Evaluating shared leadership in online games
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Offers highlights from doctoral research into games and shared leadership with the implications for use in online education. Presented at the 2013 TCC Worldwide Online Conference as simulcast from the ...

Offers highlights from doctoral research into games and shared leadership with the implications for use in online education. Presented at the 2013 TCC Worldwide Online Conference as simulcast from the Colorado Technical University Spring 2013 Doctoral Symposium by Dr. Linda Hamons, Dr. Andrew Stricker, Dr. Anne-Marie Armstrong and Dr. Cynthia Calongne.

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Evaluating shared leadership in online games Presentation Transcript

  • 1. Participation MattersEvaluating Shared Leadership in Online GamesLinda HamonsAndrew StrickerCynthia CalongneAnne-Marie ArmstrongTCC WorldwideOnline ConferenceApril 18, 2013Colorado Technical UniversityDoctoral Symposium Workshop
  • 2. This session reflects on how to foster sharedleadership opportunities for group work in onlinelearning environments through the study of how theleadership role was shared between virtual teammembers in an online game.Highlights from the study feature the gameenvironment that was designed by Air UniversitysInnovations and Integrations Division, the researchmethods, instruments and a summary of the findingsthat may assist educators in their online coursedevelopment.
  • 3. Experimental Design
  • 4. Games and Play StylesTypes of games Play styles• Word , trivia or puzzle • Individual or social• Scavenger or Treasure Hunt • Multiplayer cooperative• Action or adventure • Multiplayer competitive• Real Time Strategy (RTS) • Everyone is a winner!• Roleplay game (RPG) • Last man standing – PvP• MMORPGs • Player vs Environment• Arcade or Video games • Roleplay• First Person Shooter (FPS) • Capture the flag• Simulations (Sims) • Team wins• Board or card games • High score
  • 5. Instructors’ Game Consoles
  • 6. Game Master Control Console
  • 7. Game Roles and Tactics
  • 8. Ethnographic Study Results
  • 9. Who is the Leader?
  • 10. Observations
  • 11. Protection, Guidance and Leadership
  • 12. Conflict and Leadership Change
  • 13. Avoiding Conflict During theGame
  • 14. The Reusable Game Environment
  • 15. Shared Leadership Study Findings• A single leadership role may be faster – The quality of the experience was lower• A shared leadership role – Increases the protective actions & behaviors after increased conflict – Shared leadership teams take more time • Players completed the game with fewer objectives/clues• Voice seems to be preferred over text – Faster for gameplay; smoother for communications
  • 16. Implications for Online Education• While a team leader is more direct – May experience an increase in individual involvement through shared leadership• A shared leadership role – May result in better topic exploration – Centers on discussion and may leverage conflict • Team members shift between protective and directing roles• Further study is needed to analyze the behavior of these self-organizing leaders
  • 17. Participation Matters Questions?Evaluating Shared Leadership in Online Games Linda Hamons Andrew Stricker Cynthia Calongne Anne-Marie Armstrong TCC Worldwide Online Conference April 18, 2013 Colorado Technical University Doctoral Symposium Workshop