Virtual Worlds Today & Tomorrow• 2007 – Gartner predicts virtual world use in 2011• 2007 – 400+ universities in Second Lif...
Virtual World Opportunities• Holograms - Holographic Content   – Immersive Books – scenes you enter, interact with content...
For More Information• Military Open Simulator Enterprise Strategy (MOSES)    • http://brokentablet.arl.army.mil/index.html...
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
IEEE Virtual Worlds Today and Tomorrow
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IEEE Virtual Worlds Today and Tomorrow

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IEEE Pikes Peak Computer Society Luncheon Keynote on January 24, 2013, hosted by Dr. Cynthia Calongne from Colorado Technical University.

Published in: Education

IEEE Virtual Worlds Today and Tomorrow

  1. Virtual Worlds Today & Tomorrow• 2007 – Gartner predicts virtual world use in 2011• 2007 – 400+ universities in Second Life (SL)• 2009 - Over 19 million accounts – Increases up to 1 million per month• 2011 - Costs for education regions doubled – Education exodus due to tight budgets – Rise in open source use of virtual worlds• 2012 – 4 AI classes on the IEEE SL regions• 2012 – Emerging Technologies Gartner Hype Cycle – Virtual worlds heading to slope of enlightenment – 5-10 years for plateau of productivity
  2. Virtual World Opportunities• Holograms - Holographic Content – Immersive Books – scenes you enter, interact with content & others, & synthesize the experience – Holographic content & games for real spaces – Learning spaces, laboratories and workspaces• Virtual World Research and Education – Feb 2013 – Over 4000 doctoral dissertations refer to a virtual world or virtual worlds (Proquest/UMI) – 4336 papers on virtual worlds in the IEEE Digital Library – Growth in open source virtual world use • Dec ‘12 - 232 OpenSim grids (Hypergridbusiness.com)
  3. For More Information• Military Open Simulator Enterprise Strategy (MOSES) • http://brokentablet.arl.army.mil/index.html •• Learning theory, heutagogy and constructivism • http://www.learning-theories.com/vygotskys-social-learning-theory.html • http://www.learning-theories.com/constructivism.html• Eberie, J. and Childress, M. (2004). Heutagogy: It isn’t your mother’s pedagogy any more, National Social Science Association. – http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm• Learning-Theories.com (2012). Social Development Theory (Vygotsky). – http://www.learning-theories.com/vygotskys-social-learning-theory.html• Learning-Theories.com (2012). Constructivism. – http://www.learning-theories.com/constructivism.html
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