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Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
Game tech virtual guides fliesen calongne
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Game tech virtual guides fliesen calongne

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Paper presented at GameTec

Paper presented at GameTec

Published in: Education, Technology
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  • 1. Virtual Guides A Hybrid Approach to Immersive LearningMr. David Fliesen, Sonalysts, Inc. Defense GameTech 2012Dr. Cynthia Calongne, Colorado Technical University March 28, 2012
  • 2. Characteristics• Companionship – A virtual guide not only offers information – The imaginary friend from your youth – Navigation, intelligence and emotion • Affect – emotional intelligence [1] – Igor, push the first lever… • Expectations of behavior
  • 3. AffectEmotional intelligence [1] The design of a learning companion
  • 4. Bardic Storytelling• Characters and companions• Stimulating affective emotional states [1] – The role of emotion in learning – Building a Learning Companion [2]
  • 5. Books asVirtual Guides and Companions [3]An Example of Affect
  • 6. Virtual Guides• Daden Limited [4] • Altair AI – chat bot, navigation, movement, emotional process • Bots that screen scrape Web content to select and discuss• Bots R Us group • Simplicity Labs - virtual agents
  • 7. Virtual Guide Game Examples“Arthur ” from the Journeyman • The artificially intelligent characterProject 3: Legacy of Time Arthur provides a virtualby Presto Studios and Red Orb companion in the Heads Up DisplayEntertainment with adjustable humor to accompany the player in their epic quests“Lucy” from Assassin’s Creed 2 • Lucy mentors Desmond to tap intoby Ubisoft Montreal his stored ancestral memories in a battle of Templars and Assassins“S.A.R.A.” from ShadowGun • Personal android assistant S.A.R.A.by Madfinger Games provides situational awareness to John Slade in his adventures
  • 8. EM 840 Mayan Temple GuideChat bots as guides – are navigation and gesture required?
  • 9. Are All Virtual Guides Humanoid?
  • 10. Which is the guide? Virtual Guide in a Civic Simulation by a group in EM 825 Guides come in all shapes and sizes (right)
  • 11. Extreme Reality by Mystical Demina & Simplicity Labs byJB Hancroft [5]
  • 12. The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]
  • 13. Who is theVirtual Guide? [6]
  • 14. Guide Characteristics• Features – Information, conflict mgt, skills• Interaction• Behavior• Emotion• Attitude• Outcomes
  • 15. References[1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning. http://knol.google.com/k/cognition-affect-and-learning#[2] An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion http://affect.media.mit.edu/projectpages/lc/icalt.pdf[3] Automated Avatars in Second Life by Daden Limited http://www.youtube.com/watch?v=9hte2MJ54CA[4] Simplicity Labs by JB Hancroft in Second Life http://slurl.com/secondlife/SPConference%203/11/232/38[3] What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/[5] Extreme Reality and Simplicity Labs at the SP Expo http://slurl.com/secondlife/SPConference%203/26/235/37[6] The Mars Expedition, A virtual context in Storytelling http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
  • 16. For More InformationPapers by Jonathon Gratch on• emotion & social modeling• rapport & social effects• virtual humans• socially situated planning• intelligent agents• adaptive problem solving• machine learninghttp://people.ict.usc.edu/~gratch/pubs.html
  • 17. Game ReferencesJourneyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb Entertainment: Web: http://presto.tommyyune.com/presto/journeyman3 Video: http://www.youtube.com/watch?v=8ULXcrfLxnEAssassin’s Creed 2 (2010) by Ubisoft Montreal: Web: http://assassinscreed.us.ubi.com/assassins-creed-2/ Video: http://www.youtube.com/watch?v=gJBUPHv5-IM Cloud-based gaming demo: http://www.onlive.comShadowGun (2011) by Madfinger Games: Web: http://madfingergames.com Video: http://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfu
  • 18. Virtual Guides A Hybrid Approach to Immersive LearningFor more information Mr. David Fliesen dfliesen@sonalysts.com Joey Aboma in Second Life Dr. Cynthia Calongne calongne@pcisys.net Lyr Lobo in Second Life Joey Aboma Lyr Lobo For a copy of these slides, visit: http://www.slideshare.net/lyrlobo

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