Beyond Course Management Tools: Second Life - Presentation Transcript
Beyond Course Management Tools: Second Life SAC07 Cynthia M. Calongne August 7, 2007 Copyright Cynthia M. Calongne, 2007. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.
Beyond CM Tools: SL
Second Life (SL)
Course Management Tools and SL
Classrooms in Second Life
Class Projects
Rhetoric Class - Projects
Second Life -- at Svarga
Art Exhibits
Educational Activities in SL
Create your identity
Teach and mentor
Social networks
Class projects
Roleplay
Learning games
Blended reality
Exploration
Build
Avatar -- Sense of self
Classes, office hours
Share ideas, meet
Applied learning
Immersive learning
Interactivities
Real-virtual meetings
Visit, tour, study
Create and customize
Virtual Office Hours
Flexible Meeting Spaces
Real and Virtual Meetings
Synchronous Discussion in SL
Course Management Discussion
Second Life - Class List
Threaded Discussion Synchronous Chat
Communication in Second Life Left to right Teleport Group Notice Voice Chat Instant Message URLs
Classrooms and Workspaces
English Composition in SL
Writing Assignments in SL
CTU Class - 1st Day in SL
Teaching in Second Life
Slides and Streaming Video
Thomson NETg in SL
Tutorials by Lumiere Noir
8th Graders Learn to Design
Educational Opportunities
Collaboration and community
Extracurricular events
Cultural venues
SL groups, including educational networks
Educational news
Learning extends beyond the classroom
Student services and union board activities
Music, dance, art
Real Life Education in Second Life
NMC Guests
www.nmc.org/sl
SL in Education listserv
SLED Picayune
Learning Communities Bridging two classes together with the monorail
The Effects of Roleplay in Class The monorail evolved into a rollercoaster due to changing customer requirements
Class Project Collaboration 12 students created a PvP capture-the-flag game set in a maze filled with traps
Teens and Immersive Literature
Courtroom to Conference Center
Visuals and Text Integration
Touch for Interactive Notecards
International Space Museum
Shift in Perspective
Beyond Course Management Tools: Second Life Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact
This EDUCAUSE_SAC07 presentation focuses on how we more
This EDUCAUSE_SAC07 presentation focuses on how we are moving from course management systems, such as Blackboard, to communication methods, classes and projects in the virtual world of Second Life. The slides present examples of projects, classrooms, educational activities and blended reality sessions in Second Life, and the presentation ends with a look at the space travel from the eyes of a planet. Contact Lyr Lobo in Second Life for more information or calongne@pcisys.net less
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