Accessible Mobile Experiences. Guidelines? Standards? Anybody? - OZeWAI 2011
by luckykat on Dec 03, 2011
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[For people with hearing loss, a full transcript of the audio for each slide can be found in the slide notes.] With the rise and rise of smartphones and apps in the marketplace, on multiple operating ...
[For people with hearing loss, a full transcript of the audio for each slide can be found in the slide notes.] With the rise and rise of smartphones and apps in the marketplace, on multiple operating systems, with vastly different devices, creating consistent, desirable and, most importantly, accessible experiences is becoming a Herculean challenge! Focussing more on the user experience than technology, this is the story of one persons journey through the wonderland of mobile accessibility on the hunt for a cohesive set of guidelines and standards. It shares the questions raised, some answers found and a few ideas of how we can meet the challenges in the future.
Completely suitable for beginners! There is no assumed knowledge.
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Fragmentation of the industry and the competitive nature of the industry that prevents handset manufacturers from collaborating unless regulated to do so are part of the challenges of developing standards. At the same time studies have shown that all consumers are looking for a better user experience and standards would improve that situation.
I would like to point out that hardware interface standards are also required to support third party alternative input and output devices. The iPhone for example support an informal guideline that allows blind users to interface the device to braille displays, but this is not broadly supported by other handset manufacturers.
Voice recognition is not an all encompassing solution, many users with dexterity issues, especially those with no use of their hands and arms, have to use alternative keyboards and mice interfaces to control desktop computers effectively. No equivalent exists for mobile devices as the handset manufacturers can not agree on a standard to support the interface of third party assistive devices or even consumer peripheral devices. Freedom Input, for example, makes a line of third party keyboards for mobile devices for consumers, but their keyboards use a proprietary protocols to interface their keyboards to mobile devices and the keyboards are not suitable for many users with dexterity issues.
It is also important to note that some users with dexterity issues also can not speak and need to use alternative and augmentative communication devices to communicate and therefore can not use speech recognition solutions. 1 year ago