GameTech_Teaching in an Avatar World

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  • + knowlengr Mark Underwood 8 months ago
    Useful survey. Presentation’s extensive graphics support underlying argument. Does perhaps beg nagging questions of metrics, effectiveness vs other methods, but increasingly SL-like platforms are enabling convergences of technology and people that are unprecedented. That they are unprecedented makes them difficult to compare to traditional classrooms.
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GameTech_Teaching in an Avatar World - Presentation Transcript

  1. Teaching in an Avatar World Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University GameTech March 9-11, 2009 Licensed under a Creative Commons Share Alike with Attribution License
  2. The Future Looms Near 80% of the world’s active Internet users will be in a virtual world by the end of 2011 (Gartner, 2007) Are you ready? Cover slide: Lyr Lobo and Larry Johnson with a ghost, a guest and a Tardis Not all avatars look alike
  3. Chart Copyright © 2007 by the Virtual Environments Info Group http://www.virtualenvironments.info
    • Virtual World Choices
    • In April 2008 - over 100
    • youth-oriented virtual worlds
    • were active or in development
    • In Aug 2008 - it grew
    • to over 150 virtual worlds
    • In Jan 2009 - over 200
    • virtual worlds
    • 59 have microtransactions
    • 57 require subscriptions
    • 46 use advertising
    • From Virtual Worlds Management by Show Initiative
    • http://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html
  4. Why Use Second Life?
    • 3D graphical websites accessed using slurls
    • Presence - users visit and see other users
    • Users interact using voice, text, emotes, animations & gestures
    • Field trips to educational content
    • Content creation tool; create and sell content
    • Users attend classes, conferences, seminars, concerts and socialize
  5. Visually stimulating - how many avatars do you see?
  6. Avatars creating genie chairs in a Second Life class
  7. Space Shuttle simulation at Spaceport Bravo
  8. An avatar floats by during our pre-flight check The International Space Museum
  9. March 2007 More than 400 schools More than 4500 educators Educators come in all shapes, sizes, and walks of life (on the right) Pathfinder Linden and Lyr Lobo
  10. Education Support Faire 2009
    • SL Education Support Faire 2009
      • January 25-30, 2009
      • 3,785 unique visitors
      • from 93 countries
      • 50 displays
      • 50 presentations
    • Top 10 countries
        • USA 2,123
        • UK 364
        • Canada 173
        • Australia 117
        • Germany 112
        • Brazil 91
        • Italy 66
        • Netherlands 56
        • France 53
        • Spain 53
    http://wiki.secondlife.com/wiki/Education_Support_Faire
  11. Educational Conferences in Second Life Examining Technology at the NMC Symposium Nov 2008
  12. Entering the Tardis A navigation map of SL regions in the Tardis The Tardis at the New Media Consortium Avatars navigating between Second Life’s regions, noted by squares on the map
  13. Virtual World Simulation Features
    • The teleporter - navigate between regions
      • Transports an avatar to a location in 3D space
    • The holodeck - changing environments
      • Ephemeral scenes that appear on demand
      • The scene deletes and disappears when finished
    • In Second Life (SL)
      • Avatars teleport to new locations and request/use/delete these temporary scenes as educational settings
  14. Simulation Immersive particle light show before and during the show
  15. A Visual Tour
    • Let’s take a brief tour of Second Life
    • Examine how it is used for education
    • Discuss how to use virtual worlds
    • References provided at the end of the slides
  16. Svarga Primitive life simulation with automated tour vehicles
  17. Using Second Life
    • Self image - avatar
    • Social networks
    • Immersive training
    • SL skills
    • Roleplay
    • Help desk
    • Projects
    • Tool integration
    • Build simulations
    • Sense of presence, identity
    • Attend meetings, conferences
    • Context-sensitive, stimulating
    • Camera, navigation, communicate
    • Cases & problem-based learning
    • Virtual office hours, support
    • Activity-based learning
    • Web 2.0, tools, multimedia
    • Create content & an environment
  18. Second Life - Avatar
    • Self Image
      • Your avatar -- is it your real or ideal self?
    • Avatar movement
      • Using the arrow keys?
      • Do you prefer a Navigation HUD?
    • Camera controls
      • Keyboard or HUD?
    Lyr and her robot avatar
  19. How Will Your Avatar Look? Teen and main grid avatars Who are these people?
  20. Designing an Educational Space
    • Activities
      • Planning
      • Configuration
      • Deployment
      • Operations & support
      • Retirement & disposal
    • Harassment concerns
      • Adult content
      • Abuse and misuse
    • Compliance issues
      • Corporate image
      • Protection of assets
      • Proprietary content
      • Protection of human rights
      • Fair business practices
      • Ethics
    Planning for success
  21. Colorado Tech Island Virtual learning space, alumni center and live music festivals
  22. AF Global Learning Forum - Serious Game Simulation
  23. Content Considerations
    • Virtual environment
      • Public or private?
    • Buy or build
      • Branding
    • Visual content
      • Signs & textures
      • 3D objects
      • Animations
    • Does size matter?
      • Island, parcel or sandbox
    • Context-sensitive scenes
      • Imaginative spaces
    • Build, texture and script
      • Upload textures into SL
      • Scripted behaviors
      • For avatars and objects
  24. Experimental Design Classrooms Open spaces where CTU students experiment, explore ideas, create content and learn from their mistakes. Imaginative setting using a class sandbox
  25. CTU Class Island by Night
  26. Does this look like your office? Meetings in an underwater office. Come on in! The water’s fine!
  27. Virtual World Considerations
    • System & bandwidth
    • Create content?
      • Requires skills & time
    • Buy and use content?
      • Custom design?
      • Visit other sites
    • Successful operations and support
    • 3D media, voice
    • Own, control & adapt
      • Reuse and share
    • Quality site & brand
      • Professional image
      • Community
    • Site access, cleanup, control and activities
  28. Teaching Activity-based learning and class discussion. How to design a tour heads up display device (HUD).
  29. Mahjong in Second Life Cooperative 3D Each layout rezzes To rez: to render an object and it appears in the virtual world.
  30. The floating book holds handouts as Lyr prepares for class
  31. Student and instructor robots on a public class space A 3-week course activity with real world, virtual, and 2D robot designs Amusement park of student projects on a private space Students choose the preferred class location
  32. Not Your Typical 8th Grade Class Roleplay and conflict, an immersive literature experience for teens on the Teen Grid Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. Imagine living the scenes from literature and history rather than memorizing them. A juror hollers “Boo!” when Curley takes the stand
  33. Teen Creates Content 8th Grade student on the Teen grid scripts a keyboard override he created with futuristic display textures. It appears when he types and disappears when he is silent. Ryl (Lyr) mentors at Ramapo. At Ramapo on the Teen Grid
    • Communicating
    • with others
    • in Second Life
    • Left to right
    • Teleport to servers
    • Group notice
    • 2nd row
    • Voice chat ( * )
    • Instant message
    • Embedded URLs
  34. Teaching Students New to Second Life Presence Concepts Roleplay Interaction Content Creation Authentic Assessment MGT 845 Strategic Thinking - a doctoral class
  35. Modeling in Second Life A self-guided tutorial for building a 20-minute project
  36. The Value of Interactivity Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
  37. Game Design Class A student created a monorail and sent it up 300 meters to the visit the game maze. Not unlike running down the hall to visit a different class
  38. Game Traps and Arsenal Hand swats at players Freeze trap delays players - easy targets Armory offers a choice of weapons Game Scoreboard
  39. CS 672 First day in class Student Projects Monorail and rollercoaster Ferris wheel rotation problem & duck shoot Duck shoot
  40. CS 820 Winter 2008 Class Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use From early ideas to testable projects Students collaborate and work independently
  41. Early Skill Development Students new to SL learn to build and texture for class activities
  42. Students new to a virtual world create low fidelity interface designs and conduct usability tests in a virtual world
  43. Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for wheelchair users; shelves move out and down
  44. Community Collaboration Guests from other schools perform usability tests on student projects
  45. Lyr explores the Nanotechnology Lab. Interactive objects demonstrate the procedure and give info on notecards Field Trips to Science Sites
  46. Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology UK and Sweden presenting
  47. Science at The Port - DNA strand Lyr designing a robot and drone Science and Robotics
  48. Eric McLuhan as Pharaoh “ The alphabet is dead.” SLCN machinima October 27, 2007 http://slcn.tv/media-ecology-eric-mcluhan
  49. Blended Reality Conferences A MacArthur Foundation panel on games in education answers an avatar’s question. Alternatively, a chat bridge can integrate participation from web browser & Second Life participants
  50. Library Presentation - Wikipedia and YouTube in research
  51. Stepping inside the content during the conference presentation
  52. CTU exhibit booth at the NMC Rock the Academy Symposium 2008
  53. Engagement via immersive experiences - Zombies!
  54. Zombies Attack at the NMC Simulation visible when avatars wear special sunglasses
  55. Modeling the Problem
  56. Crooked House You never run out of house as it rolls over while you walk
  57. Are You Ready for the Future? We are at the crossroads, gazing at the future. How do we leverage this capability to our best advantage? Photo: Preparing for An Air Force Global Learning Forum Event at the MyBase region in Second Life, a Huffman Prairie design
  58. SL Research Links 1
    • Second Life
      • http://secondlife.com/ and http://secondlifegrid.net/
    • Virtual Worlds Comparison Chart
      • http://www.virtualenvironments.info/virtual-worlds-comparison-chart
    • Second Life Education Support Faire 2009 statistics
      • http://wiki.secondlife.com/wiki/Education_Support_Faire#Second_Life_Education_Support_Faire_2009_-_Statistics
      • http://wiki.secondlife.com/wiki/Education_Support_Faire
    • Cynthia Calongne’s Classes in Second Life
      • http://ctusoftware.blogspot.com
    • Research in Second Life presentation
      • http://www.slideshare.net/lyrlobo/research-in-second-life
    • Artificial Intelligence in SL
      • http://web.bvu.edu/faculty/schweller/
  59. SL Research Links 2
    • National Public Radio’s Science Friday in SL
      • http://www.sciencefriday.com/
    • Virtual Worlds Management
      • http://www.virtualworldsmanagement.com/2009/youth-01-26-2009.html
    • NOAA’s Traffic Analysis
      • http://mayarealities.com/
    • Best Practices in SL
      • http://www.slcn.tv/bpe-lyr-lobo
    • Annotated Bibliograophy of SL Educational Resources
      • http://web.ics.purdue.edu/~mpepper/slbib
    • Edumuve
      • http://edumuve.com/tour/ and http://edumuve.com/blended/
  60. SL Research Links 3
    • Second Life as a Virtual Learning Environment
      • http://www.dokimos.org/secondlife/education/index.html
    • An Educational Tour of Second Life
      • http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life
    • A View from Second Life’s Trenches: Are you a Pioneer or a Settler?
      • http://sl.nmc.org/2007/06/09/pioneer-or-settler/
    • Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds
      • http://sl.nmc.org/2007/06/09/edu-panel/
    • LearnScope in Second Life
      • http://www.slideshare.net/lyrlobo/learnscope-in-second-life
    • NMC Campus Observer
      • http://sl.nmc.org/
  61. SL Research Links 4
    • Using Second Life
      • www.educause.edu/ir/library/powerpoint/SAC07025A.pps
    • Beyond Course Management Tools: Second Life
      • www.educause.edu/ir/library/powerpoint/SAC07014.pps
    • Virtual worlds in Online Education: Are You Ready to Teach in Second Life?
      • http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt
    • What Can We Learn from World of Warcraft & Second Life?
      • http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt
    • SL Podcast by Bayne, Walker and Calongne
      • http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831
    • TCC Preconference Wiki -- SL from a Flash drive tips
      • http://tccpre-conference.pbwiki.com/
  62. SL Research Links 5
    • Who’s on Second? Educational Podcasts
      • http://www.rabble.ca/rpn/podcast.php?id=wos
    • Second Life Development -- VITAL Lab
      • http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development
    • Suffern Middle School in Second Life
      • http://rampoislands.blogspot.com/2007_02_01_archive.html
    • Second Life Library 2.0
      • http://www.infoisland.org/drupal/ and http://www.myspace.com/73899784
    • Second Life Education Wiki
      • http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
    • LSL Wiki -- programming tools
      • http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage
  63. SL Research Links 6
    • Secondary Worlds
      • http://secondaryworlds.com/
    • Reuters -- Doors to open on Google Virtual world(s)?
      • http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/
    • SL and Google Earth are Transforming the Idea of Architectural Collaboration
      • http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp
    • Timeline - History of Second Life Wiki
      • http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages
    • UberNoggin: Big Brains - Big Ideas
      • http://www.ubernoggin.com/
  64. SL Research Links 7 - News
    • Reuters in Second life
      • http://secondlife.reuters.com/
    • The SL Newspaper
      • http://www.sl-newspaper.com/
    • Second Life Herald
      • http://www.secondlifeherald.com/
    • Metaverse Messenger
      • http://metaversemessenger.com/index.html
    • SLNN
      • http://www.slnn.com/index.php
  65. SL Research Links 8
    • New Worlds Notes
      • http://nwn.blogs.com/
    • SL A Virtual Universe for Real Engineering
      • http://www.designnews.com/index.asp?layout=article&articleid=CA6490691
    • Just Virtual
      • http://www.justvirtual.com/index.php/category/second-life/
    • Seifert Surface - Math in Second Life
      • http://www.segerman.org/2ndlife.html
    • Eric McLuhan in Second Life - Playing Media Ecology
      • http://slcn.tv/media-ecology-eric-mcluhan
  66. Teaching in an Avatar World Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com www.slideshare.net/lyrlobo Twitter Lyrlobo For more information Lyr Lobo http://www.slideshare.net/lyrlobo For a copy of these slides, visit:

+ Cynthia CalongneCynthia Calongne, 8 months ago

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