CTU Presentation on Research in Second LIfe

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

2 comments

Comments 1 - 2 of 2 previous next Post a comment

  • + lyrlobo Cynthia Calongne 2 years ago
    *grins* I love islands, too and use two regions or sims that look like islands for my classes. The Colorado Tech location uses mountains in its design to support students from every CTU location.
  • + Islerose Islerose 2 years ago
    I like Colorado Tech better as an Island location, but the mountains are nice too!
Post a comment
Embed Video
Edit your comment Cancel

4 Favorites & 1 Group

CTU Presentation on Research in Second LIfe - Presentation Transcript

  1. Research and CTU in Second Life Copyright Cynthia M. Calongne, 2008. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. You are free to copy, distribute, display, perform, remix and make derivative works. Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license. Cynthia Calongne Colorado Technical University DCS-EIS April 18, 2008
  2. Research in a Virtual World
    • Integrates
      • People -- that sense of presence
        • Avatars, movement and communication
      • Places
        • Settings that provide a context for exploration
      • Content
        • Science, culture, behavior, innovation, branding
      • Accomplishments
        • simulations, studies, experimental designs, business
  3. Virtual World Explosion
    • By the end of 2011
      • 80% of the world’s active Internet users will be in a virtual world (Gartner, 2007)
        • Over 330 million active Internet home users in March 2007 -- Nielsen ratings
    • Education
      • Over 400 universities and 4500 educators in SL
    • Congressional hearings held in April 2008
      • Concerns on teen use, terrorism, security
  4. How we Teach and Learn in SL
    • Self image
    • Mentor, collaborate
    • Social networks
    • Class projects
    • Roleplay
    • Learning games
    • Blended reality
    • Exploration
    • Build
    • Create an avatar - you!
    • Office hours, facilitation
    • Share ideas, hold meetings
    • Applied learning
    • Immersive learning
    • Interactivities
    • Real & virtual meetings
    • Visit, tour, study
    • Create and customize
    If 80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007) -- Are you ready?
  5. Virtual World Learning Spaces
    • An environment for learning includes
      • Communication tools for sharing ideas
      • Content that maps to the the course objectives
      • A variety of course delivery methods
    Nanotechnology Lab in Second Life An asynchronous learning environment
  6. Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
  7. Middle School Students at Ramapo Roleplay and conflict in an immersive literature class Of Mice and Men by John Steinbeck, portrayed by Suffern Middle School students
  8. MBA 770 Class at Wright State Shu’s students prepare for a collaboration exercise in Second Life
  9. Virtual Hallucinations University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
  10. Content at Virtual Hallucinations Words leap out at you, simulating an experience
  11. Interactive Learning Spaces Dr. Dobb’s Life 2.0 visit http://life20.net Acheron LV426 CTU class work space
  12. Modeling the Problem
  13. Crooked House You never run out of house as it rolls over while you walk
  14. Cooperation Theory We sit above, seeing the maze and the demonstration viewers
  15. SL Research
    • VITAL Lab -- Software Engineering Process Game and more
      • http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development
    • Eric McLuhan on animation and the Egyptian silhouette
    • Conferences and Symposiums
  16. Eric McLuhan in SL
  17. Robotics at CTU Student, instructor and Big Robot on Campus group robots
  18. MacArthur Foundation in SL Philip Linden, CEO of Linden Lab Meets with the MacArthur Foundation
  19. Real and Virtual Meetings NMC Symposium, Lyr Lobo queries the MacArthur Foundation
  20. Meetings around the Campfire
  21. Thomson NETg in SL Using a video stream with Thomson NETg’s online course content
  22. 8th Graders Learn to Design
  23. Colorado Tech Island
  24. CTU Boardwalk in SL
  25. CTU Class - 1st Day in SL
  26. Robotics Class Projects R obots by CTU doctoral students and Lyr Lobo on Acheron LV426
  27. If You Build It, They Will Come
    • The interaction between people and content
      • Students, faculty, instructional designers
        • Support for active and passive learners
        • Support for a variety of learning styles
          • How do you learn?
        • Discussion
        • Exploration
        • Discovery
        • Creation
    Otis College Art Projects
  28. Instructor-designed classrooms use creative and innovative environments Experimental Design Classrooms
  29. CS 820 at CTU -- doctoral students study how to design their prototypes
  30. A self-guided tutorial for building a 20-minute project
  31. Preparing for CTU student presentations and usability tests using empirical methods
  32. Student projects and class content on display at Acheron LV426
  33. CS 820 from Fall 2007 conducts usability evaluations using empircal testing
  34. Virtual Meetings, Interactive Content (top two images, left to right) The House of Seven Gables session (bottom image) Jared Bendis on Digital Tattoos NMC Fall Symposium in SL 2008
  35. Getting Ready to Teach
    • Readiness checklist
      • Avatar -- yourself!
        • Appearance
        • Communication
      • User interface
        • Using the tool
        • Motor skills
        • Camera controls
      • Content
        • Activities, simulations
    Lyr Lobo in Second Life
  36. Sense of Presence
    • Appearance
      • 1st self or ideal self?
    • Movement
      • SL user interface
      • Animation override (AO) custom device
    • Communication
      • Voice, text, gestures
    • Hair, skin, shape and clothes
    • Moving your avatar
      • Arrow keys or View menu and Movement
      • Poses and animations
    • Looking at the class
      • Camera controls
        • Arrows or View menu
  37. How Will Your Avatar Look?
  38. Looking at Objects and People
    • Camera orientation
      • Hold down your alt key and left mouse click on a person or an object to focus on it
        • Your display will follow the person or the object’s movement
        • Use your scroll wheel to zoom in and out
      • Use the Escape key twice (Esc) to return to your view
  39. Controlling What You See
    • Camera controls
      • To move around a person or object
        • Let’s look at your face!
      • Press and hold down
        • ctrl + alt + left button
          • All 3 at the same time
          • And on a Mac?
        • Move your hand down, around and up while pressing these keys to move your camera around the object
    Navigation Controls Can also use the arrow keys Camera Controls Handy for Capturing Video
  40. Communicating in Second Life with 1-2000+ avatars Left to right Teleport Group notice 2nd row Voice chat - Sound waves overhead Instant message Group messages
  41. Movement at the TCC Reception Dance animation menu displays after clicking the floor; control menus on screen
  42. Social Networking in Second Life A screenshot of the TCC Reception in Second Life from a dual monitor system; notice Twitter in the back channel Attendees at conferences report events as they happen via Twitter, integrating Web 2.0 tools with virtual world interaction
  43. Content and Virtual Spaces
    • Research studies scientific, cultural, social, political, educational and business issues
    • Virtual world classes support
      • Immersive, interactive, imaginative settings
        • Asynchronous and synchronous support
        • 3D graphics, sounds, gestures and interaction
        • Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks
      • Activity-based learning
  44. SL Research Links
    • Research in Second Life presentation
      • http://www. slideshare .net/ lyrlobo / research -in-second-life
    • Artificial Intelligence in SL
      • http://web.bvu.edu/faculty/schweller/
    • TCC Preconference Wiki -- SL from a Flash drive tips
      • http://tccpre-conference.pbwiki.com/
    • Libsecondlife -- programming tools
      • http://www.libsecondlife.org/wiki/Main_Page
    • LSL Wiki -- programming tools
      • http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage
    • Edumuve
      • http://edumuve.com/tour/ and http://edumuve.com/blended/
  45. SL Research Links 2
    • Second Life http://secondlife.com/ http://secondlifegrid.net/
    • National Public Radio’s Science Friday in SL
      • http://www.sciencefriday.com/
    • NMC Campus Observer
      • http://sl.nmc.org/
    • NOAA’s Traffic Analysis
      • http://mayarealities.com/
    • Best Practices in SL
      • http://www.slcn.tv/bpe-lyr-lobo
    • Annotated Bibliograophy of SL Educational Resources
      • http://web.ics.purdue.edu/~mpepper/slbib
  46. SL Research Links 3
    • Second Life as a Virtual Learning Environment
      • http://www.dokimos.org/secondlife/education/index.html
    • An Educational Tour of Second Life
      • http://www. slideshare .net/ lyrlobo /an-educational-tour-of-second-life
    • A View from Second Life’s Trenches: Are you a Pioneer or a Settler?
      • http://sl.nmc.org/2007/06/09/pioneer-or-settler/
    • Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds
      • http://sl.nmc.org/2007/06/09/edu-panel/
    • LearnScope in Second Life
      • http://www. slideshare .net/ lyrlobo / learnscope -in-second-life
  47. SL Research Links 4
    • Using Second Life
      • www. educause . edu / ir /library/ powerpoint /SAC07025A. pps
    • Beyond Course Management Tools: Second Life
      • www. educause . edu / ir /library/ powerpoint /SAC07014. pps
    • Virtual worlds in Online Education: Are You Ready to Teach in Second Life?
      • http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt
    • What Can We Learn from World of Warcraft & Second Life?
      • http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt
    • SL Podcast by Bayne, Walker and Calongne
      • http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831
  48. SL Research Links 5
    • Who’s on Second? Educational Podcasts
      • http://www.rabble.ca/rpn/podcast.php?id=wos
    • Second Life Development -- VITAL Lab
      • http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development
    • Suffern Middle School in Second Life
      • http://rampoislands.blogspot.com/2007_02_01_archive.html
    • Second Life Library 2.0
      • http://www.infoisland.org/drupal/ and http://www.myspace.com/73899784
    • Second Life Education Wiki
      • http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
  49. SL Research Links 6
    • Secondary Worlds
      • http://secondaryworlds.com/
    • Reuters -- Doors to open on Google Virtual world(s)?
      • http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/
    • SL and Google Earth are Transforming the Idea of Architectural Collaboration
      • http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp
    • Timeline - History of Second Life Wiki
      • http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages
    • UberNoggin: Big Brains - Big Ideas
      • http://www.ubernoggin.com/
  50. SL Research Links 7 News
    • Reuters in Second life
      • http://secondlife.reuters.com/
    • The SL Newspaper
      • http://www.sl-newspaper.com/
    • Second Life Herald
      • http://www.secondlifeherald.com/
    • Metaverse Messenger
      • http://metaversemessenger.com/index.html
    • SLNN
      • http://www.slnn.com/index.php
  51. SL Research Links 8
    • New Worlds Notes
      • http://nwn.blogs.com/
    • SL A Virtual Universe for Real Engineering
      • http://www.designnews.com/index.asp?layout=article&articleid=CA6490691
    • Just Virtual
      • http://www.justvirtual.com/index.php/category/second-life/
    • Seifert Surface - Math in Second Life
      • http://www.segerman.org/2ndlife.html
  52. Research and CTU in Second Life Are you ready? Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact

+ Cynthia CalongneCynthia Calongne, 2 years ago

custom

1702 views, 4 favs, 0 embeds more stats

Part 2 in our series of Research in Second Life wor more

More info about this document

© All Rights Reserved

Go to text version

  • Total Views 1702
    • 1702 on SlideShare
    • 0 from embeds
  • Comments 2
  • Favorites 4
  • Downloads 21
Most viewed embeds

more

All embeds

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories

Groups / Events