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  1. 1. Prepared by: Osama Abukmail
  2. 2. Android is an Operating System for mobile phones based on Linux kernel developed by Google which aims to provide a rich experience for mobile phone users.
  3. 3. The Beginning of Android: in 2005, Google bought Android, Inc., a teeny tiny startup company In 2006, rumors surfaced of Google's entry into the cell phone market
  4. 4. Open Handset Alliance (OHA) The Android platform is the product of the Open Handset Alliance, a group of organizations collaborating led by Google (Google, HTC, Motorola, Samsung, Intel, Qualcomm, Sprint Nextel, T-Mobile, and NVIDIA) to build a better mobile phone. On the 5th of November in 2007 OHA has announced Android to public. On the 12th of November Google released an early look of Android SDK
  5. 5. On October 2008 the Android platform is made available under one of the most progressive, developer-friendly open-source licenses (Apache License ). Going to the OpenSource world. By providing developers a new level of openness that enables them to work more collaboratively, Android accelerated the pace at which new and compelling mobile services are made available to consumers.
  6. 6. Kernel: - Linux Version 2.6.x for core system services - Android uses only “Kernel” portion in Linux Core Libraries - Provides the functionality of the JAVA Programming Language - Android Application runs in its own process, with its own instance of the Dalvik virtual machine - Dalvik VM: Java based license free VM •Register based VM, optimization for low memory requirements •Executes files in the Dalvik Executable (.dex) format •DX tool converts classes to .dex format
  7. 7. Core Libraries: Libc: c standard lib. SSL: Secure Socket Layer SGL: 2D image engine OpenGL|ES: 3D image engine Media Framework: Core part of Android multi-media SQLite: Embedded database WebKit: Kernel of web browser FreeType: Bitmap and Vector Sufrace Manager: Manage difference windows for different applications
  8. 8. Applications Framework: The applications framework layer has many framework standards for developing applications
  9. 9. Statistics
  10. 10. • Android.jar Java archive file containing all of the Android SDK classes necessary tobuild your application. • Documention.html and docs directory The SDK documentation is provided locally and on the Web. It's largely in the form of JavaDocs, making it easy to navigate the many packages in the SDK. The documentation also includes a high- level Development Guide and links to the broader Android community. • Samples directory The samples subdirectory contains full source code for a variety of applications, including Api Demo, which exercises many APIs. The sample application is a great place to explore when starting Android application Development. • Tools directory Contains all of the command-line tools to build Android applications. The most commonly employed and useful tool is the adb utility (Android Debug Bridge). • Usb_driver Directory containing the necessary drivers to connect the development environment to an Android-enabled device, such as the G1 or the Android Dev 1 unlocked development phone. These files are only required for developers using the Windows platform
  11. 11. • Emulator – Android applications maybe run on a real device or on the Android Emulator, which ships with the Android SDK. • ADB (Android Debug Bridge) – The ADB utility lets you connect to the phone itself and issue rudimentary shell commands, such as copying files to and from the device. Eclipse IDE with ADT plugin, rich development environment for developing Android applications
  12. 12. Download and Install Android SDK &
  13. 13. Create new Android Virtual Device ( AVD ) &
  14. 14. Create new Android Virtual Device ( AVD ) &
  15. 15. Create new project &
  16. 16. Create new project &
  17. 17. Project Files &
  18. 18. Coding: Programming UI in code &
  19. 19. Coding: UI inside XML &
  20. 20. Coding: UI inside XML &
  21. 21. Running and Testing &
  22. 22. Running and Testing &
  23. 23. • Benefits - Open Platform/License Free - Robust OS Kernel, Innovative Library Packages - Ease App. Development - Rapid Improvement • Challenges – Performance Consideration – Hard to Integrate for Vendors – Too Much Google Dependent • Key Factor: Market Response