Virtual Worlds 2010
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Virtual Worlds 2010



AITP Keynote Address Feb 18, 2010 in Denver Colorado by Cynthia Calongne. Includes the NMC Survey on Virtual Worlds and the Gartner Hype Cycle as well simulations on games, education, medical, ...

AITP Keynote Address Feb 18, 2010 in Denver Colorado by Cynthia Calongne. Includes the NMC Survey on Virtual Worlds and the Gartner Hype Cycle as well simulations on games, education, medical, historical and space.



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Virtual Worlds 2010 Virtual Worlds 2010 Presentation Transcript

  • Virtual Worlds 2010 Denver, Colorado February 18, 2010 Assoc. for Information Technology Professionals (AITP) Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University
  • A researcher from the Meteora region (NOAA) gave a presentation at the NMC Rock the Academy Symposium dressed as a pioneer in computer science Who is she? He also demonstrated Twitter feeds in Second Life and at a later session, SLOODLE
  • Chart Copyright © 2007 by the Virtual Environments Info Group [7]
    • V irtual World Choices
    • In April 2008 - over 100
    • youth-oriented virtual worlds
    • were active or in development
    • In Aug 2008 - it grew
    • to over 150 virtual worlds [6]
    • In Jan 2009 - over 200
    • virtual worlds
    • 59 have micro transactions
    • 57 require subscriptions
    • 46 use advertising
    • From Virtual Worlds Management by Show Initiative [6]
  • NMC Virtual Worlds Survey How are we doing? Gartner Forecast 80 Percent of active Internet users will have a "Second Life" in the virtual world by the end of 2011 [12] (Gartner 2007) 273 responses to a Two Minute NMC Survey
  • Gartner Hype Cycle 273 NMC Responses Image by J. Kemp, 2007 Image by A. Levine, NMC 2010 Maturity of Technology and Innovation
  • Ayn Rand Space Station Global Learning Forum – a 3D space simulation in Second Life
  • Virtual World Simulations
    • For realistic physical & virtual simulations
      • Simulation characteristics
        • Interaction and behavior – decisions & their impacts
        • Measurements, rubrics & assessment
        • Activity-based learning & authentic assessment
        • Multisensory interfaces – visual, verbal/analytic, haptic
        • Benefits from fidelity
  • Simulation Examples Virtual worlds and augmented reality examples featured throughout this presentation include the following categories: Game Education Medical Historical Space
  • Simulations in Second Life
    • Operation Relief Worker Rescue Challenge
      • Game simulation kit – Hostage rescue game
        • Created by educators at Air University (AU)
        • Assessment – includes doctoral student research
    • Mars Expedition Challenge
      • Space simulation & trivia game--AU, NASA, CTU
    • Colorado Tech – 17 classes -- emerging media
  • Global Learning Forum - serious game simulation [10]
  • Educational Game Features
    • Immersive games - interactive
      • Physical & virtual environments
        • Roleplaying scenarios - roles
        • Object behavior - interaction and assessment
        • Success strategy – problem-solving, scores, etc.
      • Participant behavior - interaction with others
        • Individual or 2+ players
        • Single or collaborative
        • Team(s) or individuals
  • Participants in the Game Simulation Test Game simulation -- briefing room
  • Hostage rescue: armed and dangerous
  • Operation Codename: Anaconda Communications: MNF Command Authority, Colonel Stone Ops Intel: One of the hostages, pictured on the right, is an internationally known physician associated with the World Relief Organization. She and a small team of relief workers went to the isolated island of Ayab following a typhoon to provide medical assistance and evacuation of island inhabitants before another expected typhoon hits the island in the next 48 hours. The escaped interpreter reported the physician was wounded in the leg and the other remaining hostage was shot dead on the attempted escape. Slide courtesy of Dr. Andrew Stricker Dr. Algernon Loire OPERATION PRE-BRIEF
  • Operation Codename: Anaconda Communications: MNF Command Authority, Colonel Stone Ops Intel: The island of Ayab has an abandoned WWII era u-boat base located on a lagoon inlet from the south bay. The island is hilly and rocky with sparse vegetation. It is believed the insurgents have fortified the u-boat base. Satellite photos suggest the presence of underground tunnels. Slide courtesy of Dr. Andrew Stricker South lagoon and U-boat base location OPERATION PRE-BRIEF
  • Operation Codename: Anaconda Communications: MNF Command Authority, Colonel Stone OPERATION PRE-BRIEF Map by Dr. Andrew Stricker, 2008 COA: The team will be inserted on the southeast side of the lagoon entrance under the cover of darkness. Using zodiac crafts the team will proceed to the lower u-boat docking area and recon the warehouse. An exit defense zone will also be established for the extraction. Via intercepted cell phone calls, MNF intel reports the hostages are likely located in the underground u-boat quarters. Extraction of the hostages should proceed back to the defense zone for zodiac evac. Be prepared to adapt COA depending on situational factors. Mission duration NTE 2 hrs.
  • Game Simulation Kit in Second Life – Lyr Lobo avoids the landmines
  • After the alpha test - under fire!
  • Educational Informatics Collaboration in Second Life Air University, NASA, Colorado Technical University The intersection of people, virtual spaces, research and technology
  • Bransford - Simulation Assessing Cooperative Work in a MUVE Presentation, videos from the experiments and an opportunity to participate[8]
  • CS 820 Fall 2009 students learn to use & prototype in Second Life CTU Learning Simulations and Games
  • A Strategic Thinking class meets with the instructor and Lyr. How many students do you see?
  • Monorail rises 300 meters to the game platform SW Design Specification SL Game Prototype Capture the flag game Traps, treasure, scores Designed, played & refined the game in one term Software Design class collaboration in 2007
  • Traps in the CTU Game Maze
  • Simulating animation in Second Life
  • Bots: Which of these avatars is not real?
  • DNA strand at the Pencil Factory Lyr and robot Slonny #5 (on right) Data visualization and robotics
  • Augmented Reality
    • Are you using augmented reality?
      • Use of handheld devices & virtual data in real locations
      • Or virtual patient data masked over a real world body [1]
    Images courtesy of Wired video, August 2009. [1]
  • NESIM OR – Second Life simulation to diagnose and treat emergency room patients by Virtual Education Simulations (VESIM) – Dec 2007 [2]
  • NESIM OR – scenario and heads up display (HUD) device on screen [2]
  • Ancient Spaces Student-Driven Design in the creation of a Massive Multiplayer Online Roleplaying Game (MMORPG) [4] Simulations of Ancient Greece, Ancient Rome and modern discoveries Classical Studies 100 students at UBC pilot group Designing models in Maya Integrate them in the MMORPG Goal - to provide simulations for studies in context
  • Hypostyle Hall at Karnak by Tony Seymour [4]
  • Student work from the Classical Studies 100 pilot group [4] Ancient Spaces – The Parthenon
  • Mars first, Moon first or a flexible path to inner solar system locations L unar orbit, Lagrange points, near-Earth objects and the moons of Mars Mars Expedition Strategy Challenge [5] A Global Learning Forum simulation
  • Mars Expedition Learning Center
  • Left: A simulation of a launch from the Omega, the prototype for Orion’s launch in Second Life. In the Mars Expedition Challenge, the simulation participants are inside the rocket, flying to rendezvous with the deep space explorer.
  • Inside the rocket (l) ; the rocket stages (above) After leaving the pre-briefing room, the flight crew launches the Orion rocket and flies to the Red Lion Deep Space Explorer Participants review three strategies for deep space exploration
  • Inside the Red Lion Deep Space Explorer –Mars Expedition Simulation
  • The Design team reviews the educational content and introduces HAL
    • Participants review three strategies
      • Mars First
      • Moon First
      • Flexible Path
    On Board The Red Lion Deep Space Explorer
  • The Huffman Prairie Red Lion Starship in an asteroid field
  • A comet soars past as we exit the asteroid field Environmental effects are configurable during the simulation
  • Making decisions in context
  • Assessment instruments: survey & an Expedition Challenge Trivia Game Designed for asynchronous or synchronous use The observation deck on Mars space station
  • Moon First – lunar surface exploration Develop the capability to explore Mars
  • Research Domain - 2009
    • Vanderbilt University Medical Center
      • Research grant to investigate medical simulations
      • Medical Center 2008 Statistics [3]
        • 1500+ Clinical Practitioners
        • 1,266,255 Ambulatory visits
        • 51,575 Inpatient discharges
        • 39,880 surgical operations
        • 15,000+ employees
  • Characterizing the Problem
    • High demand for medical education [3]
      • 40,285 applicants for nursing degrees rejected
        • High industry demand for nursing staff
        • Insufficient number of nursing faculty
      • Average age of medical faculty is 55.3 years
        • Need more nursing faculty with doctoral degrees
      • Need to provide faculty training and support
        • On the use of medical simulations
  • Research Grant
    • Three year grant – $1.6 million [3]
      • Can they teach nursing faculty how to manage clinical simulations in a virtual world?
      • Advance their teaching competency & proficiency
      • Design geriatric simulations using Second Life
      • Delphi study - identified 127 virtual world competencies for effective simulation use
  • Additional Opportunities
    • Early diagnosis of diabetes
      • Prior to the onset -- 1-3 years
      • Identifying prevention measures
      • Gestational diabetes
      • Second Life innovation
        • Medical simulations
        • Education and training opportunities
  • The Value of Virtual Worlds
    • Collaboration
    • Communication
    • Creativity
    • Stimulating innovation
    • Education & training
    • Simulation and exploration
  • To explore strange new virtual worlds. The Future
  • Presentation References
    • [1] Medical Augmented Reality, Bruce Sterling. Wired video
    • [2] NESIM/VESIM Nursing Simulation Walkthrough videos, Parts I-III
    • [3] Educational Informatics Supporting Authentic Learning Experiences .
      • Using Informatics to Support Innovations Across Virtual and Real-World Learning Environments by N. Lorenzi, Vanderbilt University. November 19, 2009
    • [4] Ancient Spaces – Antiquity Comes Alive
    • [5 ] Mars Expedition Challenge, a Space Simulation in Second Life
      • By A. Stricker, M. McCrocklin, J. Holm and C. Calongne
    • [6] Virtual Worlds Management
  • Presentation References 2
    • [7] Virtual Worlds Comparison Chart
    • [8] John Bransford – Cooperative work in MUVEs
      • LIFE Center
    • [9] GameTech: Teaching in an Avatar World by C. Calongne
    • [10] Evaluating a Game Simulation Kit by C. Calongne
    • [11] Of Mice and Men Trial – Closing Arguments and Jury Deliberation
    • [12] Gartner Analysts – Virtual World Prediction
  • Resources
    • Teaching using emerging media
    • Visual tour of virtual worlds & social media
    • Animoto videos from CTU classes & research
    Lyr Lobo in Second Life