Interactive Art


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Interactive Art

  1. 1. WHAT IS INTERACTIVE ART? -Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose” (Wikipedia contributors) -It is highly dependent upon the relationship built between the viewer and the artwork -Space and engagement are other factors integral to this form of art
  2. 2. HISTORY -Interactive art began to provoke the art world in the 19601970s -Artists saw the interaction between the public and the piece as a way to propel art in an innovative direction. -Popular interactive science shows were influences towards this style of curated work
  3. 3. Attractors Sustainers Relaters “Deep Walls” by Scott Sona Snibbe
  4. 4. COMPUTER SYSTEMS USED -Interactive art uses software applications called „agents‟ that allows for the interaction to occur. -”By recording and analysing the interactions, the software agent „learns‟ from experience about human reaction to the artwork” (Edmonds, Muller, Connell 3).
  5. 5. CATEGORIES OF INTERACTIVE ART Static: The art object does not change and is viewed by a person. There is no interaction between the two [and] can be observed by someone else, although the viewer may be experiencing personal psychological or emotional reactions (Edmonds, Muller, Connell 4). he-museum-of-modern-art-in-viennashows-bad-painting-good-art/
  6. 6. CATEGORIES OF INTERACTIVE ART Henry Moore Sculpture at KEW Royal Botanical Gardens, London Dynamic passive: “The art object has an internal mechanism that enables it to change or it may be modified by an environmental factor such as temperature, sound or light” (Edmonds, Muller, Connell 4).
  7. 7. CATEGORIES OF INTERACTIVE ART Dynamic Interactive: “All the conditions of the dynamic–passive category apply with the added factor that the human „viewer‟ has an active role in influencing the changes in the art object” (Edmonds, Muller, Connell 4). “Onskebronn” by Sven Beyer
  8. 8. CATEGORIES OF INTERACTIVE ART Dynamic Interactive (varying): The conditions for both [dynamic passive] and [dynamic interactive] apply, with the addition of a modifying agent that changes the original specification of the art object. The agent could be a human or it could be a software program. Because of this, the process that takes place – or rather, the performance of the art system – cannot be predictable (Edmonds, Muller, Connell 5).
  9. 9. BETA_SPACE -Beta_Space is a interactive research space at the Powerhouse Museum, in Sydney, Australia. -Beta_Space provides an experimental approach to the problem of how to exhibit Information Technology in an authentic, dynamic and satisfying way (Edmonds, Muller, Connell, 8) Exterior view of Powerhouse Museum, Sydney, Australia
  10. 10. In Order to Control by Nota Bene
  11. 11. CITATIONS "Deep Walls." N.p.. Web. 16 Nov 2013. < >. Edmonds, E., Muller, L., & Connell, M. (2006). On creative engagement. Visual Communication, 5(3), 307-322. "IN ORDER TO CONTROL | INTERACTIVE INSTALLATION." Feel Desain . N.p., 07 Jun 2012. Web. 16 Nov 2013. < >. “Trippy Digital Pavement at Berlin Train Station." N.p., 17 Oct 2010. Web. 16 Nov 2013. <>. Wikipedia contributors. "Interactive art." Wikipedia, The Free Encyclopedia. 5 November 2013. <>.