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Smoke and mirrors_the magic of emerging media

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  • 1. Topics• What is Emerging Media?• The Free Economy• Reversible Business Models• IT Innovation at Amazon.com• Creating Your Own Videos and Apps• Augmented Reality and QR codes• Using Virtual Worlds, Games & Simulations• The Future
  • 2. What is Emerging Media?• Social Networks & Social Media• Virtual Worlds & Machinima• Augmented Reality & QR codes• Mobile Devices & Apps• Cloud Computing• Web Privacy & Security• Web Engineering• Game-Based Cultures
  • 3. Economic Innovation• Reversible business models – Derek Strivers, CD Baby• Gym in Denmark – From Free by Chris Anderson• Innovation at Amazon• The Flipped Classroom – Homework in class, lectures at home• Massive Open Online Course (MOOC)
  • 4. Animoto Creates Streaming Videos from Images
  • 5. What are these?
  • 6. Quick Response (QR) Codes• QR codes link to content on the Web• Easy to create, transmit and use• For more information – 1 Tool at a Time ISTE SIGilt Webinar on QR Codes • http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes
  • 7. Using TwitterTwitter – micro blogging 140 character messages http://www.twitter.com/lyrloboUsing Twitter Hash Tags as a search index #sigilt #sigml #sigve Create your own hash tag for easy search and retrieval
  • 8. Teaching in a Virtual World
  • 9. Mars Expedition Learning Center
  • 10. Grand Prize Winner 2010
  • 11. Mission to Mars
  • 12. Hostage Rescue Game
  • 13. Game Operations Center
  • 14. Mobile Games Created in Unity3DFrom a Virtual World to a Mobile App
  • 15. Benefits of Game-Based CulturesGames can stimulate Game-based learning• Problem solving • Vision & creativity• Critical thinking • Sustainability• Digital literacy • Immersion• Strategy & tactics • Learning retention• Motor skill development • Heutagogy• Collaboration • Knowledge networks• Leadership & courage • Socio-technical skills• Socialization • Entrepreneurship
  • 16. Gamification in Business• Transforming work into a game – Recognition for accomplishments – Reputation, titles and badges – Incentivizes life – Simple game development – Uses a similar assessment strategy – Benefits of cooperative work and competition
  • 17. References and ResourcesKapp, C. (2010). Visualizing the future: How augmented reality can empower faculty, inspire students and bring ideas to life in the classroom. TCC 2011 Worldwide Online Conference Keynote Address, [Video]. April 12, 2011. http://www.tcconlineconference.org/2011/keynote_kapp/Anderson, C. (2009). Free: The Future of a Radical Price. Hyperion: New York. http://www.slideshare.net/alexgoncalves/free-the-future-of-a-radical-price-chris-andersonKeinath, S. (2012). Easy Mobile Website & App Creation (no coding required!). ISTE 2012 Conference Poster, Table 30, June 26, 2012. http://bit.ly/ISTE12mobileChristo, K. (2010). QR Codes, 1 Tool at a Time: Build Your Toolbelt, SIGilt & SIGms. http://www.slideshare.net/kchristo/1-tool-at-a-time-webinar-topic-qr-codes
  • 18. Games and the Quality of LifeJane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.htmlCNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problems.cn n#/video/tech/2010/03/09/am.game.solves.problems.cnnSchell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.htmlScienceDaily. (2011). Gamers Succeed Where Scientists Fail: Molecular Structure of Retrovirus Enzyme Solved, Doors Open to New AIDS Drug Design, ScienceDaily, Sep. 19, 2011. http://www.sciencedaily.com/releases/2011/09/110918144955.htmReeves, B., and Read, J.L. (2009). Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete. Harvard Business Press: Boston. http://www.totalengagement.org/index.html
  • 19. Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5 Video: http://www.youtube.com/watch?v=fulyfB0c_CQMcGonigal (2010). Reality is Broken. http://realityisbroken.org/McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientistshttp://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled- scientists?liteSteinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdfNMC Horizon Report http://www.nmc.org/horizon-project/horizon-reportsPathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/
  • 20. Questions? Smoke and Mirrors The Magic of Emerging Media Dr. Cynthia Calongne Colorado Technical University ccalongne@coloradotech.edu Lyr Lobo in Second Life