Second Life Tips Keynote Address 2008 - Presentation Transcript
Second Life: Teaching Tips from the Virtual Frontier Cynthia Calongne Colorado Technical University Online Teaching and Learning Conference, October 7, 2008
Teaching in a Virtual World
Virtual world class ingredients
Presence
Place
Content
Discussion
Interaction
Project Creation
Assessment
Eric McLuhan in Second Life SLCN machinima October 27, 2007 http://slcn.tv/media-ecology-eric-mcluhan
Presence Who are these people?
Sense of Presence
Appearance
1st self or ideal self?
Movement
SL user interface
Animation override (AO) custom device
Communication
Voice, text, gestures
Group Notices & IMs
Hair, skin, shape and clothes
Moving your avatar
Arrow keys or Navigation Menu
Poses and animations
Looking at the class
Camera controls
Arrows or View menu
If You Build It, They Will Come
The interaction between people and content
Explore
Discover
Discuss
Create
Play
A student ignites the professor
Colorado Tech Island Classes and live music festivals on Colorado Tech in SL Student projects are displayed on the Boardwalk and on Lyr Lobo’s class islands
Imaginative Learning Spaces Bardic storytelling circle in the foreground; fairytale designs
Instructor and student-designed projects Creative and innovative environments Spaces where students can get messy and learn
Virtual Office Hours Underwater office - a window with a view!
How we Teach and Learn in SL
Self image
Mentor, collaborate
Social networks
Class projects
Roleplay
Learning games
Blended reality
Exploration
Build
Create an avatar - you!
Office hours, facilitation
Share ideas, hold meetings
Applied learning
Immersive learning
Interactivities
Real & virtual meetings
Visit, tour, study
Create and customize
80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007) -- Are you ready?
Second Life Classes at CTU MGM 845 Strategic Thinking CS 855 Socio-technical Futuring 10+ classes taught in Second Life
Robotics Projects Four projects were created during a 3-week class session
Blended Reality Meetings Use of games in education The MacArthur Foundation answers Lyr Lobo’s question during the Fall 2006 NMC Symposium in Second Life Avatars in Second Life interact with the panel
MBA 770 Class at Wright State Shu Shiller’s students participate in a collaboration exercise in Second Life
Getting Ready to Teach and Learn
Readiness checklist
Avatar -- yourself!
Appearance
Communication
User interface
Motor skills
Camera controls
Class content
Activities
Assessment
Lyr Lobo and Dancer in Second Life
Communicating with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
Shall we dance? Movement in Second Life
Learning Times Reception Dance animation menu displays after clicking the floor; control menus on screen
Social Networking A screenshot of the reception in Second Life from a dual monitor system; notice Twitter in the back channel
Looking at Objects and People
Camera orientation
Control
Coordination
Confidence
Alt click an object
Your camera locks onto it
Use the Escape key twice (Esc) to return to your view
Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
Virtual World Learning Spaces Nanotechnology Lab in Second Life, an asynchronous learning environment
Middle School Students at Ramapo Roleplay and conflict in an immersive literature class Of Mice and Men by John Steinbeck, portrayed by Suffern Middle School students
Interactivities Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
Bridging Classes Together A student created a monorail and sent it up 300 meters to the visit another class. Not unlike running down the hall to visit a different class
Virtual Hallucinations University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
Modeling the Problem
Crooked House You never run out of house as it rolls over while you walk
CS 820 at CTU included novice users who learned to build their class projects
A self-guided tutorial for building a 20-minute project
Student projects and class content on display at Acheron LV426
Students new to SL create class projects and conduct usability tests in a virtual world
Evaluating Student Work Conducting usability tests of two accessibility projects
Virtual Spaces and Content
Immersive, interactive, imaginative settings
Asynchronous and synchronous activities
3D graphics, sounds, gestures and interaction
Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks
Eric McLuhan in Second Life - Playing Media Ecology
http://slcn.tv/media-ecology-eric-mcluhan
Second Life: Teaching Tips from the Virtual Frontier Cynthia Calongne Lyr Lobo in Second Life [email_address] http://ctusoftware.blogspot.com www.slideshare.net/lyrlobo For more information Copyright Cynthia M. Calongne, 2008. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. Second Life is a trademark of Linden Lab. No infringement is intended. Images of the SL interface are the property of Linden Lab.
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