Sl languages 2012 keynote on gamesmooc

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Sl languages 2012 keynote on gamesmooc

  1. 1. GAMESMOOC Explorations inEducational Games Dr. Cynthia Calongne - Lyr Lobo Colorado Technical University SL Languages Conference 2012 Avalon Learning Ning September 28, 2012
  2. 2. SL Language Learning in SLOODLE http://www.youtube.com/watch?v=U0D30qcCXlM
  3. 3. http://www.uniquetracks.com/blog/ http://www.naaty-design.com/royalty-free-content-pack-puzzlegames-volume-1/
  4. 4. Benefits of GamesGames can stimulate Game-based learning• Problem solving • Vision & creativity• Critical thinking • Sustainability• Digital literacy • Immersion• Strategy & tactics • Learning retention• Motor skill development • Heutagogy• Collaboration • Knowledge networks• Leadership & courage • Socio-technical skills• Socialization • Entrepreneurship
  5. 5. Process and Roles• Pedagogy – how classes are structured and taught• The memorization of basic facts and rules• Determined and directed by the teacher• Andragogy – adults learn through trial and error• Activity-based and applied learning• Determined by the teacher and directed by the learner• Heutagogy – the study of self-determined learning• Developing learning skills and knowledge creation• Determined and directed by the learner• http://www.learning-theories.com/vygotskys-social-learning-theory.html• http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
  6. 6. Design ConceptsGame Elements 2D and 3D Games• Rules • Story• Objectives • Terrain• Environment • 2D or 3D Graphics• Setting • Strategies• Win Conditions • Conflict• Challenges • Players• Treasure, Loot or Gold • Non-Player Characters (NPCs)• Badges • Enemies or Monsters• Reputation • Competition
  7. 7. Massive Online Open Course
  8. 8. GAMESMOOC II• Six weeks - October 8 - November 18, 2012• Transform your class into a multiplayer class• Flip the classroom• Mobile games & field trips into MMORPGs• Social network - knowledge construction and connectivism• Second in a series of three Games MOOCs• Free! Lurkers welcome!
  9. 9. Games and Play StylesTypes of games Play styles• Word , trivia or puzzle • Individual or social• Scavenger or Treasure Hunt • Multiplayer cooperative• Action or adventure • Multiplayer competitive• Real Time Strategy (RTS) • Everyone is a winner!• Roleplay game (RPG) • Last man standing – PvP• MMORPGs • Player vs Environment• Arcade or Video games • Roleplay• First Person Shooter (FPS) • Capture the flag• Simulations (Sims) • Team wins• Board or card games • High score
  10. 10. Gamification• Transforming a course into a game – Points and grades become gold and rewards – Reputation, titles and badges – Incentivizes learning – Minimizes game development – Uses a similar assessment strategy – If competitive, requires anonymity, seeding the population with NPCs
  11. 11. Immersive Environments
  12. 12. Mission to Mars
  13. 13. Virtual Harmony in Unity3D
  14. 14. Hostage Rescue Game
  15. 15. Shared Leadership in Games CTU doctoral research collaboration with Air University’s Hostage Rescue Game
  16. 16. Game Operations Center
  17. 17. Serious Games Design ComparisonStrategy Game Design Virtual World Simulations• Treatment & Design • Treatment/Concept• Game Strategy & Engine • Game Design & Objectives• Rules, Content, Behavior • Learning Rubrics & Behaviors• Models, Terrain, Characters • Modeling & Prototyping• Game Logic & Programming • Texturing & Scripting• Artificial Intelligence - NPCs • Integration – external resources• Operational Test – Multimedia, Bots, Databases• Level & Strategy Test • Operational Test• Usability & Play Test • Usability & Play Test• Documentation – user & design • Learning Assessment documentation • User Documentation - informal
  18. 18. A Few Design DistinctionsStrategy Game Virtual World• Game engine • Virtual World Simulator• Modeling • Rapid Prototyping – 2D diagrams and 3D objects – 3D Game Objects• Character Creation • Bots (NPCs) and Avatars• Level & Strategy Design • Linking Object Models• System Integration – Designing on the z Axis• Game Events • Multimedia & Animations• Win Strategy - Objectives • Rubrics - Objectives & Outcomes• Quality Assurance • QA - Change Management – Unit & Integration Tests – Object Behavior Tests – Play and Usability tests – Integration, Play & Usability Tests
  19. 19. Word Mosaics created with ImageChef
  20. 20. Game Creation ToolsGames in Education - Game Creation Tools http://gamesined.wikispaces.com/Game+Creation+ToolsImagechef – Word Mosaic http://www.imagechef.com/Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/Unity3D Game Engine – Multiplatform http://unity3d.com/Pandorabots – A Multilingual Chatbot Hosting Service http://www.pandorabots.com/botmaster/en/homeClass Tools.net: Create Interactive flash tools / games for education. http://www.classtools.net/ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create- game/GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studioCreate & Play PurposeGames. http://www.purposegames.com/
  21. 21. Resources: GamesGAMESMOOC signup https://bitly.com/gamesmoocGames Based Learning MOOC – Engage! http://gamesmooc.shivtr.com/Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/Quest Atlantis ARX http://www.questatlantis.org/WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPageSporcle - Mentally Stimulating Diversions http://www.sporcle.com/Word Games http://www.wordgames.com/Virtual Harmony – Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
  22. 22. Games and ResearchWright, W. (2010). Games as Tools for Science and Society. GameTech. Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5 Video: http://www.youtube.com/watch?v=fulyfB0c_CQMcGonigal (2010). Reality is Broken. http://realityisbroken.org/McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012. http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientistshttp://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled- scientists?liteSteinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdfNMC Horizon Report http://www.nmc.org/horizon-project/horizon-reportsPathways for Learning Anywhere, anytime - a Network for Educators (PLANE) http://my.plane.edu.au/
  23. 23. Game VideosJane McGonigal (2010). : Gaming can make a better world. Ted Talks. http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.htmlCNN. (2010). Gaming to save the world. Jane McGonigal on Evoke. http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnnSchell, J. (2010). When games invade real life. http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.htmlNovak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6UFive-Minute Film Festival: Game-Based Learning http://www.edutopia.org/blog/film-festival-video-game-based-learning
  24. 24. Game-Based Learning TipsMiller, A. (2011). Game-Based Learning Units for the Everyday Teacher www.edutopia.org/blog/video-game-model-unit-andrw-millerForeman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B. (2004). Game-Based Learning: How to Delight and Instruct in the 21st Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66. http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-centuryTeaching Entry Level Geoscience (n.d.). Game-based learning. http://serc.carleton.edu/introgeo/games/index.htmlTrybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its- going.htmleSchool News (2012). Why ‘game-based learning’ is the future of education. http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/Upside Learning Blog (2011). What is Game Based Learning? http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
  25. 25. Simulations and GamesStricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together ecology, spirituality, and community. Designs in Unity3D and OpenSim. http://unity.em840.com/Virtual_Harmony/Welcome.htmlAldrich, C. (2009). Virtual worlds, simulations, and games for education: A unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worlds- simulations-and-games.htmlCalongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) . Ephemeral: Virtual world games and simulation research. https://107.7.21.233/redmine/projects/moses/wiki/EphemeralStricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with Somatic Computing in an Immersive 3D World Simulation. Mars Geothermal IRB Proposal for Virtual Harmony. https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICK ER_15_June_2011.docxAdobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
  26. 26. Journals, Blogs and ConferencesInternational Journal of Game-Based Learning (IJGBL) http://www.igi-global.com/journal/international-journal-game-based-learning/41019/Ladley, P. (2012). Games-based learning interest around the world. http://www.games-based-learning.com/Education Scotland (2012). Game based learning http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.aspGame Based Learning 2010. (2010). Video games, social media & learning. http://www.gamebasedlearning2010.com/‘Game-based’ learning. (2012). Check out the classroom of the future, Bill Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/6th European Conference on Games Based Learning (2012). http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htmUS Dept of Education (2012). Connected Educator Month: Game-Based Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
  27. 27. Presentations on Designing GamesFliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongneStricker, A. and Calongne, C. (2011). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in Virtual Harmony http://www.slideshare.net/lyrlobo/gordon-research-conference-2011Calongne, C. (2011). Designing simulations and games: design tips and tricks http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricksCalongne, C. (2010). Mars Expedition GameTech 2010 http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in- second-lifeCalongne, C. (2009). Designing Games & Learning Activities in Second Life http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-lifeCalongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
  28. 28. Questions? GAMESMOOC Explorations in Educational Games Dr. Cynthia Calongne - Lyr Lobo Colorado Technical University calongne@pcisys.net Lyr Lobo in Second Life

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