AITP Keynote on Virtual Worlds - Presentation Transcript
Virtual Worlds Explorations and Implications Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University Association for Information Technology Professionals February 19, 2009 Licensed under a Creative Commons Share Alike with Attribution License
The Future Looms Near 80% of the world’s active Internet users will be in a virtual world by the end of 2011 (Gartner, 2007) Are you ready? Cover slide: An avatar stands on the Statue of Liberty at Ramapo A class meets in Second Life
Virtual Worlds - Science Fiction or Fact? Using a Tardis at the New Media Consortium Symposium Nov 2008
Reality from Science Fiction
The teleporter
Transports an object to a location in 3D space
The holodeck
Scenes that appear on demand
The scene disappears at a command
In Second Life (SL)
Avatars teleport to new locations and request/use/delete temporary scenes
Why Use Second Life?
3D graphical websites accessed using slurls
Users visit the site and see other users
Users interact & chat using VoIP and text
Grid computing architecture
Users can create, own and sell their content
Users attend classes, conferences, seminars, concerts and socialize
What can you do inside Dr. Who’s Tardis? A navigation map of SL regions in the Tardis Navigating between Second Life’s regions Inside the NMC’s Tardis There are a variety of ways to teleport between SL sites. This Tardis in SL was exhibited at an NMC symposium
A Visual Tour
Let’s take a tour of Second Life
Examine how it is used for education and research
Explore how information technology professionals can leverage and support these environments
Virtual Training at MyBase Second Life region for AF virtual world projects and game simulations
AF Global Learning Forum - Serious Game Simulation - to rescue relief workers
Metanomics in Second Life
National Physics Laboratory Presentation on the innovations in nanotechnology
Lyr explores the Nanotechnology Lab. Interactive objects demonstrate the procedure and give info on notecards Field Trips to Science Sites
Science Comes to Life The National Physics Laboratory presents the advances in Nanotechnology Interactive Nano Labs
Eric McLuhan in Second Life SLCN machinima October 27, 2007 http://slcn.tv/media-ecology-eric-mcluhan
Blended Reality Conferences A MacArthur Foundation panel on games in education answers an avatar’s question. Alternatively, a chat bridge can integrate web and Second Life participants
Stepping inside the content during a conference presentation
CTU exhibit booth at the NMC Rock the Academy Symposium 2008
Meeting Minds in Immersive Literature Roleplay and conflict, an immersive literature experience for teens on the Teen Grid Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. Imagine living the scenes from literature and history rather than memorizing them. A juror hollers “Boo!” when Curley takes the stand
Literature Comes Alive Literary discussion of The Charge of the Light Brigade at Caledon Library
Does this look like your office? Meetings in an underwater office. Come on in! The water’s fine!
IT in Second Life
Self image - avatar
Social networks
Immersive training
SL skills
Roleplay
Help desk
Projects
Tool integration
Build simulations
Sense of presence, identity
Attend meetings, conferences
Context-sensitive, stimulating
Camera, navigation, communicate
Team building
Office hours, support
COTS, custom, data, voice
Web 2.0, tools, multimedia
Create content & an environment
Second Life Basic Skills
Self Image
Your avatar -- is it your real or ideal self?
Avatar movement
Using the arrow keys?
Do you prefer a Navigation HUD?
Camera controls
Keyboard or HUD?
Lyr and her robot avatar
Content Creation Ryl mentors an 8th Grade student on the Teen grid as he applies a script to a keyboard override he created with futuristic display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
Communicating
with others
in Second Life
Left to right
Teleport to servers
Group notice
2nd row
Voice chat ( * )
Instant message
Embedded URLs
Building a Virtual Workplace
IT activities
Planning
Configuration
Deployment
Operations & support
Retirement & disposal
Harassment concerns
Adult content
Abuse and misuse
Compliance issues
Corporate image
Protection of assets
Proprietary content
Protection of human rights
Fair business practices
Ethics
These are only the tip of the iceberg
The floating book holds handouts as Lyr prepares for class
Content Considerations
Virtual environment
Public or private?
Buy or build
Branding
Visual content
Signs & textures
3D objects
Animations
Does size matter?
Island, parcel or sandbox
Context-sensitive scenes
Imaginative spaces
Build, texture and script
Upload textures into SL
Scripted behaviors
For avatars and objects
Modeling in Second Life A self-guided tutorial for building a 20-minute project
Budget Concerns
Bandwidth ==>
Create content?
Requires skills & time
Buy and use content?
Custom design?
Visit other sites
Successful operations and support
3D graphics, VoIP
Own, control & adapt
Reuse and share
Quality site & brand
Professional image
Community
Site access, cleanup, control and activities
How do virtual worlds become successful endeavors? Create good content that reflects your company’s brand. Yet, businesses fail when they create lovely, empty sites. People and interaction makes a site come alive. Visitors share experiences, interact with products, explore services and enjoy virtual world activities. Let’s look at some educational examples.
Colorado Tech Island Virtual learning space, alumni center and live music festivals
Sharing Educational Content Student projects are displayed on the Boardwalk
Experimental Design Classrooms Open spaces where CTU students experiment, explore ideas, create content and learn from their mistakes. Imaginative setting in a class sandbox
The Value of Interactivity Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
Student and instructor robots on a public class space A 3-week course activity with real world, virtual, and 2D robot designs Amusement park of student projects on a private space Students choose the preferred class location
CS 672 First day in class Student Projects Monorail and rollercoaster Ferris wheel rotation problem & duck shoot Duck shoot
CS 820 Winter 2008 Class Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use From early ideas to testable projects Students collaborate and work independently
Early Skill Development Students new to SL learn to build and texture for class activities
Students new to a virtual world create low fidelity interface designs and conduct usability tests in a virtual world
Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for wheelchair users; shelves move out and down
Interaction and Empirical Testing
Observed behavior
Test plan
Test procedure
Roles
Volunteers
Observation
Measurements
Analysis
Results
Student interface with objects that render new information when touched
Community Collaboration Guests from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to examine student work
Are You Ready for the Future? We are at the crossroads, gazing at the future. How do we leverage this capability to our best advantage? Photo: Preparing for An Air Force Global Learning Forum Event at the MyBase region in Second Life, a Huffman Prairie design
SL Research Links 1
Second Life
http://secondlife.com/ and http://secondlifegrid.net/
Eric McLuhan in Second Life - Playing Media Ecology
http://slcn.tv/media-ecology-eric-mcluhan
Virtual Worlds Explorations and Implications Dr. Cynthia Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com www.slideshare.net/lyrlobo Twitter Lyrlobo For more information Lyr Lobo http://www.slideshare.net/lyrlobo For a copy of these slides, visit:
Virtual Worlds Explorations and Implications is more
Virtual Worlds Explorations and Implications is a keynote address for the Association for Information Technology Professionals (AITP). These slides discuss business and IT concerns, virtual worlds statistics and provide visual examples from Second Life.
Content and photos by Cynthia Calongne. Licensed under a Creative Commons Share Alike with Attribution License. less
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