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Identity and Culture in Virtual Worlds
 

Identity and Culture in Virtual Worlds

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VWBPE 2009 presentation on Teaching in Virtual Worlds: Identity and Culture by Dr. Cynthia Calongne, March 29, 2009. Visit http://vwbpe.org and http://wiki.vwbpe.org/index.php?title=Schedule for more ...

VWBPE 2009 presentation on Teaching in Virtual Worlds: Identity and Culture by Dr. Cynthia Calongne, March 29, 2009. Visit http://vwbpe.org and http://wiki.vwbpe.org/index.php?title=Schedule for more information.

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    Identity and Culture in Virtual Worlds Identity and Culture in Virtual Worlds Presentation Transcript

    • TEACHING IN VIRTUAL WORLDS: IDENTITY AND CULTURE Paper presentation by Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University Licensed under a Creative Commons Share Alike with Attribution License Virtual Worlds Best Practices in Education March 29, 2009
    • Lyr Lobo in her nature spirit avatar Avatar Design by Lyr Cover slide: Lyr Lobo as a shadow robot dancing with herself
    • An Educause SAC Story
      • The National Science Foundation (NSF) had recently updated their website
      • Someone asked if the NSF needed a Second Life site
      • Why?
      • Persis Trilling noted that Second Life centers on people interacting with each other and the content
      • Immersion, interaction & a sense of presence
      • Engaging and personal
    • Is this avatar new or experienced? How do we know?
    • First day in Second Life for which of these avatars?
    • Crossing boundaries: Eric McLuhan as Pharaoh
    • Your Avatar: Who Are You?
      • Subcultures and roles
        • Teacher
        • Parent
        • Scholar
        • Lover of life
        • Curious child
        • Researcher
        • Comedian
        • Entertainer
        • Sage, a wise person
      What we know about you The inner you
    • Who are these people? Who is the avatar on the far right?
    • Paper Highlights
      • People make a virtual world come alive
        • It is that shared experience and the awareness of others that makes the content come to life.
      • Situated learning, culture and behavior
        • Anonymity can enhance learning and communication across cultural boundaries.
      • Representation: identity in the classroom
        • Students and instructors need to recognize one another.
    • This is not your Mama’s classroom! Who is the avatar in the center?
    • Slide from TCC 2007 by D. Antonacci and N. Modares Focus on diversity and situated learning
    • Idealized self or real self? October 2006 Heading to Ramapo on the Teen grid!
    • CS 855 Futuring and Innovation Summer 2008
    • By January 2007, Second Life had over 2.5 million unique residents Who is this man? His avatar looks like a cartoon. Why do we take him seriously?
    • Chart Copyright © 2007 by the Virtual Environments Info Group http://www.virtualenvironments.info In April 2008 - over 100 youth-oriented virtual worlds active or in development In Aug 2008 - it grew to over 150 virtual worlds In Jan 2009 - over 200 virtual worlds 59 have microtransactions 57 require subscriptions 46 use advertising From Virtual Worlds Management by Show Initiative http://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html
    • Choices for your avatar
      • Avatar type
        • Gender
        • Species
        • Race
        • Ideal vs real
        • Context sensitive
      • Nonverbal
        • Animations & gestures
        • Sounds
      • Appearance
        • Skin, shape, hair, eyes
        • Image and style
          • Welcoming
          • Impressive
          • Intimidating
          • Thought-provoking
          • Expressive
          • Powerful
          • Super geek
          • Hip
    • Above: Who is this avatar? Wireframe of an avatar
    • Lyr Lobo looks better with skin
    • TCC 2007 Pre-conference in Second Life organizers Who is the dog in the center?
    • Rise of the machines: How do we tell who is real from other objects?
    • Life 2.0 - who is the avatar on the left that helps users with 25 groups stay in touch?
    • Virtual World Culture
      • Second Life cultures
        • Educators
        • Professionals
        • Worldwide cultures
        • Furry
        • Fantasy (Elves, dragons)
        • Geeks (tech, sci fi, robots)
        • Arts, music, literary
        • Adult
        • Teen grid
      • Ideal self
        • Imaginative
        • Creative
        • Enabled
      • Real self
        • Recognition
        • Honest
        • Disabled
    • Kiwi educators and teen grid mentors - dressed as what subculture?
    • Which avatar is not real?
    • Real avatars, real people - who is on the left?
    • Ready to teach! Playful and imaginative learning environments In the photo above: What 5 letter word describes this group?
    • What 7 letter word describes what these students are doing while sitting in the wheelchairs? A CS 820 Usability and Interaction Class tests their accessibility projects
    • Who is this avatar? Bonus question: Where does Hack work and integrate content into Second Life?
    • Who is this little girl? At the NMC NML2009 Thursday Xu
    • Above: Who is the avatar featured on the right? Corwin and Lyr in her normal shape
    • Wright State MBA students their 1st day in Second Life
    • A Strategic Thinking class meets with the instructor and Lyr. How many students do you see?
    • We develop Second World skills and our identities in a virtual world class Students sharing ideas in social networks CS 820 Class Fall 2008
    • TEACHING IN VIRTUAL WORLDS: IDENTITY AND CULTURE Dr. Cynthia Calongne Lyr Lobo in Second Life Twitter Lyrlobo For more information, visit: http://ctusoftware.blogspot.com http://www.slideshare.net/lyrlobo Lyr Lobo CS 820 Usability and Interaction class 2009