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Gordon Research Conference 2011

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  • Transcript

    • 1. Games and Simulation Design: From a Hostage Rescue Game to Geothermal Energy on Mars in Virtual HarmonyCynthia Calongne, D.CS. Andrew Stricker, Ph.D. Colorado Technical Air University University
    • 2. Time for reflection… “HERE IS EDWARD BEAR,COMING DOWNSTAIRS NOW, BUMP, BUMP, BUMP, ON THE BACK OF HIS HEADBEHIND CHRISTOPHER ROBIN.IT IS, AS FAR AS HE KNOWS, THE ONLY WAY OF COMING DOWNSTAIRS BUT SOMETIMES, HE FEELS THAT THERE REALLY MUST BE A BETTER WAY… IF ONLY HE COULD STOP BUMPING FOR A MOMENT AND THINK OF IT.”
    • 3. The Context: How can games andsimulations be designed for helpingdigital natives learn? Design factors... “Wet” ware “Sim” ware
    • 4. The Process: How can a designsynch “wet” ware and “sim” ware?
    • 5. The “wet” ware architecture...
    • 6. The “sim” ware architecture... Drupal OpenSim (client (website) viewer) Server-client data exchange PhP Apache OpenSim (web server) (server) Postcast (email server) MySQL
    • 7. Games and simulations forlearning using the architectures...
    • 8. Examples of games and simulations forlearning in a 3D world... Operation Relief Worker Rescue Challenge A team-based strategy challenge game set in a game simulation kit Mars Expedition Strategy Challenge Studying deep space exploration Challenge in a context-rich environment
    • 9. Mars Expedition: Challenge-based learning game...
    • 10. Design documentation... Prototype planning document… Instructional design document…
    • 11. Operation Relief WorkerRescue Challenge Game...
    • 12. Theory-based game setting...
    • 13. Strategy-option decision switchingunder rapid knowledge sharing... 5$6$$%-7% 1$2#8(92$:%0-6+"1"-+% <3=$>"6"?2+1% $62:"+6%% /@+1)"1">$4% (."109"+6% :$0"("-+;#2,"+6%!"#$%&$(()$% (121$6"$(% A"6"?2+1% /B+2?31"04% *+,+-.+(%/*+0$12"+134%
    • 14. Going from theory to model design...
    • 15. Learning game elements...
    • 16. Knowing what students know: Assessmentrubrics...
    • 17. Refining process... Alpha 1 Beta 1 •  Proof-of-concept Test •  Scalability Test •  Participants: •  Participants: - developers - developers - sponsors - faculty & students •  Gamers: developers - IT staff - assessors •  Gamers: instructors & students Alpha 2 Beta 2 Alpha 1 Alpha 2 Beta 1 Beta 2 •  Functional Test •  Operational Test •  Participants: •  Participants: - developers - developers - assessors - faculty & students •  Gamers: developers - IT & support staff with mix of instructors - assessors & students •  Gamers: instructors & students
    • 18. Quest-Oriented Learning Games...
    • 19. Combining challenge and quest-oriented designs...
    • 20. Game Orientation...
    • 21. Game quest sequence...
    • 22. Enabling “what-ifs”
    • 23. MBR: Big picture view...
    • 24. The model diagrammatic...
    • 25. The model manipulative... Inferencing about Diagnosis, system variables andObservations using Assessment of current identification of interdependencies system model system state recovery/solution through manipulation steps, implementation of system model System Model Interface Observable events Controller(s) Commands Real-time Control Failure Diagnosis Failure Recovery

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