• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Teaching Using Simulations In Virtual Environments
 

Teaching Using Simulations In Virtual Environments

on

  • 2,342 views

Workshop session 2 of 2, held at UMBC on January 21, 2010 on teaching and learning using virtual environments by Colorado Technical University professor Cynthia Calongne, known as Lyr Lobo in Second ...

Workshop session 2 of 2, held at UMBC on January 21, 2010 on teaching and learning using virtual environments by Colorado Technical University professor Cynthia Calongne, known as Lyr Lobo in Second Life.

Statistics

Views

Total Views
2,342
Views on SlideShare
2,334
Embed Views
8

Actions

Likes
2
Downloads
60
Comments
0

1 Embed 8

http://www.slideshare.net 8

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Teaching Using Simulations In Virtual Environments Teaching Using Simulations In Virtual Environments Presentation Transcript

    • Teaching and Learning Using Simulations in Virtual Environments Location: Building ITE - Room 240 University of Maryland at Baltimore County January 21, 2010, 9:00-3:30 Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University
    • Agenda
      • Examples from the Global Learning Forum
        • Game Simulation Kit - hostage rescue game
        • Mars Expedition Strategy Challenge
      • Augmented reality
      • Medical simulation examples
      • Ancient Spaces - student designs
      • Educational informatics research
        • Vanderbilt University - Second Life grant
    • SL Simulation Characteristics
      • Actions are observable within a context
      • Focus on competencies and learning outcomes
      • Competencies for virtual world interaction
        • Moving your avatar
        • Looking around
        • Interacting with objects
        • Communicating with one another
        • Working within the simulation
    • Educational Game - Features
      • Immersive games - with interactive objects
        • Virtual game environments
          • Roleplaying scenarios - roles
          • 3D object behavior - interaction and assessment
          • Success strategy – problem-solving, rubrics, scores, etc.
        • Participant behavior - interaction with others
          • Generally, individual or 2+ players
          • Single or cooperative play
          • For the hostage game, teams of 4+ players
    • Global Learning Forum - serious game simulation [10]
    • Participants in the Game Simulation Test Game simulation -- briefing room
    • Hostage rescue: armed and dangerous
    • Operation Codename: Anaconda Communications: MNF Command Authority, Colonel Stone Ops Intel: One of the hostages, pictured on the right, is an internationally known physician associated with the World Relief Organization. She and a small team of relief workers went to the isolated island of Ayab following a typhoon to provide medical assistance and evacuation of island inhabitants before another expected typhoon hits the island in the next 48 hours. The escaped interpreter reported the physician was wounded in the leg and the other remaining hostage was shot dead on the attempted escape. Slide courtesy of Dr. Andrew Stricker Dr. Algernon Loire OPERATION PRE-BRIEF
    • Operation Codename: Anaconda Communications: MNF Command Authority, Colonel Stone Ops Intel: The island of Ayab has an abandoned WWII era u-boat base located on a lagoon inlet from the south bay. The island is hilly and rocky with sparse vegetation. It is believed the insurgents have fortified the u-boat base. Satellite photos suggest the presence of underground tunnels. Slide courtesy of Dr. Andrew Stricker South lagoon and U-boat base location OPERATION PRE-BRIEF
    • Operation Codename: Anaconda Communications: MNF Command Authority, Colonel Stone OPERATION PRE-BRIEF Map by Dr. Andrew Stricker, 2008 COA: The team will be inserted on the southeast side of the lagoon entrance under the cover of darkness. Using zodiac crafts the team will proceed to the lower u-boat docking area and recon the warehouse. An exit defense zone will also be established for the extraction. Via intercepted cell phone calls, MNF intel reports the hostages are likely located in the underground u-boat quarters. Extraction of the hostages should proceed back to the defense zone for zodiac evac. Be prepared to adapt COA depending on situational factors. Mission duration NTE 2 hrs.
    • Game Simulation Kit in Second Life – Lyr Lobo avoids the landmines
    • After the alpha test - under fire!
    • Mars first, Moon first or a flexible path to inner solar system locations L unar orbit, Lagrange points, near-Earth objects and the moons of Mars Mars Expedition Strategy Challenge [5] A Global Learning Forum simulation
    • Left: A simulation of a launch from the Omega, the prototype for Orion’s launch in Second Life. In the Mars Expedition Challenge, the simulation participants are inside the rocket, flying to rendezvous with the deep space explorer.
    • Inside the rocket (l) ; the rocket stages (above) After leaving the pre-briefing room, the flight crew launches the Orion rocket and flies to the Red Lion Deep Space Explorer Participants review three strategies for deep space exploration
    • Inside the Red Lion Deep Space Explorer –Mars Expedition Simulation
    • The Design team reviews the educational content and introduces HAL
      • Participants review three strategies
        • Mars First
        • Moon First
        • Flexible Path
      On Board The Red Lion Deep Space Explorer
    • The Huffman Prairie Red Lion Starship in an asteroid field
    • A comet soars past as we exit the asteroid field Environmental effects are configurable during the simulation
    • Making decisions in context
    • Assessment instruments: survey & an Expedition Challenge Trivia Game Designed for asynchronous or synchronous use The observation deck on Mars space station
    • Moon First – lunar surface exploration Develop the capability to explore Mars
    • One day, we will travel into deep space. If the budget increases, the Moon first or the Flexible Path may be chosen. The Future
    • Nanotechnology Laboratory
    • Augmented Reality
      • Are you using augmented reality?
        • Use of handheld devices & virtual data in real locations
        • Or virtual patient data masked over a real world body [1]
      Images courtesy of Wired video, August 2009. [1]
    • Terminology
      • For realistic physical & virtual simulations
        • Simulation characteristics
          • Interaction and behavior – decisions & their impacts
          • Measurements, rubrics & assessment
          • Activity-based learning & authentic assessment
          • Multisensory interfaces – visual, verbal/analytic, haptic
          • Benefits from fidelity
    • NESIM OR – Second Life simulation to diagnose and treat emergency room patients by Virtual Education Simulations (VESIM) – Dec 2007 [2]
    • NESIM OR – scenario and heads up display (HUD) device on screen [2]
    • http://ancient.arts.ubc.ca/multimedia.html Ancient Spaces Student-Driven Design in the creation of a Massive Multiplayer Online Roleplaying Game (MMORGP) [4] Simulations of Ancient Greece, Ancient Rome and modern discoveries Classical Studies 100 students at UBC pilot group Designing models in Maya Integrate them in the MMORPG Goal - to provide simulations for studies in context
    • Hypostyle Hall at Karnak by Tony Seymour [4]
    • Student work from the Classical Studies 100 pilot group [4] Ancient Spaces – The Parthenon
    • Research Domain - 2009
      • Vanderbilt University Medical Center
        • Research grant to investigate medical simulations
        • Medical Center 2008 Statistics [3]
          • 1500+ Clinical Practitioners
          • 1,266,255 Ambulatory visits
          • 51,575 Inpatient discharges
          • 39,880 surgical operations
          • 15,000+ employees
    • Characterizing the Problem
      • High demand for medical education [3]
        • 40,285 applicants for nursing degrees rejected
          • High industry demand for nursing staff
          • Insufficient number of nursing faculty
        • Average age of medical faculty is 55.3 years
          • Need more nursing faculty with doctoral degrees
        • Need to provide faculty training and support
          • On the use of medical simulations
    • Vanderbilt Research Grant
      • Three year grant – $1.6 million [3]
        • Teach nursing faculty how to manage clinical simulations
        • Advance their teaching competency & proficiency levels
        • Design geriatric simulations using Second Life
        • Delphi study - identified 127 virtual world competencies for effective simulation use
    • Additional Opportunities
      • Early diagnosis of diabetes
        • Prior to the onset -- 1-3 years
        • Identifying prevention measures
        • Gestational diabetes
        • Second Life innovation
          • Medical simulations
          • Education and training opportunities
    • Educational Simulation Design
      • Define the scope and context
      • Encourage community collaboration and student designs
      • Identify goals, objectives and rubrics
      • Describe the setting and desired interactions
      • Develop or purchase the 3D content, animations, sounds, and textures
      • Integrate the objects and their interactions
      • Test and refine the environment
    • Presentation References
      • [1] Medical Augmented Reality, Bruce Sterling. Wired video
        • http://www.wired.com/beyond_the_beyond/2009/08/medical-augmented-reality/
      • [2] NESIM/VESIM Nursing Simulation Walkthrough videos, Parts I-III
        • http://www.youtube.com/sandcastlestudios#p/u/5/I_Iy-7dbaDs
        • http://www.youtube.com/sandcastlestudios#p/u/3/Biv9VF0UpvE
        • http://www.youtube.com/sandcastlestudios#p/u/2/bZPIiUzw6Hg
        • http://www.youtube.com/sandcastlestudios#p/u/1/3AIhEh3D38U
      • [3] Educational Informatics Supporting Authentic Learning Experiences .
        • Using Informatics to Support Innovations Across Virtual and Real-World Learning Environments by N. Lorenzi, Vanderbilt University. November 19, 2009
      • [4] Ancient Spaces – Antiquity Comes Alive
        • http://ancient.arts.ubc.ca/multimedia.html
      • [5 ] Mars Expedition Challenge, a Space Simulation in Second Life
        • By A. Stricker, M. McCrocklin, J. Holm and C. Calongne
      • [6] Virtual Worlds Management
        • http://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html
    • Presentation References 2
      • [7] Virtual Worlds Comparison Chart
        • http://www.virtualenvironments.info/virtual-worlds-comparison-chart
      • [8] John Bransford – Cooperative work in MUVEs
        • http://www.simteach.com/wiki/index.php?title=John_Bransford_Transcript_2_October_2006
        • LIFE Center http://tinyurl.com/ygt6hvo
      • [9] GameTech: Teaching in an Avatar World by C. Calongne
        • http://www.slideshare.net/lyrlobo/gametechteaching-in-an-avatar-world
      • [10] Evaluating a Game Simulation Kit by C. Calongne
        • http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life
      • [11] Of Mice and Men Trial – Closing Arguments and Jury Deliberation
        • http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life
      • [12] Gartner Analysts – Virtual World Prediction
        • http://www.gartner.com/it/page.jsp?id=503861
    • For More Information
      • Teaching in Second Life
      • Emerging Media & Research
        • http://ctusoftware.blogspot.com/
        • http://www.slideshare.net/lyrlobo/presentations
      • Contact:
        • Lyr Lobo in Second Life
        • Twitter: lyrlobo
        • Skype: Lyr Lobo
        • [email_address]