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Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
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Teaching video game development panel FDG2014

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Game Design Course Development Panel at the Foundations of Digital Games Conference held on a Royal Caribbean cruise to Cozumel, Mexico. The panel speakers were Dr. Ken Hoganson, Dr. Cynthia …

Game Design Course Development Panel at the Foundations of Digital Games Conference held on a Royal Caribbean cruise to Cozumel, Mexico. The panel speakers were Dr. Ken Hoganson, Dr. Cynthia Calongne, Dr. Mario Guimaraes (our mastermind) and Dr. Barbara Truman. Dr. Jing (Selena) He was unable to join us. Slides by Dr. Calongne from her games and simulation design classes with Dr. Andrew Stricker at Colorado Technical University.

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  1. Tools and Templates for Teaching Video Game Development Foundations of Digital Games 2014 April 3-7, 2014 Ken Hoganson Cynthia Calongne Mario Guimaraes Jing Selena He Barbara Truman
  2. Speakers and Games • Ken Hoganson - Digital Gaming & Innovative Computing Conf – Game Design Camp, Courses: AI & Game Design, Game Theory & Design – http://science.kennesaw.edu/~khoganso/ • Jing Selena He - Madden, Littlest Pet Shop I & II (NDS, Wii) – Electronic Arts, Course: Game Design and Development – http://cs.kennesaw.edu/she/ • Mario Guimaraes – Game Maker, Unity 3D, HTML5 – Teaching Computer Game Development – http://www.zu.ac.ae/main/en/colleges/colleges/college_information_technology/bio/mario_bio.aspx • Barbara Truman – GAMESMOOC, Game and simulation design – http://barbaratruman.com/ and http://www.slideshare.net/barbaratruman • Cynthia Calongne – GAMESMOOC, Game and simulation design – Courses: Advanced Game Design; Games, Gamification and Serious Games – http://www.slideshare.net/lyrlobo/presentations
  3. Panel Questions 1. Will the first game course be offered on campus, blended with online, or fully online? 2. How does the first course integrate into the curriculum? 3. Will the project require identifying the game’s requirements, similar to simulating a game’s business requirements? 4. Will the requirements and design determine the choice of tools? Will the first class focus more on using a single tool or on selecting the right tool for the job? 5. What are your lab requirements? Do you recommend including some reverse engineering examples to explore alternative methods of using the tool to tailor existing game features?
  4. Panel Questions II 6. If the course was taught as a game that teaches game design and development, what challenges need to be discussed? 7. If the course is applied rather than theoretical, what are the requirements for the final project? 8. For a group project, what are the collaboration goals of the course? How do these goals align with what learners need to learn about the content? 9. If the class is part of a certificate or a degree program, can the class activities continue after the course ends and be used for subsequent courses so that the design and development benefits more from time? 10. How can the faculty on the panel collaborate to multiply their efforts, save time, and improve their students’ learning outcomes?
  5. 1. Will the first game course be offered on campus, blended with online, or fully online?
  6. 2. How does the first course integrate into the curriculum?
  7. 3. Will the project require identifying the game’s requirements, similar to simulating a game’s business requirements?
  8. 4. Will the requirements and design determine the choice of tools? Will the first class focus more on using a single tool or on selecting the right tool for the job?
  9. 5. What are your lab requirements? Do you recommend including some reverse engineering examples to explore alternative methods of using the tool to tailor existing game features?
  10. 6. If the course was taught as a game that teaches game design and development, what challenges need to be discussed?
  11. 7. If the course is applied rather than theoretical, what are the requirements for the final project?
  12. Delightful Transforms into the Phoenix during Her Game Presentation
  13. 8. For a group project, what are the collaboration goals of the course? How do these goals align with what learners need to learn about the content?
  14. A Student Game Designer Demos Her Game Badge
  15. 9. If the class is part of a certificate or a degree program, can the class activities continue after the course ends and be used for subsequent courses so that the design and development benefits more from time?
  16. 10. How can the faculty on the panel collaborate to multiply their efforts, save time, and improve their students’ learning outcomes?
  17. Mayan Temple Game Simulation
  18. Designing a Game Inside a Game Photo by C. Calongne Game Design by AgileBill Firehawk
  19. The Player Story, characterization and aesthetics Development of quality models and game prototypes
  20. Immersive and Mobile Games
  21. Game Genres and Play Styles Types of games • Word, trivia or puzzle • Scavenger or Treasure Hunt • Action or adventure • Real Time Strategy (RTS) • Roleplay game (RPG) • MMORPGs • Arcade or Video games • First Person Shooter (FPS) • Simulations (Sims) • Board or card games • Mobile and social games Play styles • Individual or social • Multiplayer cooperative • Multiplayer competitive • Everyone is a winner! • Last man standing – PvP • Player vs Environment • Roleplay • Capture the flag • Team wins • High score • Social and free play games
  22. Design Concepts Video Games • Rules • Objectives • Environment • Setting • Win Conditions • Challenges • Treasure, Loot or Gold • Badges • Reputation Roleplay Games • Story • Terrain • 2D or 3D Graphics • Strategies • Conflict • Players • Non-Player Characters (NPCs) • Enemies or Monsters • Competition
  23. A Few Design Distinctions Strategy Game • Game engine • Modeling – 2D diagrams and 3D objects • Character Creation • Level & Strategy Design • System Integration • Game Events • Win Strategy - Objectives • Quality Assurance – Unit & Integration Tests – Play and Usability tests Virtual World • Virtual World Simulator • Rapid Prototyping – 3D Game Objects • Bots (NPCs) and Avatars • Linking Object Models – Designing on the z Axis • Multimedia & Animations • Rubrics - Objectives & Outcomes • QA - Change Management – Object Behavior Tests – Integration, Play & Usability Tests
  24. Design Comparisons Strategy Game Design • Treatment & Design • Game Strategy & Engine • Rules, Content, Behavior • Models, Terrain, Characters • Game Logic & Programming • Artificial Intelligence - NPCs • Operational Test • Level & Strategy Test • Usability & Play Test • Documentation – user & design documentation Virtual World Simulations • Treatment/Concept • Game Design & Objectives • Learning Rubrics & Behaviors • Modeling & Prototyping • Texturing & Scripting • Integration – external resources – Multimedia, Bots, Databases • Operational Test • Usability & Play Test • Learning Assessment • User Documentation - informal
  25. Badges and Gamification • Transforming a course into a game – Points and grades become gold and rewards – Reputation, titles and badges – Incentivizes learning – Minimizes game development – Uses a similar assessment strategy – If competitive, requires anonymity, seeding the population with NPCs
  26. Benefits of Games Games can stimulate • Problem solving • Critical thinking • Digital literacy • Strategy & tactics • Motor skill development • Collaboration • Leadership & courage • Socialization Game-based learning • Vision & creativity • Sustainability • Immersion • Learning retention • Heutagogy • Knowledge networks • Socio-technical skills • Entrepreneurship
  27. Game Papers by Our Speakers • Guimaraes, M. & Murray, M. (2008). An exploratory overview of teaching computer game development. Retrieved from http://digitalcommons.kennesaw.edu/facpubs/1375/ • Hoganson, K. (2010). Teaching Programming Concepts with GameMaker. Retrieved from http://digitalcommons.kennesaw.edu/facpubs/2245/ • Wang, T., Guo, L., Li, G., Li, J., Wang, R., Ren, M., & He, J.S. (2012). Implementing the Jacobi Algorithm for Solving Eigenvalues of Symmetric Matrices with CUDA, NAS 2012, XiaMen, China, June 28-30, 2012. • Calongne, C., Stricker, A., Truman, B., Murray, J., Lavieri Jr., E., Martini, D. (2014). Slippery Rocks and ALGAE: A Multiplayer Educational Roleplaying Game and a Model for Adaptive Learning Game Design. 19th Annual TCC Worldwide Online Conference Proceedings, April 22, 2014.
  28. A Few Game Creation Resources Torque3D - open source http://www.garagegames.com/products/torque-3d Unity3D Game Engine – Multiplatform http://unity3d.com/ GameMaker Studio by YoYo Games http://www.yoyogames.com/gamemaker/ SL Game Kit – no programming https://marketplace.secondlife.com/stores/16732?id=16732 Games in Education - Game Creation Tools http://gamesined.wikispaces.com/Game+Creation+Tools Class Tools.net: Create Interactive flash games for education http://www.classtools.net/ Create & Play PurposeGames http://www.purposegames.com/ Artificial Intelligence Resources: Pandorabots – Chatbot Creation http://www.pandorabots.com/botmaster/en/home
  29. Games and Research Wright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5 Video: http://www.youtube.com/watch?v=fulyfB0c_CQ McGonigal (2010). Reality is Broken. http://janemcgonigal.com/ McCrea, B. (2012). WoWing Language Arts. The Journal, Sept. 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1 Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular- puzzle-that-baffled-scientists?lite Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan http://archive.nmc.org/2010-nml-symposium/steinkuehler-keynote NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports Re-Mission 2: Fight cancer and WIN! Games for cancer based on scientific research http://www.re-mission2.org/
  30. Game Videos Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U Five-Minute Film Festival: Game-Based Learning http://www.edutopia.org/blog/film-festival-video-game-based-learning
  31. Edu Games and Game Design Labs 3D Game Lab http://3dgamelab.com/ Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/ Quest Atlantis ARX http://www.questatlantis.org/ WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage Games Based Learning MOOC http://gamesmooc.shivtr.com/ Virtual Harmony, Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11 Mars Expedition Strategy Challenge Trailer https://www.facebook.com/photo.php?v=1399395902637&set=vb.124529564864&type=3&permPage=1 Mars Expedition Strategy Challenge Video: https://www.facebook.com/photo.php?v=1404251944035&set=vb.124529564864&type=3&permPage=1
  32. Presentations on Designing Games Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen- calongne Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011 Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and- tricks Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010 Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in- second-life Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
  33. Tools and Templates for Teaching Video Game Development Ken Hoganson Cynthia Calongne Mario Guimaraes Jing Selena He Barbara Truman Foundations of Digital Games 2014 April 3-7, 2014

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