Implementing Active Gaming G4 H 09

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    Notes on slide 1

    As exergames gain more ground in classrooms, after school programs, health and medical setting, there is value in sharing best practices, research summaries and creating a community through which we can share our approaches with each other. New Mexico State University is building an online resources for individuals who want to use exergames, but need help doing so. She is going to share their efforts and let you know where that work is headed.

    Consumers do not know what questions to ask about A.G.

    Each step feeds off the other….

    Batteries in Wii and GZ (button flashing). GC unplugged. Wrong channel…

    3 Favorites

    Implementing Active Gaming G4 H 09 - Presentation Transcript

    1. Lisa Hansen, Co Director USF XRKade Research Labs Ernie Medina, Jr., Dr.PH., CHFS Barbara Chamberlin, PhD NMSU Learning Games Lab & Media Productions
    2. The Session…
      • Lisa Hansen
        • What is implementation? The importance implementation has on successful A.G. experiences. What’s working, and what’s not!
      • Ernie Medina
        • Discuss Games for Health, specifically A.G., into a medical center weight loss program. Will focus on description, challenges, and suggestions for further improvement. How G4H can assist?!
      • Barbara Chamberlin
        • Online resource project to aid in learning more about A.G and how to effectively implement A.G.
      • “ Considerations”
    3. What is Implementation?
      • The process of moving an idea from concept to reality . In business, engineering and other fields, implementation refers to the building process…
      • Process VS. Product
    4. How Does Implementation Work?
      • It’s as easy as 1…2…3!!!
      • 1. I purchase a product
      • 2. You teach me how it works
      • 3. I put it in my facility and help users
      • Right?!
    5. How Should it Work?
      • Consider a traditional food chain…
      • Does the Owl make you think of a Flower?
    6. Where Does It Start?
      • An Idea – Let’s make this Active Game!!!
      • Game Developer/Manufacturer
          • Functionality, How the game works (games involved)
      • Distributer
          • How it fits into various populations, intricacies (trouble shooting)
      • Company - Customer
          • My population specifics, how does the game(s) work
      • 5. Teacher/Trainer/Director
          • Personal issues with technology, trouble shooting, practice
      • The User
          • Which games do I like, What am I successful playing
    7. A.G.I.C. The Active Gaming Implementation Chain
    8. Making the transition
      • Going from #3 TO #6
    9. What is Working?
      • Careful, thorough training – Orientation with the customer (Teacher/Trainer)
        • Tech savvy?
        • Examples with teacher at Kadia elementary
          • Trouble shooting (common sense?)
          • Practice Please – Understand all the modes/games
      • Open communication lines with all parties involved
      • Understanding the user
      • Understanding the planned outcomes
    10. What is Working?
      • The “Process” with the User
        • Attentive orientation with the user
        • Tech savvy?
        • Eliminate “over instruction” -Quicker demonstrations
        • Start up cards/cue cards
        • Vigilant planning – programming/education
          • what is the outcome (learning, fitness, fun?)
        • The “Little” things - batteries, storage, lock boxes, etc
        • Developmentally Appropriate Practices – Create successful experiences as a FIRST IMPRESSION!!!
    11. The Little Things
    12. First Impressions
      • Leslie called Angela up to demonstrate the Xavix Boxing Game. Angela put on the gloves and began passively boxing at the character in the screen as the other classmates cheered her on. Angela was quickly knocked down and did not understand how punch to get back up in the game. Her peers kept yelling at her…
    13. First Impressions
      • Researcher: Are there any games in this room that you do not enjoy or that you dislike; and please tell me why?
      • Angela: “I don’t like the boxing game. Cause, I don’t like punching things. And the game didn’t seem to punch when I do. And, I just don’t like punching things.”
    14. Let’s Try Again…
      • Fieldnotes:
        • “ I explained the game to Angela and she was allowed time to practice individually – not in front of all of her classmates. It only took her a few minutes to understand how to punch and receive the needed feedback through the censor that sat on the ground. I think I actually saw a smile on her face.
    15. Improvement and Success?
      • “ The partner on boxing finished and the peer watching Angela on GC said, ‘Do you want to go, Angela?’ Angela said sure and moved over to the boxing. Angela was boxing (not aggressively) but moderately and knocked out her computer opponent. She said, ‘Knockout’ and watched the screen as the game counted to 7 and then the opponent got up. She again started boxing and quickly knocked out the opponent for the second time and said, ‘Yeah, knockout again but stay down this time. Hey, where’s Tasha (turned to find her partner). Hey I knocked him down and it was already a knock out. Now I go to the championship.’ Her peered laughed at her and Angela turned around to continue playing. It is so nice to see her excitement and sense her accomplishment.”
    16. Verification…
      • Researcher: “So Angela, you have now been playing in this room for over 8 weeks. Are there any games you really do not enjoy?”
      • Angela: “I really can’t complain right now. Some I like better than others but I don’t really hate any of them. I could play them all.”
      • Researcher: “You had mentioned to me before that you did not like the boxing game. How do you feel now.”
      • Angela: (smiling) “It’s actually pretty cool. I win a lot now.”
    17. The Moral of the Story Is….
      • Make sure the “implementer” is thorough and fully prepared – no presumptions!
      • Understand the environment of games….AND….Practice
      • Know/understand the users
      • Create successful experiences
    18. What is Important?
      • Open communication lines and Feedback
      • A.G.I.C.
        • Users, Teachers/Trainers, Company, Distributer, Game Developer, the idea
      • Research Application
        • A.G.I.C.
        • Users, Teachers/Trainers, Company, Distributer, Game Developer, the idea
    19. What’s Not Working?
      • Product VS. Process 
    20. Contact Information
      • Lisa Hansen, University of South Florida [email_address]
      • Ernie Medina, Beaver Medical Group
      • Barbara Chamberlin, New Mexico State

    + University of South FloridaUniversity of South Florida, 6 months ago

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