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Smoke and mirrors_the magic of emerging media


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  • 1. Topics• What is Emerging Media?• The Free Economy• Reversible Business Models• IT Innovation at• Creating Your Own Videos and Apps• Augmented Reality and QR codes• Using Virtual Worlds, Games & Simulations• The Future
  • 2. What is Emerging Media?• Social Networks & Social Media• Virtual Worlds & Machinima• Augmented Reality & QR codes• Mobile Devices & Apps• Cloud Computing• Web Privacy & Security• Web Engineering• Game-Based Cultures
  • 3. Economic Innovation• Reversible business models – Derek Strivers, CD Baby• Gym in Denmark – From Free by Chris Anderson• Innovation at Amazon• The Flipped Classroom – Homework in class, lectures at home• Massive Open Online Course (MOOC)
  • 4. Animoto Creates Streaming Videos from Images
  • 5. What are these?
  • 6. Quick Response (QR) Codes• QR codes link to content on the Web• Easy to create, transmit and use• For more information – 1 Tool at a Time ISTE SIGilt Webinar on QR Codes •
  • 7. Using TwitterTwitter – micro blogging 140 character messages Twitter Hash Tags as a search index #sigilt #sigml #sigve Create your own hash tag for easy search and retrieval
  • 8. Teaching in a Virtual World
  • 9. Mars Expedition Learning Center
  • 10. Grand Prize Winner 2010
  • 11. Mission to Mars
  • 12. Hostage Rescue Game
  • 13. Game Operations Center
  • 14. Mobile Games Created in Unity3DFrom a Virtual World to a Mobile App
  • 15. Benefits of Game-Based CulturesGames can stimulate Game-based learning• Problem solving • Vision & creativity• Critical thinking • Sustainability• Digital literacy • Immersion• Strategy & tactics • Learning retention• Motor skill development • Heutagogy• Collaboration • Knowledge networks• Leadership & courage • Socio-technical skills• Socialization • Entrepreneurship
  • 16. Gamification in Business• Transforming work into a game – Recognition for accomplishments – Reputation, titles and badges – Incentivizes life – Simple game development – Uses a similar assessment strategy – Benefits of cooperative work and competition
  • 17. References and ResourcesKapp, C. (2010). Visualizing the future: How augmented reality can empower faculty, inspire students and bring ideas to life in the classroom. TCC 2011 Worldwide Online Conference Keynote Address, [Video]. April 12, 2011., C. (2009). Free: The Future of a Radical Price. Hyperion: New York., S. (2012). Easy Mobile Website & App Creation (no coding required!). ISTE 2012 Conference Poster, Table 30, June 26, 2012., K. (2010). QR Codes, 1 Tool at a Time: Build Your Toolbelt, SIGilt & SIGms.
  • 18. Games and the Quality of LifeJane McGonigal (2010). : Gaming can make a better world. Ted Talks. (2010). Gaming to save the world. Jane McGonigal on Evoke. n#/video/tech/2010/03/09/, J. (2010). When games invade real life. (2011). Gamers Succeed Where Scientists Fail: Molecular Structure of Retrovirus Enzyme Solved, Doors Open to New AIDS Drug Design, ScienceDaily, Sep. 19, 2011., B., and Read, J.L. (2009). Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business Press: Boston.
  • 19. Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: Video: (2010). Reality is Broken., B. (2012). WoWing Language Arts. The Journal, September 2012., A. (2011). Gamers solve molecular puzzle that baffled scientists scientists?liteSteinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan Horizon Report for Learning Anywhere, anytime - a Network for Educators (PLANE)
  • 20. Questions? Smoke and Mirrors The Magic of Emerging Media Dr. Cynthia Calongne Colorado Technical University Lyr Lobo in Second Life