WinMoDev MangoDay - Mango1
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WinMoDev MangoDay - Mango1 WinMoDev MangoDay - Mango1 Presentation Transcript

  • Mango Day2011. 05. 30 / 한국 MS 5층
    한국 윈도우폰 개발자 그룹 (WinMoDev)
  • 2
    {Intro Video}
  • Mango Day2011. 05. 30 / 한국 MS 5층
    한국 윈도우폰 개발자 그룹 (WinMoDev)
  • The newWindows Phone 7Mango
    박현철 CTO (lunaness@bluefishsys.com)
    블루피시 시스템
    Windows Phone MVP / WinMoDev부 운영자
  • Hello Lunaness~!
    5
    • 박현철
    • BlueFish System CTO
    • Microsoft Windows Phone MVP
    • WinMoDev부시삽
    • Blog : http://lunaness.tistory.com
    • Twitter : @BF_Lunaness
    • Facebook : http://www.fb.com/lunaness
    • Windows Phone Project
    • TweetPaint & KoreanSNS
    • Petit Diary 1, 2
    • M-Alarm
  • What’s Mango?
  • 7
    Windows Phone “Mango”
    Smarter and Easier…
    Communications
    Apps
    Internet
  • Upgrade search service
    • Local Scout
  • Upgrade search service
    • Bing Vision
  • Don’t keep users waiting- Quick Cards
  • Easier to connect and share
    • Outlook (E-mail) – Thread conversation
    Thread converteition
  • Easier to connect and share
    • Group
  • Easier to connect and share
    • Chat
  • Don’t keep users waiting- Multitasking
  • Fast and beautiful web
  • 16
    {Windows phone Sizzle Reel - Video}
  • 개선된 윈도우폰 아키텍처
  • Hardware Foundation
    Capacitive touch
    4 or more contact points
    800
    Sensors
    A-GPS, Accelerometer, Compass, Light, Proximity, Gyro
    Camera
    5 mega pixels or more
    Multimedia
    Common detailed specs, Codec acceleration
    Memory
    256MB RAM or more, 8GB Flash or more
    GPU
    DirectX 9 acceleration
    CPU
    Qualcomm MSM7x30, MSM8x55 800Mhz or higher
    Hardware buttons | Back, Start, Search
    480
  • Frameworks Details
    Windows Phone Frameworks
    Launchers & Choosers
    Windows Phone Controls
    Camera
    Device Integration
    MultiTasking
    Structured Data
    PhoneApplicationPage
    PushNotification
    WebBrowserControl
    Sensors
    PhoneApplicationFrame
    Silverlight Presentation and Media
    XNA Frameworks for Games
    Controls
    Drawing
    IsolatedStorage
    Drawing
    GamerServices
    Silverlight Integration
    Silverlight
    4.0
    Media
    Graphics
    Shapes
    Markup
    Media
    Navigation
    Audio
    Content
    Input
    Application Object
    Common Base Class Library
    Globalization
    IO
    Resources
    Reflection
    Text
    Location
    Runtime
    Diagnostics
    Net
    Sockets
    Configuration
    Collections
    ComponentModel
    Security
    Threading
    ServiceModel
    Linq
  • Software Architecture
    Your App UI and logic
    Applications
    Frameworks
    HTML5/JavaScript
    Silverlight and XNA
    User data
    Structured data
    CLR
    App Model
    UI Model
    Cloud Integration
    App management
    Licensing
    Chamber isolation
    Software updatesData sharing
    Shell frame
    Session manager
    Direct3D
    Compositor
    Xbox LIVE
    Bing
    Location
    Push notifications
    Windows Live ID
    Kernel
    Hardware BSP
    Security
    Networking
    Storage
    A-GPS Accelerometer Gyro Compass Light Proximity
    Media Wi-Fi Radio Graphics
    Hardware Foundation
  • Don’t Keep Users Waiting: Background Transfers
    Background transfers
    Background transfers
    Background transfers
    Resource manager
    memory
    Background transfers
    OS
    foreground
  • Content-centric Experiences: How They Work
    app storage
    Web Service
    sync agent
    power monitor
    resource manager
    task scheduler
    connection manager
  • Silverlight And XNA Integration Inside One Page
    Direct3D Surface
    Silverlight UI
    Application Page
  • Services and Frameworks
    Applications
    Frameworks
    System.Device.Location
    Microsoft.Phone.Notification
    Microsoft.XNA.Framework.GamerServices
    Client Services
    Location client service
    Push client service
    Game foundation service
    Cloud Services
    Bing location services
    Windows Phone Notification services
    XBox Live services
  • Q&A
  • © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.
    The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation.
    MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.