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Learning Framework for Educational Informatics

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Virtual Worlds Best Practices in Education March 2010 conference. …

Virtual Worlds Best Practices in Education March 2010 conference.

Title: A Learning Framework for Use in Educational Informatics and Context-Rich Simulations

Presenters: Dr. Andrew Stricker, Mr. Mike McCrocklin, Ms. Toni Scribner and Dr. Cynthia Calongne

Published in: Education, Technology

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  • 1. A Learning Framework for Use in Educational Informatics and Context-Rich Simulations Apollo Segall Spinoza Quinnell Toni Weezles Lyr Lobo
  • 2. Projects featured Operation Relief Worker Rescue Challenge A team-based strategy challenge game set in a game simulation kit Mars Expedition Strategy Challenge Studying deep space exploration in a context-rich environment Image: launch to the Ayn Rand Space Station
  • 3. Connection of a learning framework to professional identity and practice
    • “ One of the hallmarks of professionals is their ability to use their experiences.
    • They do this by continually thinking about and reviewing their experience, and then by changing their actions and practice in the light of those reflections.”
    • - James, C.D., & Harper, et. al. (1993) The profile pack workbook , MacMillan, London.
  • 4. Trivia 1
    • How do we connect a learning framework to one’s professional identity and practice?
    • Professionals reflect on their e_ _ _ _ _ _ _ _ e
  • 5. Operation Anaconda Hostage rescue A strategy challenge game set in a game simulation kit Team-based game Interdependent group work and leadership
  • 6. Learning framework John Bransford
  • 7. Trivia 2
    • What are we trying to develop in the How People Learn framework?
    • C _ _ _ _ _ _ _ _ y
  • 8. Definition of educational informatics
    • Educational informatics melds the study of computer science with analysis of learning information and knowledge, to address the interface between computer, learning, and assessment sciences in the design of interactions between natural and artificial systems supporting learning, instruction, and discovery.
    • Informatics, and related application areas such as educational informatics, is an interdisciplinary field. (Scheessele, 2007).
  • 9. Trivia 3
    • Educational informatics is an interdisciplinary field that Integrates
      • Information
      • teaching and learning
      • technology
    • and a_ _ _ _ _ _ _ _ _
  • 10. Collaboration and Control Game assessment Supports empirical evaluation and control of the players and game Figurines represent the players as they move around the region Game chat over the group’s voice channel makes it easy to offer new information and instructions
  • 11. Basic functions
    • Educational informatics bridges virtual & real worlds in support of context-rich simulations in challenge-based learning frameworks:
      • data acquisition and presentation
      • record keeping and access
      • communication and integration of information
      • monitoring, information storage and retrieval
      • data analysis, decision support, and education
  • 12. Expedition Strategy Challenge - Trivia 4 Trivia 4 Context-rich s _ _ _ _ _ _ _ _ _ Leaving earth’s orbit, headed to Mars. We’re inside the cockpit.
  • 13.
  • 14. Knowledge centeredness KNOW DO THINK Knowledge Centeredness supports Bloom’s Cognitive Levels of Learning: Knowledge Comprehension Application Analysis Synthesis Evaluation Declarative Knowledge Procedural Knowledge Systems/Strategic Knowledge
  • 15. Trivia 5
    • Declarative knowledge blends knowledge with
      • c _ _ _ _ _ _ _ _ _ _ _ n
  • 16. On The deep space explorer
  • 17. Modular simulation structure of learning framework
  • 18. Trivia 6
    • Focus is on cognitive acquisition of
    • c _ _ _ _ _ _ _ _ _ - based content, core concepts, and theory, to develop declarative knowledge.
  • 19. On Mars – the mining colony
  • 20. Assessment centeredness Jim Pellegrino
  • 21. Trivia 7
    • Observation, interpretation and cognition are required for effective competency
      • a _ _ _ _ _ _ _ _ t
  • 22. Learner centeredness
  • 23. Trivia 8
    • Focus is on the application of declarative knowledge, via c _ _ _ _ _ _ _ _ - based learning activities, to develop procedural knowledge.
  • 24. Challenge cycle
  • 25. Trivia 9
    • Focus is on synthesis of declarative and applicative modules, via interpretive in-world community of
    • p _ _ _ _ _ _ e activities to create and share
    • challenge profiles,
    • to develop strategic and
    • systems knowledge.
  • 26. Community centeredness LEARNING FRAMEWORK WITHIN A COMMUNITY Community Centeredness : Supports Krathwohl’s Affective Levels of Learning : Receiving : willingness to attend Responding : active participation Valuing : active commitment Organizing : can analyze and interpret existing values Characterizing : living it — having predictable behavior
  • 27. The big-picture view
  • 28. Trivia 10
    • When we map course objectives to a virtual world activity, we are measuring for specific
      • o _ _ _ _ _ _ s
  • 29.
  • 30. Mike McCrocklin as Apollo Segall Andrew Stricker as Spinoza Quinnell Toni Scribner as Toni Weezles Cynthia Calongne as Lyr Lobo En route to Mars in the Mars Expedition Strategy Challenge