks Source: G Smith, 2007
    28. Case study: KM & social computing tools Case study: KM & social computing tools
    29. The problem The problem
    30. Standard solution Standard solution
    31. Team s available brain space Team’s available brain space
    32. Conceptual solution Conceptual solution
    33. Delicious – sharing Delicious  HAS PARENT TERM OF TERM EQUIVALENT TO Wiki HAS HAS TERM TERM PARENT TERM OF
    34. Twitter  conversations & community Twitter – conversations & community
    35. Delicious  sharing bookmarks Delicious – sharing bookmarks
    36. Blogs – sharing, conversations, and  community
    37. Benefits of using social computing tools Benefits of using social computing tools Managing the team s knowledge: team’s • People – enabled Web 2.0 role diversity (creators, collectors, etc) • Objectives – share ‘what we knew , as we knew it as it evolved what knew’ it, • Technology – store context, who (selves!) knew what about which terms, terms enabled networking within and without the project For the project: • Quick to set-up and easy to use p y • Accessible – web front-end so available off-site • Saved time – central location de centralised control location, de-centralised • Repository for single source publishing – terms into multiple physical documents for multiple uses
    38. Results The good: • Supported team’s work behaviour, not prescribed it • Vi ibilit of new knowledge practices Visibility f k l d ti • Affected other people’s behaviour - other project teams j from other divisions took notice, joined in, and used these tools The bad: • We had broken traditional editorial approval process • The wiki was closed down …. why?
    39. Culture affects the way we work Culture affects the way we work There are national and regional cultural groupings that affect the behaviour of societies and organisations, and that are very persistent across time.
    40. Cultural Dimensions Cultural Dimensions High Power-Distance organisations: Power Distance • Value power according to rank • V l hi Value hierarchy over fl t organisationall structures h flat i ti t t • Love chain-of-command • Demand respect and formal deference for higher status people • Lots of formal processes and policies Low Power-Distance organisations: • Flat structures • Informal processes and policies
    41. Power‐Distance Power Distance Small organisations Team-based work Many government organisations Source: Hodgson, M (2008) The Relationship Economy
    42. High Power‐Distance can kill! High Power Distance can kill! Reinforces: • Empowers gatekeeper mentality • Position power • Control • Knowledge as a linear, edited, and defined product Almost impossible to: • Change – it’s the organisation’s personality we’re talking about • Introduce low-hierarchical activities encompassed by ‘social computing’ social computing
    43. How to get around Power‐Distance How to get around Power Distance When l i Wh planning and d li i strategy … d delivering t t Deploy it: • At a team-levell or project llevell t l j t Plan: • Security measures to keep it inside the team • LLeverage profiles and llogins fil d i Communicate: • From the bottom-up • Sell victories & story-tell lessons learned (blog about it?)
    44. Conclusions KM might be about: • Storytelling • Environments to support knowledge transfer The reality – it’s Aristotle s world of knowledge: it s Aristotle’s • 2000 years of expert knowledge as process • Objecti e factual, scientific and ph sical Objective, fact al physical • Expertly defined • Expertly crafted and classified • Reinforces position-power p p • High Power-Distance • Coming to an end
    45. Conclusions Web 2.0 enables and values: • Subjective – individuals, thoughts, expression, ideas • Personal opinion – whether fact or myth • Self and community rather than ‘experts’ • Different knowledge worker roles – collectors creators collectors, creators, critics, joiners, spectators • Simple light-weight tools knowledge workers can use at Simple, home Web 2.0 is legendary stuff: • S i l revolution online Social l ti li • Heralds a paradigm shift in Western thinking
    46. Fin Welcome to KM 2.0
    47. KM2.0 KM2 0 Myth or Legend?
    48. Matthew Hodgson ACT Regional-lead, Web and Information Management SMS Management & Technology Blog: magia3e.wordpress.com Twitter: magia3e Slideshare: www.slideshare.net/magia3e Email: mhodgson@smsmt.com g @ Mobile: 0404 006695

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