Slideshow transcript
Slide 1: Eating our Own Dog Food: Using UX Methods to Build a UX Business Lou Rosenfeld, Rosenfeld Media CanUX: Banff, Alberta, Canada November 26, 2007 www.rosenfeldmedia.com
Slide 2: Brief bio Co-author, Information Architecture for the World Wide Web Blog: www.louisrosenfeld.com Co-founder, IA Institute and UXnet Publisher and founder, Rosenfeld Media (books for UX practitioners): www.rosenfeldmedia.com My forthcoming book: Search Analytics for Your Site: Conversations with your customers
Slide 3: The Rodney Dangerfield Era of UX is over Design thinking is ascendant, and UX practitioners are upwardly mobile What happens when actually we get our hands on the keys to the car?
Slide 4: Design challenges in publishing 1. Designing books Can book design be improved upon? 2. Acquiring books Which books should we publish? 3. Developing books How can we ensure quality content?
Slide 5: Design challenge #1: Designing books How is it usually done? How would you do it differently? “…book covers do sell books, just like packaging sells other products…” --Dan Poynter
Slide 6: Question: What makes a good UX book good? Show’n’tell sessions and blog discussions 1. What UX books do you (dis)like? 2. What about them do you (dis)like? Blog entries, summaries, and comments: http://tinyurl.com/2rjg7u http://tinyurl.com/2jvrd9 http://tinyurl.com/32ty7r
Slide 7: Anecdotal answers Short enough to read on a plane trip Short chapters Small, portable profile: 6” x 9” Wide margins for annotation Color interiors and good illustrations Support readability and reference: print and PDF
Slide 8: …and that favorite UX book?
Slide 9: Interiors
Slide 10: Covers Ehh… Better
Slide 11: Book testing: print and PDF Goals: validate design, uncover missed opportunities Task analysis Foundation (e.g., What is this book about?) Navigation (e.g., re-finding) Extension (e.g., grabbing a diagram) Post-test questionnaire Ratings (e.g. author credibility, price) Open-ended comments/feedback
Slide 12: What we’re learning from testing The value of new concepts FAQ for book Closer integration with web-based content New twists on old concepts Table of contents critically important Value of front matter, covers Not missing the obvious Author bio establishes credibility Improving quality where critical (e.g,. Images)
Slide 13: Design challenge #1: Designing books How would you do it?
Slide 14: Design challenge #2: Acquiring books How is it usually done? How would you do it differently?
Slide 15: Choosing proposals Metaphors help set useful boundaries Weft: “horizontal” UX methods Warp: UX “verticals” …and then they break …which is ok
Slide 16: Adding rigor to book acquisition Qualitative methods Agile proposal development process (between author + publisher) Peer review of proposals (by editorial board) Reconsidering venues for input (e.g. social networks) Quantitative method: UX Zeitgeist
Slide 17: Good help is there if you ask for it Editorial Board Liz Danzico Andrew Dillon Steve Krug Mike Kuniavsky Ginny Redish Marc Rettig Nathan Shedroff Rashmi Sinha Karen Whitehouse
Slide 18: Another source of input: social networks (e.g., LinkedIn Answers)
Slide 19: Quantitative topic evaluation: UXZeitgeist.com
Slide 20: UXZ Person
Slide 21: UXZ Book
Slide 22: UXZ Book Index
Slide 23: UXZ Topic Index
Slide 24: Design challenge #2: Acquiring books How would you do it?
Slide 25: Design challenge #3: Developing books How is it usually done? How would you do it differently?
Slide 26: Books as dialogues: engaging with stakeholders The obvious Author Publisher Editorial board Editorial team The not-so-obvious Industry/subject matter experts Industry influencers Conference planners Software and service vendors Potential readers
Slide 27: Book sites: grounds for engagement
Slide 28: Further engagement: mapping the market Ubiquitous, viral discount codes Surveys UX Zeitgeist Bookmarks Individual PDF versions of books Generates map of UX community
Slide 29: Design challenge #3: Developing books How would you do it?
Slide 30: Lesson: Build platforms for engagement Businesses that produce creative assets should be designed as platforms Make your platform as open as possible With platforms, opportunities originate with iteration more than innovation
Slide 31: Another lesson: Sweat the soft stuff It’s easy to get carried away by the technical aspects of platforms It’s too easy to ignore the human aspects of platforms (e.g., project managers, art directors) And it’s way too easy to ignore the traditional aspects of an industry (e.g., book publishing is and always will be damned hard)
Slide 32: One last lesson: cobblers and their kids Get used to looking like a hypocrite Don’t let that stop you And remember to eat your own dog food
Slide 33: Image credits Rodney Dangerfield: etwist.blogspot.com/2007_02_01_archive.html Dice: www.joystiq.com/media/2006/02/rollingreddice .jpg Weave: www.classicistranieri.com Onion: k53.pbase.com/u25/franziskalang/upload/1519 7600.Onion.jpg
Slide 34: More information This presentation is available at: www.slideshare.net/lrosenfeld Louis Rosenfeld, Publisher Rosenfeld Media, LLC 705 Carroll Street, #2L Brooklyn, NY 11215 USA +1.718.306.9396 voice +1.734.661.1655 fax lou@rosenfeldmedia.com www.rosenfeldmedia.com



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