Gaming Cultures
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

Gaming Cultures

on

  • 397 views

Lecture prepared for "New Media ACC-2013" at Victoria University, May 2013.

Lecture prepared for "New Media ACC-2013" at Victoria University, May 2013.

Statistics

Views

Total Views
397
Views on SlideShare
397
Embed Views
0

Actions

Likes
0
Downloads
1
Comments
0

0 Embeds 0

No embeds

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

CC Attribution License

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Gaming Cultures Presentation Transcript

  • 1. Gaming CulturesLuke van Ryn, University of Melbournelvanryn@student.unimelb.edu.auTEXTMonday, 13 May 13
  • 2. contentsaudiencestechnologiesindustriesMonday, 13 May 13
  • 3. what is anaudience?receiverconsumermeaning-makerideal audienceMonday, 13 May 13
  • 4. a gamingaudience?GamerUserFanWorkerCitizenClientMonday, 13 May 13
  • 5. GAMERSIDENTITY, GENDER, ACHIEVEMENTMonday, 13 May 13
  • 6. UsersTestingUsabilityPatchingMonday, 13 May 13
  • 7. FANSGAMING SUBCULTURES, REMEDIATION, PRODUCTIVITYMonday, 13 May 13
  • 8. Workers“playbour”free-to-playmoddingMonday, 13 May 13
  • 9. CLIENTSCUSTOMERS, MARKETS, CULTURESMonday, 13 May 13
  • 10. MethodsObservationSurveys#DATA!Monday, 13 May 13
  • 11. GamingTechnologiesHardwareSoftwarePlatformsMonday, 13 May 13
  • 12. HARDWARERANKED BY SALES TO MAY 2013Monday, 13 May 13
  • 13. HARDWAREFROM BUTTONS TO BODIESMonday, 13 May 13
  • 14. SOFTWARE THE RISE OF BROWSER GAMESMonday, 13 May 13
  • 15. ZYNGA’S RISE AND FALLSINCE INITIAL PUBLIC OFFERING (DEC. 2011)Monday, 13 May 13
  • 16. PLATFORMSMonday, 13 May 13
  • 17. IndustriesProductionDistributionResearchMonday, 13 May 13
  • 18. industryresearchDoes it work? (QA)Is it fun? (play-testing)Can it be better? (feedback)like us! (reviews)Monday, 13 May 13
  • 19. PROJECTDATE CLIENT2011 HALO REACHGAMEPLAY METRICSKILLS (LEFT) VERSUS DEATHS (RIGHT)Monday, 13 May 13
  • 20. PROJECTDATE CLIENT2007... VALVETEAM FORTRESS 2THE WORLD’S BEST HAT SIMULATORMonday, 13 May 13
  • 21. The TF2EconomyMonday, 13 May 13
  • 22. ACADEMIC RESEARCHIDENTITY, MEANING, POLITICS, CODE, SOCIALITYMonday, 13 May 13
  • 23. PROJECTDATE AUTHOR2010 APPERLEYGAMING RHYTHMSGAMING IN MELBOURNE AND CARACASMonday, 13 May 13
  • 24. PROJECTDATE AUTHOR2009 TWIXT (DAVID MYERS)ANTI-PLAYGRIEFING IN CITY OF HEROESMonday, 13 May 13
  • 25. PROJECTDATE AUTHOR2010 KOLO AND BAURSOCIAL DYNAMICSULTIMA ONLINEMonday, 13 May 13
  • 26. PROJECTDATE AUTHOR2010 BOGOSTCOW CLICKERA FACEBOOK GAME ABOUT FACEBOOK GAMESMonday, 13 May 13
  • 27. Questions:Audience: gamer? user? fan? worker?Technologies: iOS? Nintendo DS? Wii?“Scenes”: At home? In transit? At school?Method: observation? survey? participation?Theories: gender? gesture? nationalism?Monday, 13 May 13
  • 28. Further readingBen Lewis-Evans (“user” research)http://is.gd/JtcXPyJo Iacovides (learning and gameplay)http://joiacovides.blogspot.com.auJane McGonigal (gamification)http://janemcgonigal.com/Monday, 13 May 13