An Educational Tour Of Second Life

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    An Educational Tour Of Second Life - Presentation Transcript

    1. An Educational Tour of Second Life Cynthia M. Calongne Colorado Technical University September 19, 2007 Copyright Cynthia M. Calongne, 2007. Permission is granted for this material to be shared under a Creative Commons Attribution - Share Alike 3.0 United States. You are free to copy, distribute, display, perform, remix and make derivative works. Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license.
    2. Second Life Statistics 3/07
      • Philip Rosedale, Philip Linden in SL
          • Founder and CEO of Linden Labs
        • Every day - 120,000 people log into SL
        • They spend 4 hours at a time in world
        • The average user - 15 hours per week
        • 10% of users stick with SL, similar to blogs
    3. Second Life Statistics 3/07 II
        • Larger than 2x the size of San Francisco
          • A land mass of >120 square miles
        • 28-30k simultaneous logins (>40k in 9/07)
          • Second Life >6,500 servers
          • Adding 400-900 islands per month
        • The user-to-user economy is about $15 million/month in US dollars -- a little city
          • $ mostly from land, clothing, jewelry, furniture
        • Over 9 million accounts (230,000 in 4/06)
    4. Visualizing Second Life at Svarga Primitive life island - simulating the cycle of life
    5. Educational Activities in SL
      • Self image
      • Mentor, collaborate
      • Social networks
      • Class projects
      • Roleplay
      • Learning games
      • Blended reality
      • Exploration
      • Build
      • Create an avatar - you!
      • Office hours, meetings
      • Share ideas, meetings
      • Applied learning
      • Immersive learning
      • Interactivities
      • Real & virtual meetings
      • Visit, tour, study
      • Create and customize
    6. Terminology in Second Life
      • Avatar
        • representation of self
      • Island
        • simulator or region
      • Object
        • linked set of prims
      • Prim, primitive
        • a shape you build
      • RL - Real Life
      • Rez
        • to render a 3D object
        • drag from inventory or Build menu to the ground
      • Sim
        • simulator or region
      • SL - Second Life
    7. Avatar -- Self Expression
    8. Changeable Avatar Looks
    9. Avatars and Roleplay
    10. Navigation in a Virtual World Teleportation map at the New Media Consortium Campus
    11. Expandable Meeting Spaces As new avatars sit, a new seat appears and the attendees rotate
    12. NMC 1st Teachers Buzz Meeting
    13. Real and Virtual Meetings NMC Symposium, Lyr Lobo queries the MacArthur Foundation
    14. Virtual Classrooms
    15. Thomson NETg in SL Presenting video stream with Thomson NETg online course content
    16. Finding Legitimacy in the Academy Are we just playing games when we teach in a virtual world?
    17. Assessing Education in SL
    18. Research
      • Virtual Hallucinations
        • U of CA at Davis
        • U of Queensboro
        • Voices, gender, schizophrenia, death
        • Survey instrument
      • Seifert Surface
        • Knot and fractal theory
        • The Future in SL
        • Crooked House
      • Dr. John Bransford
        • Center for Learning in Informal and Formal Environments (LIFE)
        • Cooperation to navigate a maze -- we sit above, gazing down while media screens with slides appear
        • Avatars sit above the maze looking at slides
    19. Virtual Hallucinations University of Queensboro University of Calif, Davis Survey Instrument in SL Voices and Perception
    20. Seifert Surface’s Research
    21. Modeling the Problem
    22. Crooked House You never run out of house as it rolls over while you walk
    23. Research - Cooperation
    24. Education in Second Life
      • Rhetoric Class
        • Class Projects
      • English Composition
        • Writing Topics
      • Glidden Classes
        • Teaching design, games, and strategies
      • Ramapo - 400 8th graders
        • Of Mice and Men
      • Teen Tutorials
        • from the Ivory Tower of Primitives - Lumiere Noir
      • Teen Conferences
        • Interactive content
    25. 40+ Free SL Classes Every Day For RL classes, over 2500 educators are on the SLED listserv
    26. Intellagirl’s Rhetoric Class
    27. English Composition in SL
    28. Writing Assignments in SL
    29. Teaching in Second Life
    30. Tutorials for Teens
    31. 8th Graders Learn to Design
    32. Teens and Immersive Literature Of Mice and Men in the courtroom
    33. Of Mice and Men - Roleplay Photos courtesy of Peggy Sheehy, Ramapo Visionary
    34. A Classroom Conference Center
    35. Teens Integrate Visuals & Text
    36. Touch for Interactive Notecards
    37. Literature at Ramapo Photos courtesy of Peggy Sheehy of Ramapo
    38. Ramapo Literature Discussions Photos courtesy of Peggy Sheehy of Ramapo
    39. Ramapo’s Creative Spaces
    40. Ellis Island and Immigration
    41. Geo Gallery Ramapo teens study geometry in a virtual world
    42. CTU Classroom and Workspace Dementasia - CTU experimental design space by Lyr Lobo
    43. Robotics Class Projects R obots by CTU doctoral students and Lyr Lobo on Acheron LV426
    44. Virtual Office Hours
    45. Communication in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
    46. CTU Class - 1st Day in SL
    47. CS 672 Tree Growth & Scanner
    48. Star - Basketball - Water Park The student designed, textured, linked and scripted her star project the first two hours in SL Havok physics challenged basketball project; phantom water park
    49. Evolution - CS 672 to CS 641 Evolution of a Merry Go Round - a study in state machines
    50. CS 641 Projects Evolution of a Ferris wheel -- on right, has a rotation problem
    51. Blending Systems Engineering & Software Requirements Student projects -- sensor weapon system and portable duck shoot
    52. CS 641 - Portable Duck Shoot Score & ducks reset with push button control; Colorado Tech island
    53. CS 641 Eliciting Requirements DART Dementasia Aerial Rapid Transit
    54. CS 641 Requirements Projects Student designed monorail system with menu and stations
    55. The Effects of Roleplay in Class The monorail evolved into a rollercoaster and went underwater after the customer requirements changed during roleplay.
    56. Monorail Goes Underwater then Becomes a Rollercoaster Physics is enabled at the end, sending the car and riders rolling & plunging into the water. Customers wanted an attraction called The Thing in the Water
    57. Learning Communities Bridging two CTU classes together with the monorail
    58. Team Project by 12 Students The game maze sits 300 meters above Lyr Lobo’s Dementasia
    59. A Capture the Flag PVP Maze Game I survived the Maze Game shirts Traps and Scoreboard PvP capture-the-flag game set in a maze filled with traps
    60. Educational Opportunities
      • Collaboration and community
        • Extracurricular events
        • Cultural venues
        • SL groups, including educational networks
      • Educational news
      • Learning extends beyond the classroom
        • Student services and union board activities
        • Music, dance, art
        • Real Life Education in Second Life
        • NMC Guests
          • www.nmc.org/sl
        • SL in Education listserv
        • SLED Picayune
    61. Art Gallery Photo by Jeff Hiles
    62. Dragons at Elf Circle Tolkienesque fantasy roleplay in a creative community
    63. Dance - Important in SL Culture Elf Circle’s First Anniversary Celebration
    64. Art Exhibit - StarAx Sculptures One day exhibit at the NMC Symposium October 2006
    65. Launch at the Int’l Space Museum Notice an avatar floating overhead as the flight crew prepares to launch
    66. An Educational Tour of Second Life Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid at Ramapo [email_address] For more information, contact

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