Slippery Rock Falls and Algae TCC 2014

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Presenting the Slippery Rock Falls multiplayer educational roleplaying game (MPERG) and the Adaptive Learning Game Design (ALGAE) Model at the TCC 2014 Worldwide Online Conference by Andrew Stricker, Ed Lavieri, Jr., Barbara Truman, Jason Murray, Diane Martini and Cynthia Calongne.

Slippery Rock Falls and Algae TCC 2014

  1. 1. TCC Worldwide Conference April 22-24, 2014 SLIPPERY ROCKS AND ALGAE Multiplayer Educational Roleplaying Game (MPERPG) and an Adaptive Learning Game Design Cynthia Calongne Andrew Stricker Barbara Truman Jason Murray Ed Lavieri, Jr. Diane Martini
  2. 2. An Immersive Learning Environment to Explore MOOCs Researchers hosted weekly sessions. Loire Learning Campus integrated Moodle LMS, SLOODLE HUD, game designs, radio station, & a mobile app Research in Virtual Harmony
  3. 3. TheTraveler and the Guide
  4. 4. TheTraveler Navigates the Slippery Rocks
  5. 5. Adaptive Learning Game Design Model
  6. 6. Game Design Activity • Define the problem and desired outcomes • Identify the possible genres and tactics • Explore the story and game mechanics • Identify the tools, technology and resources • Design the quests and activities • Integrate the story, quests and game mechanics • Play the game • Evaluate the desired outcomes and aesthetics
  7. 7. Game Genres and Play Styles Types of games • Word, trivia or puzzle • Scavenger or Treasure Hunt • Action or adventure • Real Time Strategy (RTS) • Roleplay game (RPG) • MMORPGs • Arcade or Video games • First Person Shooter (FPS) • Simulations (Sims) • Board or card games • Mobile and social games Play styles • Individual or social • Multiplayer cooperative • Multiplayer competitive • Everyone is a winner! • Last man standing – PvP • Player vs Environment • Roleplay • Capture the flag • Team wins • High score • Social and free play games
  8. 8. Define the Game’s Goals, Elements & Outcomes
  9. 9. Using Artificial Intelligence for Interaction
  10. 10. Design Concepts Video Games • Rules • Objectives • Environment • Setting • Win Conditions • Challenges • Treasure, Loot or Gold • Badges • Reputation Roleplay Games • Story • Terrain • 2D or 3D Graphics • Strategies • Conflict • Players • Non-Player Characters (NPCs) • Enemies or Monsters • Competition
  11. 11. Aesthetics in the Environment
  12. 12. Transforming into the Phoenix
  13. 13. A Few Design Distinctions Strategy Game • Game engine • Modeling – 2D diagrams and 3D objects • Character Creation • Level & Strategy Design • System Integration • Game Events • Win Strategy - Objectives • Quality Assurance – Unit & Integration Tests – Play and Usability tests Virtual World • Virtual World Simulator • Rapid Prototyping – 3D Game Objects • Bots (NPCs) and Avatars • Linking Object Models – Designing on the z Axis • Multimedia & Animations • Rubrics - Objectives & Outcomes • QA - Change Management – Object Behavior Tests – Integration, Play & Usability Tests
  14. 14. Prototyping Tool for Student Game Designs
  15. 15. Student Game Designer & Her Game Badge
  16. 16. Designing Trading Card Games
  17. 17. Design Comparisons Strategy Game Design • Treatment & Design • Game Strategy & Engine • Rules, Content, Behavior • Models, Terrain, Characters • Game Logic & Programming • Artificial Intelligence - NPCs • Operational Test • Level & Strategy Test • Usability & Play Test • Documentation – user & design documentation Virtual World Simulations • Treatment/Concept • Game Design & Objectives • Learning Rubrics & Behaviors • Modeling & Prototyping • Texturing & Scripting • Integration – external resources – Multimedia, Bots, Databases • Operational Test • Usability & Play Test • Learning Assessment • User Documentation - informal
  18. 18. Designing a Game Inside a Game Photo by C. Calongne Game Design by AgileBill Firehawk
  19. 19. Benefits of Games Games can stimulate • Problem solving • Critical thinking • Digital literacy • Strategy & tactics • Motor skill development • Collaboration • Leadership & courage • Socialization Game-based learning • Vision & creativity • Sustainability • Immersion • Learning retention • Heutagogy • Knowledge networks • Socio-technical skills • Entrepreneurship
  20. 20. Game Creation Resources Torque3D - open source http://www.garagegames.com/products/torque-3d Unity3D Game Engine – Multiplatform http://unity3d.com/ GameMaker Studio by YoYo Games http://www.yoyogames.com/gamemaker/ SL Game Kit – no programming https://marketplace.secondlife.com/stores/16732?id=16732 Games in Education - Game Creation Tools http://gamesined.wikispaces.com/Game+Creation+Tools Class Tools.net: Create Interactive flash games for education http://www.classtools.net/ Create & Play PurposeGames http://www.purposegames.com/ Artificial Intelligence Resources: Pandorabots – Chatbot Creation http://www.pandorabots.com/botmaster/en/home
  21. 21. Games and Research Wright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5 Video: http://www.youtube.com/watch?v=fulyfB0c_CQ McGonigal (2010). Reality is Broken. http://janemcgonigal.com/ McCrea, B. (2012). WoWing Language Arts. The Journal, Sept. 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1 Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular- puzzle-that-baffled-scientists?lite Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan http://archive.nmc.org/2010-nml-symposium/steinkuehler-keynote NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports Re-Mission 2: Fight cancer and WIN! Games for cancer based on scientific research http://www.re-mission2.org/
  22. 22. Game Videos Jane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn Schell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U Five-Minute Film Festival: Game-Based Learning http://www.edutopia.org/blog/film-festival-video-game-based-learning
  23. 23. Edu Games and Game Design Labs 3D Game Lab http://3dgamelab.com/ Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/ Quest Atlantis ARX http://www.questatlantis.org/ WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage Games Based Learning MOOC http://gamesmooc.shivtr.com/ Virtual Harmony, Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11 Mars Expedition Strategy Challenge Trailer https://www.facebook.com/photo.php?v=1399395902637&set=vb.124529564864&type=3&permPage=1 Mars Expedition Strategy Challenge Video: https://www.facebook.com/photo.php?v=1404251944035&set=vb.124529564864&type=3&permPage=1
  24. 24. Presentations on Designing Games Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne Stricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011 Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and- tricks Stricker, A., McCrocklin, M., & Calongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010 Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-second-life Calongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second- life Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html

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