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CTU Presentation on Research in Second LIfe
 

CTU Presentation on Research in Second LIfe

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Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School ...

Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School class activities are also highlighted. The research links are included from current and past research presentations.

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  • *grins* I love islands, too and use two regions or sims that look like islands for my classes. The Colorado Tech location uses mountains in its design to support students from every CTU location.
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  • I like Colorado Tech better as an Island location, but the mountains are nice too!
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    CTU Presentation on Research in Second LIfe CTU Presentation on Research in Second LIfe Presentation Transcript

    • Research and CTU in Second Life Copyright Cynthia M. Calongne, 2008. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. You are free to copy, distribute, display, perform, remix and make derivative works. Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license. Cynthia Calongne Colorado Technical University DCS-EIS April 18, 2008
    • Research in a Virtual World
      • Integrates
        • People -- that sense of presence
          • Avatars, movement and communication
        • Places
          • Settings that provide a context for exploration
        • Content
          • Science, culture, behavior, innovation, branding
        • Accomplishments
          • simulations, studies, experimental designs, business
    • Virtual World Explosion
      • By the end of 2011
        • 80% of the world’s active Internet users will be in a virtual world (Gartner, 2007)
          • Over 330 million active Internet home users in March 2007 -- Nielsen ratings
      • Education
        • Over 400 universities and 4500 educators in SL
      • Congressional hearings held in April 2008
        • Concerns on teen use, terrorism, security
    • How we Teach and Learn in SL
      • Self image
      • Mentor, collaborate
      • Social networks
      • Class projects
      • Roleplay
      • Learning games
      • Blended reality
      • Exploration
      • Build
      • Create an avatar - you!
      • Office hours, facilitation
      • Share ideas, hold meetings
      • Applied learning
      • Immersive learning
      • Interactivities
      • Real & virtual meetings
      • Visit, tour, study
      • Create and customize
      If 80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007) -- Are you ready?
    • Virtual World Learning Spaces
      • An environment for learning includes
        • Communication tools for sharing ideas
        • Content that maps to the the course objectives
        • A variety of course delivery methods
      Nanotechnology Lab in Second Life An asynchronous learning environment
    • Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
    • Middle School Students at Ramapo Roleplay and conflict in an immersive literature class Of Mice and Men by John Steinbeck, portrayed by Suffern Middle School students
    • MBA 770 Class at Wright State Shu’s students prepare for a collaboration exercise in Second Life
    • Virtual Hallucinations University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
    • Content at Virtual Hallucinations Words leap out at you, simulating an experience
    • Interactive Learning Spaces Dr. Dobb’s Life 2.0 visit http://life20.net Acheron LV426 CTU class work space
    • Modeling the Problem
    • Crooked House You never run out of house as it rolls over while you walk
    • Cooperation Theory We sit above, seeing the maze and the demonstration viewers
    • SL Research
      • VITAL Lab -- Software Engineering Process Game and more
        • http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development
      • Eric McLuhan on animation and the Egyptian silhouette
      • Conferences and Symposiums
    • Eric McLuhan in SL
    • Robotics at CTU Student, instructor and Big Robot on Campus group robots
    • MacArthur Foundation in SL Philip Linden, CEO of Linden Lab Meets with the MacArthur Foundation
    • Real and Virtual Meetings NMC Symposium, Lyr Lobo queries the MacArthur Foundation
    • Meetings around the Campfire
    • Thomson NETg in SL Using a video stream with Thomson NETg’s online course content
    • 8th Graders Learn to Design
    • Colorado Tech Island
    • CTU Boardwalk in SL
    • CTU Class - 1st Day in SL
    • Robotics Class Projects R obots by CTU doctoral students and Lyr Lobo on Acheron LV426
    • If You Build It, They Will Come
      • The interaction between people and content
        • Students, faculty, instructional designers
          • Support for active and passive learners
          • Support for a variety of learning styles
            • How do you learn?
          • Discussion
          • Exploration
          • Discovery
          • Creation
      Otis College Art Projects
    • Instructor-designed classrooms use creative and innovative environments Experimental Design Classrooms
    • CS 820 at CTU -- doctoral students study how to design their prototypes
    • A self-guided tutorial for building a 20-minute project
    • Preparing for CTU student presentations and usability tests using empirical methods
    • Student projects and class content on display at Acheron LV426
    • CS 820 from Fall 2007 conducts usability evaluations using empircal testing
    • Virtual Meetings, Interactive Content (top two images, left to right) The House of Seven Gables session (bottom image) Jared Bendis on Digital Tattoos NMC Fall Symposium in SL 2008
    • Getting Ready to Teach
      • Readiness checklist
        • Avatar -- yourself!
          • Appearance
          • Communication
        • User interface
          • Using the tool
          • Motor skills
          • Camera controls
        • Content
          • Activities, simulations
      Lyr Lobo in Second Life
    • Sense of Presence
      • Appearance
        • 1st self or ideal self?
      • Movement
        • SL user interface
        • Animation override (AO) custom device
      • Communication
        • Voice, text, gestures
      • Hair, skin, shape and clothes
      • Moving your avatar
        • Arrow keys or View menu and Movement
        • Poses and animations
      • Looking at the class
        • Camera controls
          • Arrows or View menu
    • How Will Your Avatar Look?
    • Looking at Objects and People
      • Camera orientation
        • Hold down your alt key and left mouse click on a person or an object to focus on it
          • Your display will follow the person or the object’s movement
          • Use your scroll wheel to zoom in and out
        • Use the Escape key twice (Esc) to return to your view
    • Controlling What You See
      • Camera controls
        • To move around a person or object
          • Let’s look at your face!
        • Press and hold down
          • ctrl + alt + left button
            • All 3 at the same time
            • And on a Mac?
          • Move your hand down, around and up while pressing these keys to move your camera around the object
      Navigation Controls Can also use the arrow keys Camera Controls Handy for Capturing Video
    • Communicating in Second Life with 1-2000+ avatars Left to right Teleport Group notice 2nd row Voice chat - Sound waves overhead Instant message Group messages
    • Movement at the TCC Reception Dance animation menu displays after clicking the floor; control menus on screen
    • Social Networking in Second Life A screenshot of the TCC Reception in Second Life from a dual monitor system; notice Twitter in the back channel Attendees at conferences report events as they happen via Twitter, integrating Web 2.0 tools with virtual world interaction
    • Content and Virtual Spaces
      • Research studies scientific, cultural, social, political, educational and business issues
      • Virtual world classes support
        • Immersive, interactive, imaginative settings
          • Asynchronous and synchronous support
          • 3D graphics, sounds, gestures and interaction
          • Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks
        • Activity-based learning
    • SL Research Links
      • Research in Second Life presentation
        • http://www. slideshare .net/ lyrlobo / research -in-second-life
      • Artificial Intelligence in SL
        • http://web.bvu.edu/faculty/schweller/
      • TCC Preconference Wiki -- SL from a Flash drive tips
        • http://tccpre-conference.pbwiki.com/
      • Libsecondlife -- programming tools
        • http://www.libsecondlife.org/wiki/Main_Page
      • LSL Wiki -- programming tools
        • http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage
      • Edumuve
        • http://edumuve.com/tour/ and http://edumuve.com/blended/
    • SL Research Links 2
      • Second Life http://secondlife.com/ http://secondlifegrid.net/
      • National Public Radio’s Science Friday in SL
        • http://www.sciencefriday.com/
      • NMC Campus Observer
        • http://sl.nmc.org/
      • NOAA’s Traffic Analysis
        • http://mayarealities.com/
      • Best Practices in SL
        • http://www.slcn.tv/bpe-lyr-lobo
      • Annotated Bibliograophy of SL Educational Resources
        • http://web.ics.purdue.edu/~mpepper/slbib
    • SL Research Links 3
      • Second Life as a Virtual Learning Environment
        • http://www.dokimos.org/secondlife/education/index.html
      • An Educational Tour of Second Life
        • http://www. slideshare .net/ lyrlobo /an-educational-tour-of-second-life
      • A View from Second Life’s Trenches: Are you a Pioneer or a Settler?
        • http://sl.nmc.org/2007/06/09/pioneer-or-settler/
      • Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds
        • http://sl.nmc.org/2007/06/09/edu-panel/
      • LearnScope in Second Life
        • http://www. slideshare .net/ lyrlobo / learnscope -in-second-life
    • SL Research Links 4
      • Using Second Life
        • www. educause . edu / ir /library/ powerpoint /SAC07025A. pps
      • Beyond Course Management Tools: Second Life
        • www. educause . edu / ir /library/ powerpoint /SAC07014. pps
      • Virtual worlds in Online Education: Are You Ready to Teach in Second Life?
        • http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt
      • What Can We Learn from World of Warcraft & Second Life?
        • http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt
      • SL Podcast by Bayne, Walker and Calongne
        • http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?time=1188754831
    • SL Research Links 5
      • Who’s on Second? Educational Podcasts
        • http://www.rabble.ca/rpn/podcast.php?id=wos
      • Second Life Development -- VITAL Lab
        • http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development
      • Suffern Middle School in Second Life
        • http://rampoislands.blogspot.com/2007_02_01_archive.html
      • Second Life Library 2.0
        • http://www.infoisland.org/drupal/ and http://www.myspace.com/73899784
      • Second Life Education Wiki
        • http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
    • SL Research Links 6
      • Secondary Worlds
        • http://secondaryworlds.com/
      • Reuters -- Doors to open on Google Virtual world(s)?
        • http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-worlds/
      • SL and Google Earth are Transforming the Idea of Architectural Collaboration
        • http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp
      • Timeline - History of Second Life Wiki
        • http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages
      • UberNoggin: Big Brains - Big Ideas
        • http://www.ubernoggin.com/
    • SL Research Links 7 News
      • Reuters in Second life
        • http://secondlife.reuters.com/
      • The SL Newspaper
        • http://www.sl-newspaper.com/
      • Second Life Herald
        • http://www.secondlifeherald.com/
      • Metaverse Messenger
        • http://metaversemessenger.com/index.html
      • SLNN
        • http://www.slnn.com/index.php
    • SL Research Links 8
      • New Worlds Notes
        • http://nwn.blogs.com/
      • SL A Virtual Universe for Real Engineering
        • http://www.designnews.com/index.asp?layout=article&articleid=CA6490691
      • Just Virtual
        • http://www.justvirtual.com/index.php/category/second-life/
      • Seifert Surface - Math in Second Life
        • http://www.segerman.org/2ndlife.html
    • Research and CTU in Second Life Are you ready? Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact