Steve wheeler 2012 learning 3.0 and the smart extended web
1. Learning 3.0
and the Smart eXtended Web
Steve Wheeler
@timbuckteeth
Plymouth University, UK
http://tommy.ismy.name/wp-content/uploads/2010/10/The_Eye_of_future.jpg
2. Learning 3.0
Distributed (Cloud) computing
Extended smart mobile technology
Collaborative intelligent filtering
3D visualisation and interaction
3. New York, c 1903
http://daytoninmanhattan.blogspot.co.uk/2010_03_01_archive.html
4. “Any sufficiently
advanced
technology is
indistinguishable
from magic”.
- Arthur C. Clarke
Image: http://www.astrobio.net
5. Can we predict the Future...?
http://westernfrontierblog.wordpress.com/
“One day every town in America will have a
telephone!”
- U.S. Mayor, (c 1880)
12. After the war . . .
We’ll just a press a button for food or for drink,
For washing the dishes or cleaning the sink.
We’ll ride in a rocket instead of a car.
And life will be streamlined . . .
After the war.
After the war . . .
We’ll just a press a button for food or for drink,
For washing the dishes or cleaning the sink.
We’ll ride in a rocket instead of a car.
And life will be streamlined . . .
After the war.
13. “The future is already here — it's just not
very evenly distributed” – William Gibson
http://intergalacticrobot.blogspot.co.uk/2012/06/helen-oloy.html
14. The Future...?
• 1989: ‘The future is multi-media’
• 1999: ‘The future is the Web’
• 2009: ‘The future is smart mobile’
hof.povray.org
16. The ‘brick’
http://www.xianet.net/wp-content/uploads/2011/02/first-mobile-phone.jpg
17. Martin Cooper, director
of research and
development at
Motorola, credited
the “Star Trek”
communicator as his
inspiration for the design
of the first mobile phone
in the early 1970s.
18. Multimedia brought
the world into the
classroom...
Smart technologies
will take the
classroom into the
world.
www.canada.com
23. The NMC Horizon
Project charts the
landscape of
emerging
technologies for
teaching, learning, re
search, creative
inquiry, and
information
management
24. Great expectations…
• Mobile and ambient learning 1 Year
• E-Books or Less
• Games based learning 2 to
• Augmented (and mixed) reality 3 Years
• Learner analytics 4 to
• Gestural computing 5 Years
• Tangible computing ? Years
26. Web 1.0: Anything
can link to anything
Source: Sabin-Corneliu Buraga www.localseoguide.com
27. Web 2.0:
User
participation
Source: Sabin-Corneliu Buraga www.ballroom-dance-chicago.blogspot.com/
28. Web 3.0:
Existing data
re-connected
for other
(smarter) uses
Source: Sabin-Corneliu Buraga http://farm4.static.flickr.com
29. Adapted from : Nova Spivak
Web 3.0 Web x.0
Degree of Information Connectivity
Semantic Web Meta Web
Web 1.0 Web 2.0
The Web Social Web
Degree of Social Connectivity
30. The (Smart) eXtended Web
Web 3.0 Web x.0
Degree of Information Connectivity
Semantic Web Meta Web
Connects knowledge Connects intelligence
Web 1.0 Web 2.0
The Web Social Web
Connects information Connects people
Degree of Social Connectivity
31. We are already seeing early evidence
of the Smart eXtended Web
Intelligent Filtering
Recommender Systems
http://chemistscorner.com
32. Touch or No Touch?
http://www.flickr.com/photos/kmakice/5193637407/
33. Personal Devices
Enhanced Vision
Increased connection
http://abdtechnology.com/tag/google-glass/
34. MIT’s Sixth Augmented
Sense Reality
Wearable AR
http://blog.ctnews.com
35. Web meets World
Camera
Mobile phone
Haptic
GPS Mash-up
Projector
QR codes
Personalised 3-D
Geotagging
Communication
Gestural Geomapping Navigation
Computing Video Bar codes
Browser Ambient
http://www.hearty-india.com/2011/06/pranav-mistry-real-sixth-sense-genius.html
38. Use of intelligent data,
learner-produced data,
and analysis models to
discover information
and social connections
for predicting and
advising people's
learning.
Learner
Analytics
http://francescolejones.wordpress.com/category/learning/
39. Mobile
Learning
http://www.fotopedia.com/items/flickr-5958585066
41. “When we play games
we rapidly solve abstract
problems in real time
...while being continually
assessed
... and often working
collaboratively…”
- Graham Brown-Martin
Learning without Frontiers (Jan 2012)
http://www.flickr.com/photos/mrjorgen/5351521340/
44. Power users 14%
Ordinary users 27%
Irregular users 14%
Basic users 45%
n = 2096, mean age range 17-23 years
Source: Kennedy et al (2010) Beyond Digital Natives and Immigrants: Exploring
types of net generation students, Journal of Computer Assisted Learning, 26 (5).
46. ‘New’ learners are...
• more self-directed
• better equipped to capture information
• more reliant on feedback from peers
• more inclined to collaborate
• more oriented toward being their own
“nodes of production”.
Education Trends | Featured News
John K. Waters—13 December 2011
http://coolshots.blogspot.com/2007_02_01_archive.html
47. “60% of all Internet
pages contain
misleading
information.”
- Thomas Edison
Learners need ‘digital literacies’
49. “Lee Harvey and the Wailers”
(Lee Harvey did not jam alone)
http://www.myspace.com/hsu/photos/6850630
50. Managing online identity
language
name personal data
interaction
identity
reputation images
privacy
privacy
legacy
netiquette
avatar reputation
interaction
Learners need ‘digital wisdom’
images name
52. Learners will need new ‘literacies’
• Social networking
• Privacy maintenance
• Identity management
• Creating content
• Organising content
• Reusing and repurposing
• Filtering and selecting
• Self presenting
http://www.mopocket.com/
53. “Knowledge that
is acquired under
compulsion
obtains no hold
on the mind.”
Plato
- Socrates
http://www.fotopedia.com/items/flickr-713124904
54. “’I store my knowledge in my friends’ is an axiom
for collecting knowledge through collecting people”.
- Karen Stephenson
http://bradley.chattablogs.com