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Magic – Primary
influence.

3

Humanoid Races-

Medieval setting –

Secondary influence, may
need reinterpretation.

Unlikely influence.

Fantasy

Racism / racial
tension?

Dragons –

Possible sub-plot.

Likely inclusion,
possible
reinterpretation.

Brass /
Clockwork /
Steam

Rejection of technology/
Technology malfunction .
Possible sub-plots.

Technology –
Primary influence.

Industrial setting-

Victorian Era Architecture –

Steampunk

Primary influence.

Possible use for references
/ hybridised with
steampunk technology.

Name Giles
Steampunk
wizard

Magic +
Technology

Protagonist

Researcher?
In-universe
role?

Alchemist?
Engineer?

Plot Elements
Mutants? (Ties
in to abuse)

Technology
abuse
Opposing themes

Human
Technology
rejection

Antagonist(s)

Non-human

Rust (Overarching
influence)
Nature / Mythical
creatures ( Ties into
rejection)
Game Flow
Story Progression
Home City

New City Outskirts

Inner City

Tutorial/Prologue

Early game
(Act one)

Mid game
(Act two)

Centre of City

Home City

End game
(Act three)

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Game setting mind map

  • 1. Magic – Primary influence. 3 Humanoid Races- Medieval setting – Secondary influence, may need reinterpretation. Unlikely influence. Fantasy Racism / racial tension? Dragons – Possible sub-plot. Likely inclusion, possible reinterpretation. Brass / Clockwork / Steam Rejection of technology/ Technology malfunction . Possible sub-plots. Technology – Primary influence. Industrial setting- Victorian Era Architecture – Steampunk Primary influence. Possible use for references / hybridised with steampunk technology. Name Giles Steampunk wizard Magic + Technology Protagonist Researcher? In-universe role? Alchemist? Engineer? Plot Elements Mutants? (Ties in to abuse) Technology abuse Opposing themes Human Technology rejection Antagonist(s) Non-human Rust (Overarching influence) Nature / Mythical creatures ( Ties into rejection)
  • 2. Game Flow Story Progression Home City New City Outskirts Inner City Tutorial/Prologue Early game (Act one) Mid game (Act two) Centre of City Home City End game (Act three)