e-Health in Research Catedra Telefonica&Univ. Sevilla ”Inteligencia en la Red” Sevilla 19.11.2009 Ellen Brox, Senior resea...
e-Health themes <ul><li>Personal e-health technology and services </li></ul><ul><li>Health and the social web </li></ul><u...
<ul><li>Applied research institute located in Northern Norway. </li></ul><ul><li>Majority owned by the University of Troms...
ICT at Research, development and innovation <ul><li>Peer-to-peer technology and digital media distribution  </li></ul><ul>...
Tromsø, Norway
Campus in Tromsø University University Hospital Norwegian Center for  Telemedicine Norut
e-Health themes <ul><li>Personal e-health technology and services </li></ul><ul><li>Health and the social web </li></ul><u...
Personal e-Health services <ul><li>Build personal health technologies and services for home environments </li></ul><ul><ul...
Personal e-Health: MyHealthService <ul><li>Services are available on one or several Patient Devices </li></ul><ul><li>A Re...
Personal e-health; research challenges <ul><li>Further improvement and evaluation of services, especially for physical exe...
e-Health themes <ul><li>Personal e-health technology and services </li></ul><ul><li>Health and the social web </li></ul><u...
Health 2.0 <ul><li>Most of the Europeans use the Web to search Health Information </li></ul>
Health 2.0 <ul><li>Web 2.0 -> Social Web-> The Web of the User.  </li></ul>
Web 2.0 <ul><li>The new ePatients 2.0: Active, Empowered, Creative and Social </li></ul>
Health 2.0: Research Challenges <ul><li>Information Overload-> Recommender Systems for web Health resources, e.g. videos, ...
e-health themes <ul><li>Personal e-health technology and services </li></ul><ul><li>Health and the social web </li></ul><u...
Game-based approach <ul><li>Trend: using games and elements from gaming </li></ul><ul><li>in education and e-Health </li><...
Example 1 – children with diabetes <ul><li>Starting project for children with diabetes 1 </li></ul><ul><li>Aim to make req...
Example 2 – Exergames in virtual worlds <ul><li>Movements can be registered by  </li></ul><ul><li>accelometers </li></ul><...
Example 3 – elderly playing games together online <ul><li>New AAL (Ambient assisted living) to look at online games for el...
Serious e-Health games – research challenges <ul><li>Security and safety in social networks; particularly for children </l...
Project portfolio e-Health <ul><li>MyHealthStation  (2005-2006) </li></ul><ul><ul><li>COPD (stage 4) and Diabetes, Prototy...
Collaboration opportunities <ul><li>Collaboration in ongoing activities </li></ul><ul><li>New project proposals (Nationals...
Other areas of activities for colaboration <ul><li>UAV and real-time earth monitoring </li></ul><ul><li>operational platfo...
Contact information <ul><li>Ellen Brox </li></ul><ul><li>[email_address]  (twitter: @ellentos) </li></ul><ul><li>Luis Luqu...
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eHealth - Norut Catedra Sevilla

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eHealth - Norut Catedra Sevilla

  1. 1. e-Health in Research Catedra Telefonica&Univ. Sevilla ”Inteligencia en la Red” Sevilla 19.11.2009 Ellen Brox, Senior research scientist Luis Fernandez Luque PhD student
  2. 2. e-Health themes <ul><li>Personal e-health technology and services </li></ul><ul><li>Health and the social web </li></ul><ul><li>3. Serious games and gamebased applications </li></ul>
  3. 3. <ul><li>Applied research institute located in Northern Norway. </li></ul><ul><li>Majority owned by the University of Tromsø </li></ul><ul><li>Norut’s history goes back to 1984. </li></ul><ul><li>More than 100 researchers: technology, social science and innovation. </li></ul><ul><li>More than 90% project funding </li></ul>
  4. 4. ICT at Research, development and innovation <ul><li>Peer-to-peer technology and digital media distribution </li></ul><ul><li>Distributed and self configuring data storage systems </li></ul><ul><li>Spatial Information Systems and Environmental informatics </li></ul><ul><li>Robust and seamless communication services </li></ul><ul><li>Serious game technology and e-learning </li></ul><ul><li>Personal e-health technology and services </li></ul>
  5. 5. Tromsø, Norway
  6. 6. Campus in Tromsø University University Hospital Norwegian Center for Telemedicine Norut
  7. 7. e-Health themes <ul><li>Personal e-health technology and services </li></ul><ul><li>Health and the social web </li></ul><ul><li>Serious games and game-based applications </li></ul>
  8. 8. Personal e-Health services <ul><li>Build personal health technologies and services for home environments </li></ul><ul><ul><li>Follow-up </li></ul></ul><ul><ul><li>Physical exercising </li></ul></ul><ul><ul><li>Health education </li></ul></ul><ul><ul><li>Psychosocial support for the chronically ill </li></ul></ul><ul><li>Systems and services for improving self management skills </li></ul><ul><ul><li>with support and guidance from health care personnel </li></ul></ul><ul><li>Long-term collaboration between Norut and the Norwegian Center for Integrated Care and Telemedicine </li></ul>
  9. 9. Personal e-Health: MyHealthService <ul><li>Services are available on one or several Patient Devices </li></ul><ul><li>A Residential Patient Device is the home HUB </li></ul><ul><li>Health and fitness devices are used to support a rich set of services </li></ul><ul><li>COPD the main focus (Spanish: EPOC) </li></ul><ul><ul><li>200.000 suffers from COPD in Norway. </li></ul></ul><ul><ul><li>In Andalusia 179.000 have COPD, growing tendency. </li></ul></ul><ul><ul><li>Around 5% of the population older than 40 has COPD </li></ul></ul><ul><ul><li>COPD causes 2.7 million deaths per year worldwide </li></ul></ul><ul><ul><li>Accounts for 20 % of the emergency admissions in Norway </li></ul></ul><ul><li>People with more than one chronic condition </li></ul>
  10. 10. Personal e-health; research challenges <ul><li>Further improvement and evaluation of services, especially for physical exercising and social interaction </li></ul><ul><li>Support of new patient devices and terminals </li></ul><ul><li>Enhancement of the environment with pervasive technologies </li></ul><ul><li>Inclusion of new health and fitness devices with open protocols </li></ul><ul><li>Develop and evaluate new services </li></ul><ul><li>Air quality monitoring and information </li></ul>
  11. 11. e-Health themes <ul><li>Personal e-health technology and services </li></ul><ul><li>Health and the social web </li></ul><ul><li>Serious games and gamebased applications </li></ul>
  12. 12. Health 2.0 <ul><li>Most of the Europeans use the Web to search Health Information </li></ul>
  13. 13. Health 2.0 <ul><li>Web 2.0 -> Social Web-> The Web of the User. </li></ul>
  14. 14. Web 2.0 <ul><li>The new ePatients 2.0: Active, Empowered, Creative and Social </li></ul>
  15. 15. Health 2.0: Research Challenges <ul><li>Information Overload-> Recommender Systems for web Health resources, e.g. videos, blogs other users (Luis PhD) </li></ul><ul><ul><li>Extracting knowledge about the users and resources from the Social Web </li></ul></ul><ul><ul><li>Integration with Personal Health Records (Indivo), virtual cummunities, YouTube, etc. </li></ul></ul><ul><li>Lack of knowledge about how the Web 2.0 is being used (e.g. privacy, ethical issues, fake patients, etc.) </li></ul><ul><li>Personalization in the Social Web. </li></ul><ul><li>More information: </li></ul><ul><ul><li>www.slideshare.net/luis.luque </li></ul></ul>
  16. 16. e-health themes <ul><li>Personal e-health technology and services </li></ul><ul><li>Health and the social web </li></ul><ul><li>Serious games and gamebased applications </li></ul>
  17. 17. Game-based approach <ul><li>Trend: using games and elements from gaming </li></ul><ul><li>in education and e-Health </li></ul><ul><li>Serious pervasive gaming coming up </li></ul><ul><li>Background in serious gaming </li></ul><ul><ul><li>roleplaying game for language learning </li></ul></ul><ul><ul><li>simulation in an acute situation </li></ul></ul><ul><li>Use games to learn </li></ul><ul><li>Use exergames to move </li></ul><ul><li>Use social games to share </li></ul><ul><ul><li>Possible to learn from each other </li></ul></ul><ul><ul><li>Change attitude? </li></ul></ul>
  18. 18. Example 1 – children with diabetes <ul><li>Starting project for children with diabetes 1 </li></ul><ul><li>Aim to make requirements for a social gamebased platform </li></ul><ul><li>Those children want to ignore the disease but cannot </li></ul><ul><li>They want to be like everyone else but are not </li></ul><ul><li>Long distance to others – feel alone </li></ul><ul><li>Can they and friends learn about </li></ul><ul><li>the disease while they have fun? </li></ul><ul><li>Can they be cool too? </li></ul>
  19. 19. Example 2 – Exergames in virtual worlds <ul><li>Movements can be registered by </li></ul><ul><li>accelometers </li></ul><ul><li>dance mats </li></ul><ul><li>wii remotes or exercise platform </li></ul><ul><li>spinning bikes </li></ul><ul><li>treadmills etc </li></ul><ul><li>Possible to exercise together in a virtual world </li></ul><ul><li>Can also exercise with game characters </li></ul><ul><li>Motivation </li></ul><ul><li>Social when isolated at home </li></ul>
  20. 20. Example 3 – elderly playing games together online <ul><li>New AAL (Ambient assisted living) to look at online games for elderly </li></ul><ul><ul><li>card and board games </li></ul></ul><ul><ul><li>exergames </li></ul></ul><ul><li>Stay mentally alert </li></ul><ul><li>Avoid isolation </li></ul><ul><li>Motivation for physical activity </li></ul><ul><li>Challenges: </li></ul><ul><ul><li>technology </li></ul></ul><ul><ul><li>physical ability </li></ul></ul><ul><ul><li>network </li></ul></ul>
  21. 21. Serious e-Health games – research challenges <ul><li>Security and safety in social networks; particularly for children </li></ul><ul><li>Motivation and influence – for the desired effect </li></ul><ul><li>Games that are fun and engaging – but does not keep players at the screen </li></ul><ul><li>What works and what does not – assessment of learning </li></ul><ul><li>New technologies: pervasive, ubiquitous, effective computing </li></ul>
  22. 22. Project portfolio e-Health <ul><li>MyHealthStation (2005-2006) </li></ul><ul><ul><li>COPD (stage 4) and Diabetes, Prototype, Field trials </li></ul></ul><ul><ul><li>Technology and user evaluation </li></ul></ul><ul><li>TTL - MyHealthService (2007-2011) </li></ul><ul><ul><li>Multiple and severe chronic diseases </li></ul></ul><ul><ul><li>Technology, services, lab trials </li></ul></ul><ul><ul><li>A project in the Tromsø Telemedicine Laboratory (TTL), PhD </li></ul></ul><ul><li>Better Breathing (2007-2009): EU / eTen </li></ul><ul><ul><li>COPD (GOLD stage 2, 3 and 4), Field trials, </li></ul></ul><ul><ul><li>Medical evaluation,Marked validation </li></ul></ul><ul><li>[email_address] (2007 - 2009) </li></ul><ul><ul><li>Technology research and development. Local Research and innovation fund </li></ul></ul><ul><li>IsActive ( 2009-2011 ) – AAL </li></ul><ul><ul><li>Technology research and development. </li></ul></ul><ul><ul><li>Activity, sensors & COPD </li></ul></ul><ul><li>JOIN-IN ( 2010-2013) - AAL </li></ul><ul><li>- Physical exercising and gaming </li></ul><ul><li>- Negotiation phase </li></ul><ul><li>Meet, Play, Learn ( 2009-2010 ) InterReg </li></ul><ul><li>– gamebased tools for children with diabetes </li></ul>
  23. 23. Collaboration opportunities <ul><li>Collaboration in ongoing activities </li></ul><ul><li>New project proposals (Nationals and European) </li></ul><ul><li>Exchange of students to do Master Thesis </li></ul><ul><li>Visiting scholars (Norut can help to find funding) </li></ul><ul><li>Exchange of experiences in Workshops and Seminars </li></ul><ul><li>Your suggestions… </li></ul>
  24. 24. Other areas of activities for colaboration <ul><li>UAV and real-time earth monitoring </li></ul><ul><li>operational platform </li></ul><ul><li>system and robust networking </li></ul><ul><li>instruments and algorithms </li></ul>Satellite Earth observation of the Environment (algorithms, GIS datasystem) <ul><li>Environmental informatics </li></ul><ul><li>Robust networking and computing </li></ul>Computing in Communication Challenged Regions (robust computing, hand-held terminals, delay-tolerant networking, ad-hoc communication)
  25. 25. Contact information <ul><li>Ellen Brox </li></ul><ul><li>[email_address] (twitter: @ellentos) </li></ul><ul><li>Luis Luque [email_address] (twitter: @luisluque) </li></ul><ul><li>www.slideshare.net/luis.luque </li></ul><ul><li>Lars Vognild (research director) </li></ul><ul><li>[email_address] </li></ul><ul><li>www.itek.norut.no </li></ul>

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