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Interactive Entertainment - Art, Entertainment, and Technology of the Future
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Interactive Entertainment - Art, Entertainment, and Technology of the Future

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This is a Powerpoint presentation for my Business and Professional Communication class at USC. The content is very nothing special, but I wanted to share the design style.

This is a Powerpoint presentation for my Business and Professional Communication class at USC. The content is very nothing special, but I wanted to share the design style.

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    Interactive Entertainment - Art, Entertainment, and Technology of the Future Interactive Entertainment - Art, Entertainment, and Technology of the Future Presentation Transcript

    • Lisa Takehana
      Informative Presentation
    • -6%
      Box Office Sales
      -6%
      Television Time
      -12%
      Music Sales
    • 40% growth
      in the video game industry
      over the same four-year period
    • Video games are notjust mindless entertainment

    • [Video game technology is] bringing in a whole new group of consumers that have never before been involved in gaming…
      Entertainment is changed
      forever with gaming.”
      -Mike Griffith
      CEO, Activision
    • Our Future
    • Learning
      Socializing
      Health
    • Learning
      Socializing
      Health
    • “Memorize
      -and-
      regurgitate”
      Instruction
      +
      Demonstration
    • Edutainment Games
      Education + Entertainment
    • 70% of major employers utilize interactive software to train employees.
    • BFA Interactive Entertainment
      MFA Interactive Media
    • Technical Skills
      Analytical Skills
      Problem-Solving Skills
    • Social Skills
    • Learning
      Socializing
      Health
    • 60%
      Play with friends
    • 40%
      are women
      25%
      are over 50
      50%
      of American parents play with their children
    • Play together. Exercise together.
    • Learning
      Socializing
      Health
    • Dance Dance Revolution
    • 765schools in West Virginia use DDR as part of their physical education curriculum.
    • Rehabilitation:
      Exercise your brain
    • 70%
      of Stokes' patients have reduced or eliminated their migraine medication after playing "brain" games
    • Video Games
      Art + Technology
      Our Future