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By Andrew Stricker, John Cook, Cynthia Calongne, Kimberly-Combs Hardy, Elizabeth Stricker, Kathryn Flitter, Toni Scribner and Fil Arenas - paper and a presentation for the SpringSim MMS 2011 conference on a collaborative 3D game simulation set within a portable, open source virtual world architectural design. Includes a Mars Geothermal game with robotics on Cape Harmony for 4-H and the Lincoln Dinner Bargain of 1790. Builds upon Wegner's social theory of learning, Hoffman & Novak's Flow Model as a 3rd Space Learning Framework and model-based reasoning.
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