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Teaching Kids Programming using the Intentional Method
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Teaching Kids Programming using the Intentional Method


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Curriculum design for TKP Java courseware

Curriculum design for TKP Java courseware

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  • 6:20 in Houses recap
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    • 1. with The Intentional Method By Lynn Langit & Llewellyn Falco
    • 2. What is TKP? • US-based non-profit run by volunteer professional developers • Co-founders have been teaching kids for 7 years • Offers free and open-source courseware and teacher- training materials in Java • Designed for kids ages 11-17 • Introduces core programming concepts • Used throughout the US and also world-wide
    • 3. Core Principals Free & Open Source Fun for Girls and Boys Java with a customized IDE Implements XP technical practices
    • 4. Where is TKP? Co-founders have personally taught more than 2,000 kids
    • 5. Setup Teaching Programming Traditional Long Setup Manual Deploy Agile Immediate Setup Single Click Deploy
    • 6. Experience Areas 1) Setup – 0-15 minutes for 30 students 2) Recipe – 15-20 minutes 3) Recap – 5-10 minutes 4) Variation – 10-15 minutes 5) Quiz – 10-15 minutes 6) Enrichment– 30-45 minutes 7) Worksheet – 15 minutes
    • 7. Experience 1:Recipe Executing their 1st program within 2 minutes
    • 8. Teaching Programming Traditional Conceptual Lecture Full-blown Product Agile Engage & See Minimum Marketable Feature Experience 1:Recipe Executing their 1st program within 2 minutes
    • 9. Experience 1: Recipe Collaborative Learning
    • 10. Teaching Programming Traditional Individual Learning Isolated Working Agile Pairing Pairing Experience 1:Recipe Collaborative Learning
    • 12. Types of learning Explicit Experience Fluency Awareness Inspiration Confidence Abstraction Problem Solving
    • 13. Experience 1: Recipe 1 line English = 1 verifiable line code i.e. lines 1,5,3, NOT 1, 2, 3
    • 14. Teaching Programming Traditional Big Exercises Test After Agile Small Feedback Loop Test First Experience 1:Recipe 1 line English = 1 verifiable line code i.e. lines 1,5,3, NOT 1, 2, 3
    • 15. Experience 1: Recipe Virtual Proctor
    • 16. Teaching Programming Traditional Turn in your Project Feedback Releases Agile Rapid Feedback Onsite Costumer Experience 1:Recipe Virtual Proctor
    • 17. Experience 2: Recap Exploring what we did
    • 18. Teaching Programming Traditional Conceptual First Expert Staff Agile Recap Retrospectives Experience 2:Recap Exploring what we did
    • 19. Experience 2: Recap Exploring Mistakes
    • 20. Teaching Programming Traditional Follow Directions Don’t Make Mistakes Agile Explore Learn from your Mistakes Experience 2:Recap Exploring Mistakes
    • 21. Experience 2: Recap Discovering Patterns
    • 22. Teaching Programming Traditional Lecture & Listen Architecture Agile Emergent Concepts Emergent Design Experience 2:Recap Discovering Patterns
    • 23. Experience 2: Recap Learning to use your IDE
    • 24. Teaching Programming Traditional Don’t use calculators Tool is powerful Agile Master your tools Craftsmanship Experience 2:Recap Learning to use your IDE
    • 25. Experience 3: Variation You can do the same thing with different code
    • 26. Teaching Programming Traditional There is 1 right way Repurposing Agile Refactoring Refactoring Experience 2:Variation You can do the same thing with different code
    • 27. Experience 3: Variations Joy, ownership
    • 28. Teaching Programming Traditional Learning is Serious Resources Agile Learning is Joyful People Joy, ownership Experience 2:Variation
    • 29. Experience 3: Variation
    • 30. Teaching Programming Traditional Teach whole concept Big Upfront Design Agile Iterative Learning Incremental & Iterative Experience 3:Variation Variations
    • 31. Experience 3: Variation Coding is Joy
    • 32. Experience 4: Quiz Teaching from the back of the room
    • 33. Teaching Programming Traditional Lecture, Lab Assist, Grader Specialist Agile Facilitator & Teacher Cross Functional Team Experience 4:Quiz Teaching from the back of the room
    • 34. Experience 4: Quiz ½ way done
    • 35. Teaching Programming Traditional Grades tomorrow QA Agile Red…Green Red…Green Experience 4:Quiz ½ way done
    • 36. Experience 4: Quiz 100% of pairs get 100% right
    • 37. Teaching Programming Traditional Quizzes show what you didn’t learn Release Criteria Agile Quizzes show what you did learn Continuous Intergration Experience 4:Quiz 100% pass rate
    • 38. Experience 4: Quiz Quizzes are rewards
    • 39. Teaching Programming Traditional Quizzes suck! Death March Agile Learning rocks! Happiness Matters Experience 4:Quiz Quizzes are rewards
    • 40. Experience 5: Deep Dive Group learning
    • 41. Teaching Programming Traditional Solo Solo Agile Randori Mobbing Experience 5: Deep Dive Group Learning
    • 42. Experience 5: Deep Dive Experiment, run and try (again)  good hacking!
    • 43. Teaching Programming Traditional Time is fixed, mastery will vary Fixed Scope Agile Mastery is fixed, time will vary Potentially Shippable Experience 5: Deep Dive Experiment, run and try (again)  good hacking!
    • 44. Teaching Programming Traditional Lecture on concepts before hands-on labs Read all requirements then design, then code Agile Experiential learning with conceptual understanding AFTER labs Code one story at a time, retrospect after coding Experience 6: Worksheet Written exercise to verify conceptual understanding
    • 45. Worksheet example
    • 46. Experience 7: Extras O Mini recipes O Warm-ups or fill-ins if pairs finish early O Could also be done alone to verify mastery of concepts
    • 47. Next Steps For Teachers Try out the content – do the recipes
    • 48. GitHub
    • 49. TKP Java Courses Using Objects, Methods & For Loops Creating Methods If statements Code Mastery Recursion Model View Controller Events Test Driven Development
    • 50. Get started teaching Go to the Teachers section of the TKP site Download the free lesson plans
    • 51. @Llewellyn Falco @LynnLangit