Your SlideShare is downloading. ×
Deviance presentation
Deviance presentation
Deviance presentation
Deviance presentation
Deviance presentation
Deviance presentation
Deviance presentation
Deviance presentation
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Deviance presentation


Published on

  • Be the first to comment

  • Be the first to like this

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide


  • 1. Deviance
    By Abbi Perrin, Lucy Wild, Rachel Locke, Rachel Harding and GauriThaker
  • 2. Societal Issue
    The effect violent video games have on children and young people.
    Do violent video games cause violent behaviour?
  • 3. BBC News articles
    Death of Stefan Pakeerah (2004)
    Killer was said to have been heavily influenced by the violent video game ‘Manhunt’
  • 4. TV
    Jo Frost or ‘Supernanny’ as she is more commonly known as conducted research into the effects of violent video gaming.
    40 boys were asked to play games for 20 minutes – half played a football sim, the other half "a first-person war game". They then had to view some violent news footage. Throughout, each participant had their heart rate monitored. At the end, the figures showed that the boys who played the violent game retained slower heart rates during the news footage.
    "Shockingly, just 20 minutes of violent gameplay was enough to densensitise the boys,"
    So really, what does this all say about the long-term effects of exposure to violent video games? I would suggest very, very little. That's why, there is absolutely no conclusive data in this area, despite dozens of similar research undertakings around the world, and despite Dr Tanya Byron's exhaustive analysis for the government's Digital Britain report.
    Late in the same programme, the boys were interviewed by Dr Gentile who, during the course of each chat, knocked a jar full of pencils on to the floor, in order to test the subjects' capacity for empathy. Of those who played the violent game, only 40% helped to pick up the pencils, half the number of the other group. So should we understand that players of violent video games are less empathetic?
  • 5. Analysis Media Coverage
    Media has a very negative portrayal on video games
    Video games have become one of the most dominant entertainment media for children
    Studies show that violent content showed a significant effect on aggressive behaviour which supports the argument put forward by the media
  • 6. Research
    Humans natural inhibition of killing can be overcome by video games
    ‘Violent video games weaken players inhibition against aggressing towards others.’ (Grossman 1996)
    ‘Correlational studies of children and adolescents also suggest a link between video game violence and aggression. For example, compared with peers youngsters who have greater exposure to violent video games get into more physical fights with people.’ (Gentile et al, 2004)
  • 7. Theories relating to violent gaming
    ‘Social Learning Theory’- Viewing violent video gaming may encourage violence as children may view that sort of behaviour as acceptable.
    ‘Operant Conditioning’- Violent behaviour in video game violence is often rewarded or rarely punished therefore encouraging violence. (Skinner, 1938;1953)
  • 8. References
    Passer, M., Holt, N., Smith, R., et al. (2009) Psychology: the science of mind and behaviour (Chapter 14). Berkshire: McGraw-Hill.