Introductions• Who are you?• What is your background?• What are some of your interest areas?• What is your comfort level with technology?http://prezi.com/rqsly7bh90ds/autoethnography/
Definitions• Educational technology is a wide field. Therefore, one can find many definitions• educational technology is based on theoretical knowledge drawn from different disciplines (communication, education, psychology, sociology, philosophy, artificial intelligence, computer science, etc.) plus experiential knowledge drawn from educational practice
Other Terms• Ed Tech• Instructional Technology• More than multimedia• More than conditioning• More than presentation• http://edtech.uvic.ca/courses/edci33 6/m1/
Goals of Educational Technology• Ambitious!• Aims to increase:• efficiency• effectiveness of current practise• flexibility• accessibility• learning needs• organization• pedagogical change• etc
• “Educational technologists would not therefore consider the computer as just another piece of equipment. If educational technology is concerned with thinking carefully about teaching and learning….gives us a new perspective on the nature of teaching and learning and indeed on general educational objectives.” (O’Shea).
Instructional design models or instructional design methods
The Chase• Each time a new technology appears soon after it may be hailed as a new solution to education• Is then this practice technology driven?• see Daniel Chandler’s Technological or Media Determinism discussion.• HISTORY• https://www.youtube.com/watch?v=UFwWWsz_X9s&playnext=1&list=PLFE4AB6FD0 ACA091D&feature=results_video
The Ed Tech Umbrella • interactive online systems• computer-assisted language learning • interactive simulations (Reader Rabbit) • intelligent agents on the Internet• computer-based assessment systems • intelligent tutoring systems• computer-based training • microworlds• computer-mediated communications • virtual reality based learning systems (MOODLE) • Virtual classrooms• computer-supported collaborative • Distance and online education learning (wikis)• distributed learning environments • Blended learning (Blackboard) • Technology-enhanced classrooms• interactive learning environments • Informal and self learning (Courseware) • e-learning• E textbooks • MOOCS• Crowd learning and sourcing • Muli-Access• Social media and blogging • Video conferencing• Augmented reality • Game based Learning• Cloud classrooms • Assistive Technologies• BYOD • Smart classrooms and objects• Digital Citizenship
The 21st Century Classroom“There’s no competitiveadvantage today inknowing more than theperson next to you. Whatthe world cares about iswhat you can do withwhat you know.”Wagner (2012)http://www.forbes.com/sites/ericaswallow/2012/04/25/creating-innovators/http://www.securedgenetworks.com/secure-edge-networks-blog/bid/78801/7-Fun-Ways-to-Use-Technology-in-the-classroom-to-enrich-learning
BREAK_____ :} The brain consumes at least 20 per cent of your bodys energy Northoff (2012) http://www.cbc.ca/news/health/story/2013/01/02/health-inside- your-brain-dark-side.html?cmp=rss
Core competencies before the end of school:- Critical thinking and problem solving (theability to ask the right questions)-Collaboration across networks and leading byinfluence- Agility and adaptability- Initiative and entrepreneurialism- Accessing and analyzing information- Effective written and oral communication-Curiosity and imagination2012 Harvard Innovation Education FellowTony Wagner
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