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Interactive Entertainment - Art, Entertainment, and Technology of the Future
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Interactive Entertainment - Art, Entertainment, and Technology of the Future

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This is a Powerpoint presentation for my Business and Professional Communication class at USC. The content is very nothing special, but I wanted to share the design style.

This is a Powerpoint presentation for my Business and Professional Communication class at USC. The content is very nothing special, but I wanted to share the design style.

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  • 1. Lisa Takehana
    Informative Presentation
  • 2. -6%
    Box Office Sales
    -6%
    Television Time
    -12%
    Music Sales
  • 3. 40% growth
    in the video game industry
    over the same four-year period
  • 4. Video games are notjust mindless entertainment
  • 5.
    [Video game technology is] bringing in a whole new group of consumers that have never before been involved in gaming…
    Entertainment is changed
    forever with gaming.”
    -Mike Griffith
    CEO, Activision
  • 6. Our Future
  • 7. Learning
    Socializing
    Health
  • 8. Learning
    Socializing
    Health
  • 9.
  • 10. “Memorize
    -and-
    regurgitate”
    Instruction
    +
    Demonstration
  • 11. Edutainment Games
    Education + Entertainment
  • 12. 70% of major employers utilize interactive software to train employees.
  • 13. BFA Interactive Entertainment
    MFA Interactive Media
  • 14. Technical Skills
    Analytical Skills
    Problem-Solving Skills
  • 15. Social Skills
  • 16. Learning
    Socializing
    Health
  • 17. 60%
    Play with friends
  • 18. 40%
    are women
    25%
    are over 50
    50%
    of American parents play with their children
  • 19. Play together. Exercise together.
  • 20. Learning
    Socializing
    Health
  • 21. Dance Dance Revolution
  • 22. 765schools in West Virginia use DDR as part of their physical education curriculum.
  • 23.
  • 24. Rehabilitation:
    Exercise your brain
  • 25. 70%
    of Stokes' patients have reduced or eliminated their migraine medication after playing "brain" games
  • 26. Video Games
    Art + Technology
    Our Future