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Minds over matter_Constructivism and Emerging Media
 

Minds over matter_Constructivism and Emerging Media

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Discusses the importance of personalization and affect while providing an overview of pedagogy, andragogy and heutagogy and how they are applied in virtual worlds, augmented reality apps and alternate ...

Discusses the importance of personalization and affect while providing an overview of pedagogy, andragogy and heutagogy and how they are applied in virtual worlds, augmented reality apps and alternate reality games.
Presented at the WW2012 Conference, July 23-27, 2012, Las Vegas, NV during the Breakout Session 1 by Dr. Cynthia Calongne on July 24, 2012.

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    Minds over matter_Constructivism and Emerging Media Minds over matter_Constructivism and Emerging Media Presentation Transcript

    • Minds Over Matter:Constructivism and Emerging Media Dr. Cynthia Calongne, Colorado Technical University WW2012, July 24, 2012 Creative Commons Attribution-NonCommercial-ShareAlike
    • Education & Emerging Media TopicsConstructivismJust in Time Teaching (JiTT)Tools and Technologies Mobile Computing Web 2.0 VoIPImmersive Learning Augmented Reality 3D Educational Games Virtual Worlds and Simulations
    • 2010 View of the Future of EducationIs the New Normal Anything But?NUTN Summit 2010 by Sener, Kannel, Cheney-Steen & CalongneThe future -- from business as usual to the radical cyber dystopiaand educational anarchy to a quantum leap (Sener; Calongne)Findings: degrees are not going away, credit hour pricing modelis a barrier to modularized learning, learning managementsystems need to adapt to integrate modern technologies andfast growth requires a stabilizing influenceDistinguishing students who work vs workers who studyhttp://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-successhttp://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worldshttp://www.amazon.com/dp/B007RG6DH4
    • The Future of Learning Emotional Engagement Personalization & Affect Andragogy and Heutagogy Mobile Apps 3D Virtual Worlds Augmented Reality Educational Games Alternate Reality Games Mapping the Learning Genome Energizing learning retention via personalization,socialization, affect and deep immersion to maximize critical thinking and problem solving experiences
    • Emotional EngagementStudents Design a Mayan Temple as an Immersive Learning Environment
    • The Benefit of AffectPreserving the Magical Experiences that We Value
    • ConstructivismSocial Development Theory – Lev Vygotsky1. Social interaction leads to social behavior, consciousness andcognitive development2. The More Knowledgeable Other3. The Zone of Proximal Development (ZPD)Learning occurs in the ZPD between performing a task underguidance and doing it independentlyhttp://www.learning-theories.com/constructivism.html
    • Process and RolesPedagogy – how classes are structured and taughtThe memorization of basic facts and rulesDetermined and directed by the teacherAndragogy – adults learn through trial and errorActivity-based and applied learningDetermined by the teacher and directed by the learnerHeutagogy – the study of self-determined learningDeveloping learning skills and knowledge creationDetermined and directed by the learnerhttp://www.learning-theories.com/vygotskys-social-learning-theory.htmlhttp://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
    • Augmented RealityProject a phone pad and use it with your phone in your pocket Photo by Lynn Barry, Pranav Mistry, MIT Media Lab http://www.pranavmistry.com/ http://www.media.mit.edu/
    • Alternate RealityEmergensight - the superpowerpossessed by the mostextraordinary collaborativeindividuals. They can thrive in achaotic, collaborativeenvironment that arises fromambient sociality where like-minded strangers use socialmedia and networking.Rheingold, H. (2012). Net smart: how to thrive online.Cambridge, MA: MIT Press. Jane McGonigal – Institute for the Future Alternate Reality Games, SXSW2012 http://www.slideshare.net/avantgame/iftf-creating-alternate-realities
    • Multiuser Virtual Environments (MUVEs)Virtual Worlds - Commercial Environments Second Life http://secondlife.com Reaction Grid/JIBE http://reactiongrid.com/2011/home.aspx Inworldz http://inworldz.com/Open Source Virtual Worlds OSGrid http://www.osgrid.org/ Virtual Harmony http://harmonyestate.dyndns-ip.com/ Military Open Simulator Enterprise Strategy (MOSES) http://fvwc.army.mil/moses/Educational Games Quest Atlantis http://www.questatlantis.org/ Game-Based Learning MOOC http://bit.ly/gamesmooc Massively Minecraft http://massivelyminecraft.org/ WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
    • ReferencesSener, J. (2012). The Seven Futures of American Education: Improving,Learning & Teaching in a Screen-Captured World.http://www.amazon.com/dp/B007RG6DH4Sener, J. (2010). Is the New Normal Anything But? NUTN Summit 2010.http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-successhttp://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worldsLearning-Theories.com (2012). Social Development Theory (Vygotsky).http://www.learning-theories.com/vygotskys-social-learning-theory.htmlLearning-Theories.com (2012). Constructivism.http://www.learning-theories.com/constructivism.html
    • References II Eberie, J. andChildress, M. (2004). Heutagogy: It Isn’t Your Mother’s Pedagogy Any More,National Social Science Association.http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm Rheingold, H.(2012). Net smart: how to thrive online. Cambridge: MIT Press. JaneMcGonigal – Institute for the Future, Alternate Reality Games, SXSW2012http://www.slideshare.net/avantgame/iftf-creating-alternate-realities U.S.Department of Energy http://genomics.energy.govGames-Based Learning MOOC Signup (2012). A Massive Online Open Coursebased on the theory of connectivism. http://bit.ly/gamesmooc
    • Additional Information• Virtual Harmony – http://harmonyestate.dyndns-ip.com/ – http://www.youtube.com/watch?v=bi9Qz11xRkE• Sustainable 3D Worlds – http://unity.em840.com/Virtual_Harmony/Welcome.html• Presentations – http://www.slideshare.net/lyrlobo/presentations• Emerging Media and Innovation – http://ctusoftware.blogspot.com• Military Open Simulator Enterprise Strategy (MOSES) – http://fvwc.army.mil/moses/ and http://fvwc.army.mil/• Ephemeral Project Wiki on MOSES – https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral• What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/
    • Minds Over Matter Dr. Cynthia Calongne Colorado Technical University ccalongne@coloradotech.edu calongne@pcisys.net For a copy of this presentation, visit: http://www.slideshare.net/lyrlobo/presentationsMany thanks to my fellow researchers: Dr. Andrew Stricker, Barbara Truman, Francisca Yonekura, the MOSES research team, the GamesMOOC community, John Sener, Betty Stricker, Dr. Tony Cook and AU Innovations and Integrations Division