Lynne Thomas April 2008 [email_address] Our Digital Storehouse Using digital content to support learning
What is Digistore? <ul><li>What are learning objects? </li></ul>
Research shows that digital content  engages and motivates students and has  a positive impact on student achievement. <ul...
“ While any object can be used for a learning purpose, a learning object is designed for a learning purpose.” (TLF, 2003) ...
Digital Resources or Resource Assests <ul><li>Resources in digital form </li></ul><ul><li>Used to support teaching and lea...
Resource Assets
Resource Assets
Resource Assets
Resource Assets
Learning Objects <ul><li>Scaffolded learning tasks, providing students with feedback on their learning in a variety of sup...
Digital Content is most effective when embedded into an existing programme of learning Text supported by relevant offline ...
Ways of Working Large group Individual Pairs <ul><li>Model use and process </li></ul><ul><li>Focus students </li></ul><ul>...
Why Learning Objects?
LOs and KCs Learning Objects and Software Key Competencies Improve conceptual understanding  and build content knowledge T...
Numeracy Key Competencies What Learners do Learning Objects - provide opportunities to... Participating & Contributing Man...
How do I access? Schools need to register for a user name and password Access from  TKI  or  NZM aths Check if you are  re...
For Support <ul><li>http://virtualnorth.wikispaces.com/Numeracy </li></ul><ul><li>http://del.icio.us/f.grant/DigiStore </l...
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Digi Store Maths Symposium2

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  • Digi Store Maths Symposium2

    1. 1. Lynne Thomas April 2008 [email_address] Our Digital Storehouse Using digital content to support learning
    2. 2. What is Digistore? <ul><li>What are learning objects? </li></ul>
    3. 3. Research shows that digital content engages and motivates students and has a positive impact on student achievement. <ul><li>Teachers use the digital resources to: </li></ul><ul><li>Introduce key concepts, skills, knowledge </li></ul><ul><li>Reinforce learning </li></ul><ul><li>Appeal to a range of learners - fun, engaging </li></ul><ul><li>Foster collaborative practice as well as independent thinking </li></ul><ul><li>Enable personalising of learning for diverse learners </li></ul><ul><li>Provide clear feedback on learning </li></ul><ul><li>Integrate into learning programmes </li></ul><ul><li>Encourage dialogue and reflection on learning </li></ul>
    4. 4. “ While any object can be used for a learning purpose, a learning object is designed for a learning purpose.” (TLF, 2003) Learning Objects Resource Assets Digital Images Sound Files Video Files Learning objects are chunks of digital material - for example graphics, text, audio, animation, interactive tools - specifically designed to engage and motivate students.
    5. 5. Digital Resources or Resource Assests <ul><li>Resources in digital form </li></ul><ul><li>Used to support teaching and learning </li></ul><ul><li>Not otherwise readily accessible </li></ul><ul><li>Single items which can be used by teachers and students </li></ul>Resource Assets
    6. 6. Resource Assets
    7. 7. Resource Assets
    8. 8. Resource Assets
    9. 9. Resource Assets
    10. 10. Learning Objects <ul><li>Scaffolded learning tasks, providing students with feedback on their learning in a variety of supportive and engaging ways. </li></ul><ul><li>Designed to engage and motivate student learning </li></ul><ul><li>Provide opportunities for learning that may not be possible in a standard classroom because of access, complexity, safety costs etc </li></ul><ul><li>Are particularly useful when a concept is hard to represent, difficult or dangerous to replicate, or when repetition is required. </li></ul>
    11. 11. Digital Content is most effective when embedded into an existing programme of learning Text supported by relevant offline experiences (before and after use) selected according to the needs and interests of the learner (informed by evidence) supported by effective teaching combined with other relevant digital content and learning experiences learners work collaboratively.
    12. 12. Ways of Working Large group Individual Pairs <ul><li>Model use and process </li></ul><ul><li>Focus students </li></ul><ul><li>Initiate discussion </li></ul><ul><li>Introduce new knowledge and concepts </li></ul><ul><li>Underpin learning activities </li></ul><ul><li>Assess understanding, give feedback </li></ul><ul><li>Work alongside students </li></ul><ul><li>Share learning </li></ul><ul><li>Work at own pace </li></ul><ul><li>Select appropriate level </li></ul><ul><li>Make mistakes </li></ul><ul><li>Receive immediate feedback </li></ul><ul><li>Identify learning needs </li></ul><ul><li>Manage own learning </li></ul><ul><li>Build independence </li></ul><ul><li>Make meaning collaboratively </li></ul><ul><li>Share learning </li></ul><ul><li>Practice vocabulary </li></ul><ul><li>Build social cooperative skills </li></ul><ul><li>Mentor and support </li></ul><ul><li>Apply </li></ul>
    13. 13. Why Learning Objects?
    14. 14. LOs and KCs Learning Objects and Software Key Competencies Improve conceptual understanding and build content knowledge Thinking Ac tively seek, use and create knowledge Support and encourage learners to work collaboratively and interact Relating to others By working effectively together – students develop new approaches, ideas, and ways of thinking Encourage learners to take responsibility for learning, work at own pace Managing self Self-motivation, supports students seeing themselves as capable learners Uses existing digital competencies to extend written, oral and visual learning Using language, symbols, and texts Make meaning and confidently use ICT Allow learners to use their learning in authentic contexts, especially when combined with other ICT use Participating and Contributing Build capacity to contribute as a group member
    15. 15. Numeracy Key Competencies What Learners do Learning Objects - provide opportunities to... Participating & Contributing Managing self Thinking Using language, symbols and text Relating to others Imitate Gain confidence Interact Set learning goals Practise Make Connections Problem solve Reflect, evaluate Read and respond Receive feedback Share, listen Model Transfer knowledge to a new context Collaborative work with peers, group Select new task, level, or revisit Self-regulate pace, level, to meet shared goals Work independently Use prior knowledge, see relationships Identify challenges, revisit, extend Consider, compare, reflect, record, manipulate Use text, visual, oral language Develop shared vocabulary Question, prompt, discuss, mentor, support
    16. 16. How do I access? Schools need to register for a user name and password Access from TKI or NZM aths Check if you are registered or email help for password s upport
    17. 17. For Support <ul><li>http://virtualnorth.wikispaces.com/Numeracy </li></ul><ul><li>http://del.icio.us/f.grant/DigiStore </li></ul>Catalogues
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