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Game industry Part 3-  Egypt Suggested Proposed Strategy 2009
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Game industry Part 3- Egypt Suggested Proposed Strategy 2009

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In this material, have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt. ...

In this material, have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
In part 1, we have summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature,
Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons.
In part 2, I have elaborated more about the video game production through defining the different production stages.

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  • 1. Future of Egypt Gaming Industry November 2009 NextGen Gaming Industry Suggested Strategy OutlinePrepared By:Al-Motaz Bellah Alaa Al-Agamawi Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 2. Table of Content2 Defining NextGen Games International Market Overview Production Overview Main Milestones Team Overview Game Marketing Overview Typical Game Development Budgeting Suggested Strategy and Mechanism Expected ROI International Game Samples Egyptian Game Sample Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 3. 3 Defining NextGen Game •Overview •Genres •Platform •Rating Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 4. Defining NextGen Games…Overview4 We will define the target game types by… Genres Platform Rating Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 5. Defining NextGen Games… Genres5 Action Strategy First-Person Shooters War Second-Person Shooters Real Time Economic/Political Third-Person Shooters Simulation Adventure Vehicles Graphical Land vehicle Action- Adventure Air Vehicle Role-Playing Water Vehicle Horror Sports Super Heroes Professional Team Pirates Individual Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 6. Defining NextGen Games… Platforms6 Console game Play station Xbox Wii Massively multiplayer online game Personal computer game Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 7. Defining NextGen Games… Rating7 Source: http://www.esrb.org/ratings/ratings_guide.jsp Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 8. Defining NextGen Games… Rating8 Source: http://www.esrb.org/ratings/ratings_guide.jsp Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 9. 9 International Market Overview Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 10. International Market Size & Growth … Sales of Entertainment Software, Industry Growth Rate, Global Global Market, Bil US$ Market 15% 31.12 26.19 27.05 11%20.63 22.22 23.58 8% 6% 3%2001 2002 2003 2004 2005 2006 2002 2003 2004 2005 2006 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 11. International Market Distribution Global Market Share in 2005 Latin Global Market Share in 2010 America Latin Canada (Projected) Canada 2.0% Asia America 2.7% 2.8% USAPacific 1.8% USA 27.9%36.1% 31.2% EMEA EMEA 28.0% 30.0% Asia Pacific 37.5% Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 12. Market Growth During the Financial Crisis Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 13. Gamers Age and Gender … Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 14. At Play! … Video Games Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 15. At Play! … Computer Games Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 16. At Play! … Internet Games Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 17. Sales! … Video Vs Computer Games Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 18. Sales! … Rating Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 19. Supply Chain…19 Publisher Pays to developer a down payment Publisher Pays to developer a royalty fee about 15% per copy Direct revenue. Assuming customer price 50 USD the developer takes 15% from 32.5 USD Apprx. 5 USD per copy About 35% of price goes to resellers and distributors. About 17.5 USD from the 50 USD Publisher main Cost items includes… Overhead expenses, packaging (4 to 6$), sales commission, inventory, marketing cost about 5$ Publisher Share goes down to an average of 11$ Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 20. 20 Production • Overview • Team Structure • Main Milestones Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 21. Production…Overview21 Preproduction Production Postproduction Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 22. Production…Overview22 Preproduction: • Design Specification: Pitch Paper and Design Proposal • Game Design Document • Technical Review • Selecting Game Engine (Middleware) Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 23. Production…Overview23 Production: • Interactive Prototype • Designer Tools (Map Editor, Scripting Language, …) • User Interface • Balancing Game Play • Debugging • Marketing Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 24. Production…Overview24 Postproduction: • Marketing and distribution of Game Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 25. 25 Main Milestones • Overview • Milestones Description • Estimated Timeframe for Game Development Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 26. Main Milestones…Overview26 1 • Game Design Document- GDD 2 • Technical Review 3 • Engine Proof 4 • Playable 5 • Interim Checkpoint 6 • Alpha 7 • Interim Checkpoint 8 • Beta 9 • Golden Master Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 27. Main Milestones… 1- Game Design Document- GDD27 Game Design Document: • Timeframe: 3 to 6 Month • Management Either Dependency Approve or Cancel Phase Output/ Deliverables Art Complete Updated Summary of Secondary GDD Specification Content Schedule Marketing Products Design Doc Assets List and Budget Opportunity Based on Design Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 28. Main Milestones… 2- Technical Review28 Technical Review: • Timeframe: 2 to 3 Month • Approval of GDD Dependency • Management Either Approve or Cancel Phase Output/ Deliverables Formal Final Technical Design Doc Production Milestone List of Needed Development Technology timeline Schedule and Resources Budget Demo Code Checklist Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 29. Main Milestones… 3- Engine Proof29 Engine Proof: • Approval • Timeframe: 3 to 9 Month of TR Dependency • Interactive Prototype is Up and running Phase Output/ Deliverables One or More Demo Programs of the Technology including Sample Art for review Movement and Combat Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 30. Main Milestones… 4- First Playable30 First Playable: • Timeframe: 3 to 12 Month Approval Dependency of Engine Proof Phase Output/ Deliverables Sample of Game Art Working Version of the Game Including all the although engine Associate Doc to Updated Schedule with at least one entire level major activities might not be able to Support Version and Budget based handle animation on current status and effects Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 31. Main Milestones… 5- Interim Checkpoint31 Interim Checkpoint: • Between First Play and Alpha • Frequency: Once a Month Phase Output/ Deliverables Monthly version including main Documentation showing game play to be completed status and explaining and showable all changes from previous version Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 32. Main Milestones… 6- Alpha32 Alpha: • Timeframe: 3 to 9 Month • Starting from end of First play • Definition of Alpha: Feature Complete Phase Output/ Deliverables All Major Game play are May contain a Shell Interface coded, player can play considerable will be probably from start to finish amount of missing placeholders art Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 33. Main Milestones… 7- Interim Checkpoint33 Interim Checkpoint: • Between Alpha and Beta • Frequency: Once a Month Testing • Time between Alpha and Beta is the Longest in production Starts Dependency for Game Phase Output/ Deliverables Play All Art work is Levels are Audio is Final Code completed completed Added Modules are Completed Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 34. Main Milestones… 8- Beta34 Beta • Timeframe: from 3 to 6 Game • Game is finished and ready to be shipped except for tuning and final testing Dependency Ready to Market Phase Output/ Deliverables Attempt to remove as many Priorities all reaming Bugs as possible bugs especially ones that cause crashes or violate SW standard Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 35. Main Milestones… 9- Golden Master35 Golden Master • Turning the Golden Master Version for Final Disk for final Verification and Approval • When Golden Master is Accepted the Production Cycle Ends Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 36. Main Milestones… Estimate Timeframes for Games36 Phase Highly Avg. Min Sophisticated Sophisticated Sophisticated GDD 6 4.5 3 TR 3 2.5 2 Engine Proof 9 6 3 First Playable 12 7.5 3 Alpha 9 6 3 Beta 6 4.5 3 Total Req. Time 45 Month 29 Month 17 Month Approx. Time 4 Years 2.5 Years 1.5 Year Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 37. 37 Team Overview • Organization Structure • Team Structure • Main Players • Allocation Over Milestones Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 38. Production…Team Structure Overview38 Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 39. Production…Team Structure Overview39 Source: Game Design and Development, By Michael Moore, Pearson, 2007 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 40. Production…Team Structure Overview40 Producer: Has a working experience between 15 to 25 years in game industry. Shipped Multiple titles. Act as the new company’s management. Designer: Designed min of 3 shipped titles. One was a smash success and the other two were respectable hits. Lear Programmer: Has a working experience of more than 8 years in the game industry. Has shipped multiple titles. Senior Programmer/Tools: Has a working experience of more than 8 years in the game industry on many different tools for designer and artist. Senior Programmer/Engine: Has a working experience of more than 7 years in the game industry with experience in building game engines and using middleware. Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 41. Production…Team Structure Overview41 Lead Artist: Worked as a creative director at last position. Shipped a minimum of 6 tiles with an experience not less than 11 years. 3D Modeling Artist: Has a working experience of more than 7 years in the game industry and a minimum of three shipped titles. Must Master 3D studio. 3D Texture Artist: The most junior group member with an experience not less than 5 years and a minimum of two shipped titles. Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 42. Production…Team Structure Overview42 Producer Music Designer Lead test Asst Designer Inhouse Testers Lead Programmer Temp Testers Programmer/Tools Programmer/Engine Programmer/Network programmer/ Audio Lead Artist Artist/3D Modeling Artist/Animation Artist/3D texture Artist/Interface Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 43. Team Overview…Allocation Over Milestones43 If we considered a minimum sophisticated Game, Milestones will be as follows: • Pre-Alpha 6 Months • GDD, Technical Review, Engine Proof, First Playable • Alpha 9 Months • 9 Interims Checkpoints will be produced • Beta 2 Months • Golden master 1 Month Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 44. Team Overview…Allocation Over Milestones 44If we considered a 1st 6 Months 2nd 6 Month 3rd 6 Monthminimum sophisticated Producer 1 1 1Game, Resource Designer 1 1 1allocation will be as Asst. Designer 1 1 1follows, over 18 Lead Programmer 1 1 1Months: Programmer 4 6 6 Lear Artist 1 1 1 Artist 7 15 15 Music 1 1 Lead Test 1 1 In-house Tester 3 Part-time Tester 4 Total 16 28 35 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 45. 45 Typical Game Development Budgeting • US/EU Assumptions General • Budget for US/EU • Egypt Assumptions General • Budget for Egypt • Comparison Between Egypt and US/EU Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 46. Typical Game Budget… Assumptions for US/EU-- General46 The coming assumptions are for a minimum sophisticated game production. Budgeting is for production cost only without any other expenses. Depreciation and other accounting norms are not calculated. Plan is over 18 Months, and divided by quarters. Resources and Resource allocation are based on info mentioned in previous sections. 25% benefits are calculated from the total salaries to cover uncalculated items. Assuming Rent as 35,000 USD per month for 2000 square foot space. Two desk, a chair, a lamp, telephone, a whiteboard, bookshelf for each team member. A cost of 500 USD per team member is calculated. 3000 USD per team member computer and infrastructure share in included. 1500 USD for SW license per producer, designer and testers 3000 USD for SW license per programmers 7000 USD for SW license per Art professional Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 47. Typical Game Budget … Assumptions for US/EU-- General47 Different Team Functions and Ranks Salaries in USD Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 48. Typical Game Budget … Budget for US/EU48 # Staff over 1.5 Year Total Salaries Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 49. Typical Game Budget … Budget for US/EU49 A Minimum Sophisticated Game production cost in US/EU is 3,711,750 USD Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 50. Typical Game Budget … Assumptions for Egypt-- General50 Assuming an Average of 39% of the US/EU Salaries Rent is calculated as 8000 USD per month Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 51. Typical Game Budget … Budget for Egypt51 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 52. Typical Game Budget … Budget for Egypt52 A Minimum Sophisticated Game production cost in Egypt is 1,255,725 USD Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 53. Typical Game Budget … Comparing Egypt to US/EU Cost53 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 54. Typical Game Budget … Comparing Egypt to US/EU Cost54 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 55. 55 Egypt Suggested Strategy & Mechanism • Ecosystem overview • SWOT • Idea • Mechanism • Expenses Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 56. Suggested Strategy & Mechanism… SWOT56 Strength Weakness • Competitive labor cost • Lake of gaming knowhow • Competitive operational expense • Rare technical resources • Wealth of ME cultural content (Pharos) • Absence of market knowledge • Near western labor culture • Absence of research & R&D activities • Geographic location • Small Local & regional market size • Existence of potential local/regional sponsors • Low quality Art skills • Potential local/regional finance • Minimal existing investments • Minimal existing working companies Opportunity Threat • Lake of ME content • High market competition • High international development cost • High quality production expected by users • Huge market demand • High technological entry barrier • High market gross ratio • Required financial capabilities • High Profitability • Success Ratio • Clear distribution business model • Publisher Outreach • Well defined marketing strategies • Technology Provider Outreach • High opportunity for international export • Frequent Platforms Technological enhancements • Business model encourage small developers to participate • Future Indirect competition for new platforms (mobile,…) Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 57. Suggested Strategy & Mechanism… Ecosystem57 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 58. Suggested Strategy & Mechanism… Mechanism58 Increase Local Demand International Academies Technology Providers International Exhibitions Competitions Post Grad Studies Support International Publisher R&D Activities Management Company Comp 1 Comp 2 Comp 3 Comp 4 Comp 5 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 59. Suggested Strategy & Mechanism… Idea59 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 60. Suggested Strategy & Mechanism… Idea60 Private management company to guarantee business performance This company must include the following centralized services: Senior professional top management A foreign senior management for Art, Programming, PM, QA, Testing,… Powerful HR, financial and administrative team Professional marketing unit Target is to manage and guarantee the success of the incubated companies Manage and coordinate the whole process starting from preparing the idea incubation competition, knowhow transfer, publishers deals and ending by a successful go to market product. Business model between the management company and incubated ideas must be designed, which could include: Equity share Profit share based on success … Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 61. Suggested Strategy & Mechanism… Idea61 Incubated ideas must have a clear selection criteria which may include… Proposed idea must be on a defined platforms Proposed idea must guarantee the international market acceptance Proposed idea must be proposed by a minimum of a team of 3 members Proposed idea must accepted from minimum 3 different publishers Previous experience or certificates in game industry must be weighted … Incubated ideas must have a clear graduation criteria which may include… Agreed upon revenue amount Agreed upon market penetration … Incubated ideas must have a clear termination criteria which may include… Specific number of missing milestones delivery time Agreed upon period in which game did not reach sales targets after launch … Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 62. Suggested Strategy & Mechanism… Idea62 Bringing International Publishers on the Table, through Gov will support the down payment usually paid by publisher Publisher will asked to chose the idea which publisher is interested in. Publisher will allocate the marketing budget required for such product Publisher will sell/ distribute and market product. Publisher will pay to dev company sales % immediately upon sales Participation in international exhibitions (minimum 3 for 5 companies) Invite international players for local workshops sponsored by the Gov Increase local market demand through awareness and IPR enforcement Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 63. Suggested Strategy & Mechanism… Idea63 International technology Providers Gov will conduct the required attraction, through offering subsidized training on tools Gov will provide them with all the required awareness Gov will subsidize their operation to support and operate for the region Gov will pay the required license fee for dev companies Gov will help to establish an international Digital Gaming Academy in one of the existing universities (Nile University is recommended). Courses to be taught by international instructors Gov will subsidize Training and Master courses in the local Digital Academy Gov will subsidize international Masters and PHDs ITAC to allocate a yearly budget for industry academia cooperation in this field. A Yearly competition for entrepreneurs and researchers Cooperation with international market through funded projects as FP7 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 64. Suggested Strategy & Mechanism… Idea64 Expected Investors, sponsor and angel may include MCIT and ITIDA is a must Ministry of culture may be interested Ministry of tourism may be interested Ministry of Media may be interested Donor programs focusing in SMEs, Entrepreneurs and Technology Multinational Companies working in Egypt (SW, HW, Teleco, ISP, …) Local and Regional Charity Programs (Jamile, Saweris,…) Regional Bodies as MBR foundation Ministry of Defense Ministry of Foreign Affairs Ministry of Education Alex Library … Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 65. Suggested Strategy & Mechanism… Total Cost65 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 66. Suggested Strategy & Mechanism… Total Cost66 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 67. Suggested Strategy & Mechanism… Total Cost67 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 68. Suggested Strategy & Mechanism… Total Cost68 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 69. Suggested Strategy & Mechanism… Total Cost69 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 70. Suggested Strategy & Mechanism… Total Cost70 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 71. 71 ROI Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 72. ROI… Intangible72 5 Active Companies with Required On hands Experience 200 Team Member core of the new industry 15 international Expert transferring Knowhow National Academy for Digital Gaming 180 Conducted Certified Courses 25 Master Holder from international bodies 15 wining Gaming business plan from yearly competition Completed 9 R&D projects Minimum of 3 Technology providers on operating locally Ecosystem Minimum of 5 Publishers distributing Egyptian Companies 15 International Exhibition over the 5 years 10 Seminars over the 5 years Increase local demand program Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 73. ROI… Tangible73 Direct Incubatee Investment = 10,000,000 USD Expected Sales Revenue 1 Incubatee = 2 M Copies = 10,000,000 USD 1 Incubatee = 0.5 M Copies = 2,500,000 USD Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 74. 74 International Games Samples • Assassins Creed • FIFA 2010 • World of Ware Craft Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 75. Sample Games… Assassin’s Creed75 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 76. Sample Games… Assassin’s Creed76 Ubisoft a France-based company One Fiscal year by end of 2008, version one sales =€928 million Sold over six million units in to retail The game for Xbox 360 and PlayStation 3 is expectedto sell more than five million copies It cost $15 million to $20 million to develop, and was inthe works for four years. Source:http://www.videogamer.com/news/assassins_creed_sales_now_over_six_million.html Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 77. Sample Games… FIFA 201077 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 78. Sample Games… FIFA 201078 43 million games have beenplayed online on Xbox 360 andPlayStation 3 Biggest Sports Game Launch EverWith Over 1.7M Copies Sold AtEuropean Retail In First Week Source: http://fifa.easports.com/enUS/earth http://elmundotech.wordpress.com/2009/10/07/ea-sports-fifa-10-europe-sales-record-recor-de-ventas-en-europa/ Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 79. Sample Games… World of ware craft79 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 80. Sample Games… World of ware craft 80As a massively multiplayer online game, World of Warcraftenables thousands of players to come together online andbattle against the world and each other. Players from acrossthe globe can leave the real world behind and undertakegrand quests and heroic exploits in a land of fantasticadventure. At long last, the world of Azeroth, first glimpsed inWarcraft I and further enhanced in subsequent strategygames, is realized in glorious detail and ready for the arrivalof millions of prospective players. So step upon the hallowedshores of this embattled world, and see what journeys awaitfor those who would plumb this ancient realms many secrets. Source: http://www.vgchartz.com/games/gamesummary.php?id=6529 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 81. 81 Egypt Games Samples • Cell Factor • Abohadid Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 82. Sample Games… CellFactor Psychokinetic Wars82 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 83. Sample Games… CellFactor Psychokinetic Wars83 CellFactor: Psychokinetic Wars can be downloaded for 800 Microsoft Points and costs $9.99 on the PlayStation Network and is rated "T” for Teen. About CellFactor: Psychokinetic Wars CellFactor: Psychokinetic Wars combines both single-player and multiplayer components into one action-packed downloadable title. The game includes four multiplayer modes supporting up to sixteen players (Death Match, Capture the Flag, Team Death Match and Assault) and features a deep single-player campaign with 30 solo challenges, ten for each of the three characters. As your score increases, you gain access to added perks such as faster stamina regeneration, increased fire power and enhanced teleporting, as well as unlockable customization options for your character. And with support for Xbox Achievement Points and PlayStation Trophies, CellFactor: Psychokinetic Wars is destined to be one of the top games released on Xbox LIVE Arcade for Xbox 360 and PlayStation Network. © 2008 Timeline Interactive and Immersion Games. All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from Timeline Interactive and Immersion Games. CellFactor is a trademark of Timeline Interactive and Immersion Games and is used under license. Source: http://www.immersionsoftware.com/ and http://www.cellfactorgame.com/ http://www.ubi.com/US/Games/Info.aspx?pId=7298 and http://www.gamershell.com/companies/ubisoft/610954.html Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 84. Sample Games… Abohadid- Bohaa84 Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 85. Sample Games… Abohadid- Bohaa85 Abo Hadeed is first full fledged 3D PC and network game ever to be inspired by the egyptian environment. The game is a third person shooter action game, where the pratagonist ( Abo Hadeed ) struggles against various criminal groups in various Egyptian scenes. Through those adventures, Abo Hadeed fights different enemies, solves difficult puzzles and discovers a lot of staggering revelations. Source: http://www.immersionsoftware.com/ and http://www.cellfactorgame.com/ http://www.ubi.com/US/Games/Info.aspx?pId=7298 and http://www.gamershell.com/companies/ubisoft/610954.html Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi
  • 86. 86 For More Information and Further Discussions Al-Motaz Bellah Alaa Al-Agamawi Email: magamawi@gmail.com Skype ID: magamawi Linkedin Profile: http://www.linkedin.com/in/motazalagamawi SlideShare Profile: http://www.slideshare.net/magamawi thank you… Future of Egypt Game Industry Strategy Outline By: Motaz Al-Agamawi