Your SlideShare is downloading. ×
Experimenting With Technology Final 1
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Introducing the official SlideShare app

Stunning, full-screen experience for iPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Experimenting With Technology Final 1

339
views

Published on

Published in: Technology, Education

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
339
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
3
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Chapter 3: Experimenting with Technologies
  • 2. SPORE
    • A quick introduction:
    • Spore: an overview
  • 3. What do you think?
    • What is your first impression of Spore?
    • Is this meaningful learning?
  • 4. SPORE
    • The possibilities:
      • A little more information
  • 5. After Spore
    • Did your impression change of how Spore could promote meaningful learning?
    • What could you learn from this game?
    • How could you use this in the classroom?
  • 6. Reasoning Causally
    • When you are experimenting with technologies you should be:
      • Exploring
      • Hypothesizing
      • Conjecturing
      • Experimenting
      • Speculating
      • Testing
  • 7. Open PowerPoint on class website.
  • 8. What we are going to look at:
    • Microworlds
    • Simulations
    • Virtual Worlds
    • Games
  • 9. Microworlds
    • Characteristics
      • Simulation program that uses Logo
      • Allows students to study real world phenomena and manipulate them
    • Pros
      • This program is very powerful and allows for teachers and students to create and manipulate simulations
    • Cons
      • The programming language is difficult to learn.
  • 10. Simulations
    • Characteristics
      • Imitations of some real thing, state of affairs, or process.
      • Must be able to manipulate the system
    • Difference between Simulations and Microworlds?
      • Microworlds are just highly specific simulations that sometimes can be manipulated.  Simulations can apply to just a broader set of systems.
    • Sunny Meadows
      • (Thanks Jamie!)
  • 11. Virtual Worlds
    • Characteristics
      • highly interactive 3-D environment
      • users create an avatar to interact with other users
      • A combination of simulations and games
      • Simulation world appears and functions similar to a normal world
    • Quest Atlantis example
    • Short Comings:
      • Difficult to find a variety of quality virtual worlds that fit your students needs
  • 12. Games
    • Characteristics:
      • Designed to be fun.
      • Teach or reinforce a previously learned skill
      • There is a goal or a prize that you are aiming for
      • PLEASE MUTE COMPUTERS!!
    • Fruit Shoot Addition
    • Magic Pen
  • 13. Group Activities: choose one
    • Games
      • Table 1
      • Renaissance Florence: Time Machine Adventure
      • Viking Quest
      • Table 2
      • Animal Food Chain click on the icon for “Food Chain”
      • The Plural Girls
    • Simulations
      • Table 3
      • Explore Mars: How Big?
      • Earth Biomes
      • Table 4
      • Tortoise
      • Mixtures
  • 14. Questions to think about
    • What is good about this game/simulation?
    • What is bad about this game/simulation?
    • How could you adapt this to your classroom?
  • 15. Resources
    • Virtual Worlds
      • 3D Learn ; 3D Learn Examples
      • Quest Atlantis
    • Games
      • GRE verbal practice
      • Funbrain main page
      • Animal Games - look around this website for more games in different subject areas, especially math.
    • Simulations
    • Elementary Science Gizmo
    • Diffusion Simulation