WinMoDev MangoDay - Mango1


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WinMoDev MangoDay - Mango1

  1. 1. Mango Day2011. 05. 30 / 한국 MS 5층<br />한국 윈도우폰 개발자 그룹 (WinMoDev)<br />
  2. 2. 2<br />{Intro Video}<br />
  3. 3. Mango Day2011. 05. 30 / 한국 MS 5층<br />한국 윈도우폰 개발자 그룹 (WinMoDev)<br />
  4. 4. The newWindows Phone 7Mango<br />박현철 CTO (<br />블루피시 시스템<br />Windows Phone MVP / WinMoDev부 운영자<br />
  5. 5. Hello Lunaness~!<br />5<br /><ul><li>박현철
  6. 6. BlueFish System CTO
  7. 7. Microsoft Windows Phone MVP
  8. 8. WinMoDev부시삽
  9. 9. Blog :
  10. 10. Twitter : @BF_Lunaness
  11. 11. Facebook :
  12. 12. Windows Phone Project
  13. 13. TweetPaint & KoreanSNS
  14. 14. Petit Diary 1, 2
  15. 15. M-Alarm</li></li></ul><li>What’s Mango?<br />
  16. 16. 7<br />Windows Phone “Mango”<br />Smarter and Easier…<br />Communications<br />Apps<br />Internet<br />
  17. 17. Upgrade search service<br /><ul><li>Local Scout</li></li></ul><li>Upgrade search service<br /><ul><li>Bing Vision</li></li></ul><li>Don’t keep users waiting- Quick Cards<br />
  18. 18. Easier to connect and share<br /><ul><li>Outlook (E-mail) – Thread conversation</li></ul>Thread converteition<br />
  19. 19. Easier to connect and share<br /><ul><li>Group</li></li></ul><li>Easier to connect and share<br /><ul><li>Chat</li></li></ul><li>Don’t keep users waiting- Multitasking<br />
  20. 20. Fast and beautiful web<br />
  21. 21. 16<br />{Windows phone Sizzle Reel - Video}<br />
  22. 22. 개선된 윈도우폰 아키텍처<br />
  23. 23. Hardware Foundation<br />Capacitive touch<br />4 or more contact points<br />800 <br />Sensors<br />A-GPS, Accelerometer, Compass, Light, Proximity, Gyro<br />Camera<br />5 mega pixels or more<br />Multimedia<br />Common detailed specs, Codec acceleration<br />Memory<br />256MB RAM or more, 8GB Flash or more<br />GPU<br />DirectX 9 acceleration<br />CPU<br />Qualcomm MSM7x30, MSM8x55 800Mhz or higher<br />Hardware buttons | Back, Start, Search<br />480 <br />
  24. 24. Frameworks Details<br />Windows Phone Frameworks<br />Launchers & Choosers<br />Windows Phone Controls<br />Camera<br />Device Integration<br />MultiTasking<br />Structured Data<br />PhoneApplicationPage<br />PushNotification<br />WebBrowserControl<br />Sensors<br />PhoneApplicationFrame<br />Silverlight Presentation and Media<br />XNA Frameworks for Games<br />Controls<br />Drawing<br />IsolatedStorage<br />Drawing<br />GamerServices<br />Silverlight Integration<br />Silverlight<br />4.0<br />Media<br />Graphics<br />Shapes<br />Markup<br />Media<br />Navigation<br />Audio<br />Content<br />Input<br />Application Object<br />Common Base Class Library<br />Globalization<br />IO<br />Resources<br />Reflection<br />Text<br />Location<br />Runtime<br />Diagnostics<br />Net<br />Sockets<br />Configuration<br />Collections<br />ComponentModel<br />Security<br />Threading<br />ServiceModel<br />Linq<br />
  25. 25. Software Architecture<br />Your App UI and logic<br />Applications<br />Frameworks<br />HTML5/JavaScript<br />Silverlight and XNA<br />User data<br />Structured data<br />CLR<br />App Model<br />UI Model<br />Cloud Integration<br />App management<br />Licensing<br />Chamber isolation<br />Software updatesData sharing<br />Shell frame <br />Session manager<br />Direct3D<br />Compositor<br />Xbox LIVE<br />Bing<br />Location<br />Push notifications<br />Windows Live ID<br />Kernel<br />Hardware BSP<br />Security<br />Networking<br />Storage<br />A-GPS Accelerometer Gyro Compass Light Proximity<br />Media Wi-Fi Radio Graphics <br />Hardware Foundation<br />
  26. 26. Don’t Keep Users Waiting: Background Transfers<br />Background transfers<br />Background transfers<br />Background transfers<br />Resource manager<br />memory<br />Background transfers<br />OS<br />foreground<br />
  27. 27. Content-centric Experiences: How They Work<br />app storage<br />Web Service<br />sync agent<br />power monitor<br />resource manager<br />task scheduler<br />connection manager<br />
  28. 28. Silverlight And XNA Integration Inside One Page<br />Direct3D Surface<br />Silverlight UI<br />Application Page<br />
  29. 29. Services and Frameworks<br />Applications<br />Frameworks<br />System.Device.Location<br />Microsoft.Phone.Notification<br />Microsoft.XNA.Framework.GamerServices<br />Client Services<br />Location client service<br />Push client service<br />Game foundation service<br />Cloud Services<br />Bing location services<br />Windows Phone Notification services<br />XBox Live services<br />
  30. 30. Q&A<br />
  31. 31. © 2010 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.<br />The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. <br />MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.<br />