Samsung primer sm
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Samsung primer sm Presentation Transcript

  • 1. A radically different journey in education, - Fast Company
  • 2. learning through play mobile learningimmersive learning games & simulation emotion based learning digital makers If a child can t learn the way we teach, maybe we should teach the way they learn. - Ignacio Estrada
  • 3. HIGH TECH LOW TECH NO TECH Our programs, research, and products cater to students, teachers & families regardless of their technological means. Whether it’s hands-on learning or high tech mobile and immersive digital curriculum, core standards-based learning objectives are inherent throughout GameDesk technology and curriculum. TAILORED APPROACHES
  • 4. PLAYMAKER  SCHOOL   funded  by  Bill  and  Melinda  Gates  Founda>on   Ø MODULAR Ø INTEREST DRIVEN Ø MAKING/INTERACTING/PLAY school   GameDesk’s  School/Incuba>on  &  Use-­‐case  Center   Funded  by  the  Bill  and  Melinda  Gates  Founda>on  
  • 5. Curricular  Approaches  
  • 6. Future  school  space  model   GameDesk  completely  redesigned    two  tradi>onal  classrooms  &  one  large  group  space   to  create  a  idea*on,  maker,  and  mobile  &   digital  immersion  space.    
  • 7. portal! Largest educational online repository of game, app, & maker ed-tech products and lesson plans in the world Created by GameDesk Funded by AT&T
  • 8. portal! Features:       A  vast  library  of  veOed  teaching   tools  including  games,  apps,  and   maker  kits     Lesson  plans  that  link  to  these   tools  with  teaching  objec>ves,   resource  integra>on  and   connec>ons  to  common  core   standards     Easy  naviga>on  and  search  to   quickly  find  resources  and  ideas     Customized  content  “backpacks”   to  easily  organize  and  share   informa>on       Authorship  tools  that  allow   users  to  create  and  share   original  content  
  • 9. GameDesk’s  premier  new   Research  &  Development  hub.     3500  square  foot  complex  for   rapid  development  of  innova*ve   educa*onal  products  and   programs  and  services  to  the  city,   na*on,  and  world.   NEW  GAMEDESK  MEGA-­‐HUB  
  • 10. Bringing GameDesk directly to educators to help them master new technologies and techniques & to create their own mobile and new-tech curriculum. Helping teachers with new technologies and techniques & create their own engaging 21st century curriculum. Remains one the most requested programs in our history. * DreamLab NATIONAL  TRAINING  PROGRAM  
  • 11. Mobile Research 2013 BEST PAPER Mobile Learning Conference Published - Journal GamesandLearning 1st published National study on the effectiveness of mobile game tech in the classroom MOBILE LABS
  • 12. PlayMaker  school   FUNDED BY the National Science Foundation   Na>onal  group  of  the  top   assessment  scholars  in  the   na>on,  funded  by  NSF,  to   advise  and  work  with   GameDesk  to  design  and   build  embedded  and  21st   century  mobile  assessment   tools  for  teachers  and   repor>ng  tools  for  parents.       MOBILE LABS NEW MOBILE ASSESSMENT PROJECT
  • 13. Real-time Embedded Assessments APP, MOBILE, & GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. MOBILE LABS
  • 14. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. Bridging mobile to traditional MOBILE LABS
  • 15. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. TEACHERS AND SMARTPHONES MOBILE LABS
  • 16. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. MOBILE TO DISPLAY small group learning MOBILE LABS
  • 17. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. PEER BASED MOBILE LEARNING MOBILE LABS
  • 18. GameDesk Mobile serves parents by offering hands-on workshops designed to help adults cultivate understanding of mobile educational apps and games and enable them to dialogue and engage with their children in learning. LINKING TO HOME MOBILE LABS
  • 19. Commercial Quality Academically Respected Games & Apps STUDIOS
  • 20. STUDIOS  STUDIOS
  • 21. STUDIOS  STUDIOS Three  modules  in  development:     Accre*on:  We  open  at  the  BigBang  and   tell  the  story  of  how  the  Earth  went  from   elementary  par>cles  to  a  hot,  angry  ball   of  rock  floa>ng  in  space.     Layers  of  the  Earth:  How  the  Earth  got  its   crust  and  core  and  why  those  things  are   important.  Further,  this  is  the  first  >me   the  player  sees  an  Earth  that  looks   recognizable.     Plate  Tectonics  &  Earth’s  Structure:   Star>ng  at  Pangea  and  moving  to  the   present  day,  this  module  takes  a  look  at   Earth’s  “insides”,  as  well  as  the  seismic,   plate-­‐level  processes  that  govern  and   shape  the  form  of  the  Earth.  
  • 22. STUDIOS  STUDIOS
  • 23. STUDIOS  STUDIOS
  • 24. STUDIOS  STUDIOS AERO IMMERSION
  • 25. STUDIOS  STUDIOS
  • 26. STUDIOS  STUDIOS
  • 27. STUDIOS  STUDIOS Cognitive training Biofeedback
  • 28. STUDIOS  STUDIOS Anger ChallengeFrustration Challenge Fear Challenge
  • 29. mathmaker Na>onal  standards-­‐based  math  through  building  and   designing  digital  games     Motorola’s  longest  re-­‐funded  project   (6  years)     •  3rd  party  evalua>ons  have  shown     con>nuous  &  substan>al  gains   in  math  state  tes>ng   STUDIOS  STUDIOS