Second Life: Teaching Tips from the Virtual Frontier

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  • + lyrlobo Cynthia Calongne 2 years ago
    I noticed that two of the slides are missing images. If anyone needs a copy of these conference slides, feel welcome to contact me for a copy. *smiles*
  • + etalbert etalbert 2 years ago
    The concept of vlearning fully actualised is the next big thing! Thanks.
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Second Life: Teaching Tips from the Virtual Frontier - Presentation Transcript

  1. Second Life: Teaching Tips from the Virtual Frontier Copyright Cynthia M. Calongne, 2008. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. You are free to copy, distribute, display, perform, remix and make derivative works. Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license. Cynthia Calongne Colorado Technical University TCC 2008 Conference April 15-17, 2008
  2. Teaching in a Virtual World
    • Tips -- add your ideas during this session
      • People -- that sense of presence
        • Avatars, movement and communication
      • Places -- learning environments and meetings
        • Class settings that support teaching styles
      • Content -- course designs
        • Pedagogy, activities and class projects
      • Assessment -- for a future presentation
        • Assignments, rubrics and course assessments
  3. MBA 770 Class at Wright State Shu’s students prepare for a collaboration exercise in Second Life
  4. How we Teach and Learn in SL
    • Self image
    • Mentor, collaborate
    • Social networks
    • Class projects
    • Roleplay
    • Learning games
    • Blended reality
    • Exploration
    • Build
    • Create an avatar - you!
    • Office hours, facilitation
    • Share ideas, hold meetings
    • Applied learning
    • Immersive learning
    • Interactivities
    • Real & virtual meetings
    • Visit, tour, study
    • Create and customize
    80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007) -- Are you ready?
  5. Getting Ready to Teach
    • Readiness checklist
      • Avatar -- yourself!
        • Appearance
        • Communication
      • User interface
        • Using the tool
        • Motor skills
        • Camera controls
      • Class content
        • Activities
      • Assessment
    Lyr Lobo in Second Life
  6. Sense of Presence
    • Appearance
      • 1st self or ideal self?
    • Movement
      • SL user interface
      • Animation override (AO) custom device
    • Communication
      • Voice, text, gestures
    • Hair, skin, shape and clothes
    • Moving your avatar
      • Arrow keys or View menu and Movement
      • Poses and animations
    • Looking at the class
      • Camera controls
        • Arrows or View menu
  7. The Many Faces of CTU Faculty
  8. Communicating with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
  9. Middle School Students at Ramapo Roleplay and conflict in an immersive literature class Of Mice and Men by John Steinbeck, portrayed by Suffern Middle School students
  10. Looking at Objects and People
    • Camera orientation
      • Hold down your alt key and left mouse click on a person or an object to focus on it
        • Your display will follow the person or the object’s movement
        • Use your scroll wheel to zoom in and out
      • Use the Escape key twice (Esc) to return to your view
  11. Controlling What You See
    • Camera controls
      • To move around a person or object
        • Let’s look at your face!
      • Press and hold down
        • ctrl + alt + left button
          • All 3 at the same time
          • And on a Mac?
        • Move your hand down, around and up while pressing these keys to move your camera around the object
    Navigation Controls Can also use the arrow keys Camera Controls Handy for Capturing Video
  12. Shall we dance? Movement in Second Life
  13. TCC Learning Times Reception Dance animation menu displays after clicking the floor; control menus on screen
  14. Social Networking A screenshot of the TCC Reception in Second Life from a dual monitor system; notice Twitter in the back channel
  15. If You Build It, They Will Come
    • The interaction between people and content
      • Students, faculty, instructional designers
        • Support for active and passive learners
        • Support for a variety of learning styles
          • What are your favorites?
        • Discussion
        • Exploration
        • Discovery
        • Creation
    Otis College Art Projects
  16. Virtual World Learning Spaces
    • An environment for learning includes
      • Communication tools for sharing ideas
      • Content that maps to the the course objectives
      • A variety of course delivery methods
    Nanotechnology Lab in Second Life An asynchronous learning environment
  17. Instructor-designed classrooms use creative and innovative environments Experimental Design Classrooms
  18. Content at Virtual Hallucinations Words leap out at you, simulating an experience
  19. CS 820 at CTU included novice users who learned to build their class projects
  20. A self-guided tutorial for building a 20-minute project
  21. Student projects and class content on display at Acheron LV426
  22. Interactive Learning Spaces Dr. Dobb’s Life 2.0 visit http://life20.net Acheron LV426 CTU class work space
  23. Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
  24. Preparing for student presentations and usability testing
  25. Building class prototypes in a virtual world with students new to SL
  26. Virtual Meetings, Interactive Content (top two images, left to right) The House of Seven Gables session (bottom image) Jared Bendis on Digital Tattoos NMC Fall Symposium in SL 2008
  27. Content and Virtual Spaces
    • Virtual world classes support
      • Immersive, interactive, imaginative settings
        • Asynchronous and synchronous support
        • 3D graphics, sounds, gestures and interaction
        • Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks
      • Activity-based learning
        • Can you think of other learning activities?
  28. Second Life: Teaching Tips from the Virtual Frontier Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact

+ Cynthia CalongneCynthia Calongne, 2 years ago

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